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Zelda games are not RPG games

A lot of people think Zelda is an RPG when its an action adventure game. The only Zelda game that was an RPG was Zelda 2: The adventure of Link. Just because its a fantasy game and you go on a quest doesn't make it an RPG. After all missions are the same as quest, we use the word mission instead of quests in games that take place in the modern age.

Mission-a group or committee of persons sent to a foreign country to conduct negotiations, establish relations, provide scientific and technical assistance, or the like.(Modern day quest)

Quest-a search or pursuit made in order to find or obtain something: a quest for uranium mines; a quest for knowledge.(olden time mission)

MW1 can be an RPG because you go on missions to stop people from starting a war. While in Zelda you go on a quest to stop Ganondorf from destroying Hyrule. Both are action games but Zelda is an Action adventure and MW1 is an Action FPS. If you call all adventure game RPGs than Uncharated is an RPG.

In order for a game to be an RPG it need a levels system and you create a team or character to use any way you want to, to use in the game,=(Pokemon is the prime example what makes an RPG). If Zelda was an RPG you would be able to level up and get skill points to make your self stronger. But you only get new weapons to use.

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Led-Zeppelin2315d ago

Actually COD online is an RPG. Level up character, guns, get new guns, perks, kill streaks. Wish they would make a RPG Zelda game though, one that still has a big focus on story. Not grinding around for the sake of leveling up.

mynameisEvil2312d ago

You... you don't know what an RPG is, do you?

Example of an RPG: Fallout New Vegas.
Example of an FPS with some RPG elements: Call of Duty Multiplayer.

There's a difference.

Christopher2312d ago (Edited 2312d ago )

There are a few things that typically dictate whether a game is an RPG or not, though some debate them.

1. Leveling, meaning gaining experience or a similar component that leads to increasing one's notable rank.

2. The ability to learn new skills/abilities. This does not have to happen by leveling but can be gained solely by accomplishing certain tasks or reaching specified goals in the game.

3. Items and the customization of your character's ability and/or appearance through them.

4. Attributes or similar stats that designate one's strengths and weaknesses within the game. These may or may not influence one's level of proficiency with items, skills, or abilities, though they must affect at least one of them.

5. A focus on narrative from the perspective of a character of which the player has control.

CoD is not an RPG, though it may utilize a few of the elements. Zelda is not an RPG, though it may utilize a few of the elements. Rage is not an RPG, though it may utilize a few of the elements.

Fallout is an RPG as it utilizes all of the elements. Skyrim is an RPG as it utilizes all of the elements. Deus Ex: Human Revolution is an RPG as it utilizes all of the elements. Alpha Protocol is an RPG as it utilizes all of the elements.

As time goes on, more and more games are blurring the genres from which they are derived. Borderlands blurs FPS with Diablo-esque RPG elements. Many FPS multiplayer elements are utilizing RPG leveling and itemization to extend the length of play and encourage more people to 'level up' by playing online. Darksiders combined Zelda exploration and itemization with God of War action gameplay.

Having said that, most games that people would categorize as RPGs tend to be action games with some RPG elements. I believe this distinction is vitally important to understand and recognize because many of the people who play true RPGs do not want to see the genre only served in part by games that utilize them to expand their own gameplay capabilities but not utilize them all to make a true RPG.

SuperNerd2300d ago

That would be cool to see a Zelda game with hardcore RPG elements in it , but it just wouldent fell like a Zelda game .

BakedGoods2315d ago (Edited 2315d ago )

Zelda has been, since it's inception, categorized as an 'Action-RPG'.

You are a part of an epic story, usually with a certain degree of open-world. You acquire items and grow in power/ability. RPG's, like Zelda games, are also often story-heavy.

The 'action' part of Zelda is a result of real-time combat in contrast to the traditional turn-based RPG mechanic. There is also no leveling or statistics in Zelda games, this lending itself to a more 'action-oriented' RPG.

It's interesting you're challenging the definition of conventional genres. We definitely need that with the growing diversity and genre-hybrid games we've seen in the last 5-7 years.

armycore2315d ago

Zelda games are hardly "story-heavy", especially the first one.

The main reason why the Zelda series not considered a RPG series, for those that do play quite a bit of RPG games, is because it doesn't have a level up system. That's what console RPGs like Dragon Quest, Ultima, Final Fantasy, and Phantasy Star took from the pen-and-paper RPGs they were based from.

Zelda 2 is the only Zelda game where you can grind out levels. Keep fighting enemies over and over again and Link will get stronger. You can't do that in the other Zelda games.

The series is an action/adventure series with the exception of Zelda 2 which is a true action/RPG.

LightofDarkness2315d ago

True, it's as much an ARPG as Mass Effect 2 is. There's no levelling in ME2, just weapons and abilities that get upgraded as you play.

coolbeans2314d ago

I recall a leveling system in Mass Effect 2. This is something I anticipated someone to say, which I disagree with entirely. My reasons:

-ME2 has you playing a custom "role" in which your decisions don't force you to play out the same thing as someone else. Unlike in Zelda where you respond "no" to a question, you have to concede until you say "yes" to advance the story.

-Although it's limited, you actually have control over your weapons as a whole. In all the Zeldas I've played, you have to acquire a certain item in a dungeon in order to advance and only be the means of treasure chests, purchases in the game's stores, or what not. Any kind of ME2 upgrades we're acquired through your own means of planet scanning.

-I guess that one reason it's tough to consider it an RPG in my mind is the linearity in development. Everyone obtained the Goron Tunic in Ocarina of TIme the same way I did. Whereas in ME2, you could've obtained those accessories in a different way than I did.

LightofDarkness2314d ago

I do agree with your sentiment really, I've never thought Zelda games were RPGs. No player driven character development, no "numer-porn", no gameplay/narrative changing choices or options. It is an action-adventure game, to be sure, I just was making an observation.

Still a relevant observation, but ME2 does allow the player more freedom and allows for the player to make a number of choices concerning narrative development and character development, although not as complex as many other RPGs when speaking of character development and "number-porn".

kane_13712313d ago

Dude, what are you talking about?
ME2 had what ?
just 6 or 7 different ending, based on all the choices you make even from the first game?
You are wrong, ME2 is definitely an Acrion adventure RPG

Jinxstar2313d ago (Edited 2313d ago )

"There is also no leveling or statistics in Zelda games"

Collecting heart containers is exactly what leveling is though... That mechanic dates back to the first game though and has never been updated but if you think about it heart containers are leveling up... Not in a "square enix" sense but a system unique to zelda.

armycore2311d ago

No it's not because you have to find the heart containers. Compare that to Zelda 2 where there's no finding of heart containers, you killed enemies until you gained a level. Saying heart containers make Zelda a RPG is like saying that after every boss in MGS where Snake increases his life, that makes it a RPG.

Jinxstar2310d ago (Edited 2310d ago )

I never said "Heart containers make it an RPG" I said it was a type of leveling system. In essence you become more durable the longer you play and more you accomplish except in that they don't dole it out for ever mediocre task you do. Only when you accomplish a feat...

Do you know however what the definition of an RPG is? Its actually really simple and not as complex as everyone and their mother makes it out to be.

"a game in which players assume the roles of fantasy characters "

Thats it... We as gamers break it down further. I agree that Zelda is not an RPG but I do believe it has a leveling system. I also believe if someone wants to argue that it is an RPG I have no defense to say it's not based on that definition...

I also believe MGS has a type of leveling system... I honestly don't know what to categorize MGS as though.... Probably best to go with the original "Stealth espionage"...

Just because a game doesn't have 500 different menus filled to the brim with numbers doesn't mean it can't be considered an RPG.

I mean if you agree with cgoodno's definition above then Saint's Row is a perfect example of an RPG. However most gamers would not put that in the RPG category... I don't see what not. You get XP for every little thing. Customizations, upgrades, progresive story, Shops, Places to rest, economy, the list goes on... What about assassins creed? or other games....

It's all in how you see it and I don't think any of those are RPG's but I think Skyrim is even though I would be hard pressed to tell you the difference between why it is and saints row isn't... Despite all that I see no reason why Zelda can't have it's own unique leveling system and if someone were to push it why it wouldn't be an RPG....

Redempteur2311d ago

Zelda is action adventure.
Mass effect 1 was a action rpg
Mass effect 2 was a action adventure with rpg elements

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dedicatedtogamers2315d ago

The Legend of Zelda series was originally an RPG hybrid, much like Mass Effect and Dark Souls are part RPG, part action game. It was meant to require the twitch-based skills of an arcade game (go ahead and try to beat the original LoZ playing it like a turn-based RPG) but the exploration and leveling-up of a computer RPG.

Nowadays, it's mostly just a puzzle collection, but in the past it had the same exploration and freedom that RPGs have.

kane_13712313d ago

no lvling, no rpg, simple as that.

Ingram2315d ago

An RPG is not just categorized and defined by the western culture, keep in mind Bethesda's games, or old Bioware/blizzard games might seem a more pure kind of RPG just because they mimic the book kind of classic RPG better, but you see, Videogames themselves have expanded the definition of the genre.

I'll say it again; Videogames have expanded the definition of the genre,FF is an RPG, PS1's Alundra or Vagrant Story were two very different examples of Action RPGs, etc.

The way I see it, BakedGoods nailed it: The basic premises are an evolving character, a long and complex storyline, a fantastic and flexible context, and NPC's.

I might be wrong, then again, I think your point is debatable.

dedicatedtogamers2315d ago

But that's the thing: Zelda doesn't fit your criteria. The character is barely evolving, other than health upgrades and a few additional puzzle-solving items that have almost no utility in combat. The storylines in Zelda games are perhaps long-ish. but are just a slight step up in complexity from Super Mario. The content is NOT flexible: you and I will traverse the exact same dungeons in the exact same order and solve the exact same puzzles with the exact same items in the exact same way. LoZ is the opposite of "flexible".

As far as NPCs go, Zelda's NPCs are about as boring as you can get.

saint_seya2312d ago

Its like calling DMC or GoW rpg games.. they are action games, just with upgrades.

2315d ago
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