Skyrim on PS3, and the general idea of Patching
For the bulk of this gaming generation I've been noticing a trend in video games, and that is patching. Patching is a great concept that updates the game we purchased with minor additional features and of course fixing a few issues here and there. How cool is that? Unfortunately companies in the video games industry have been using this little feature as an excuse to release untested, broken games on launch at full price, passing on much of the quality assurance testing onto the consumer. As a prime example, Skyrim, although a very meaningful and fantastic game, isn't so great on the PS3. From my experience with the game, Skyrim begins lagging to virtually unplayable levels after anywhere between 3 to 6 hours of continuous gameplay on my PS3. In addition, the game would hang my entire system, requiring me to hold the power button down to kill the PS3 (I am on a PS3 Slim 2501B 320GB, no touch sensors), and then restart it just to be greeted by a message prompting me to have the system check the HDD's filesystem for errors and apply repairs on damaged files if needed.
At the time of me writing this blog post, this hangup was the situation that just took place, which occurred only after 10 minutes of me playing the game. Since then, I decided to not play the game any longer for the rest of the day, and downloading Sonic CD into my system instead. I love Skyrim, I really do, but this situation is frustrating and Bethesda needs to get their head out of their ass by actually correcting the problems for the PS3 version. I want no lame idle promises of them fixing the game. I just want it done. We PS3 gamers paid 60 for this game, it should just work. I mean, it has already been two months post launch. There are no excuses Bethesda, as we PS3 fans are your customers just as much as the Xbox360 and PC fans buying your game. I want either the game to be repaired via a patch within a timely manner or my money back. I'll try demanding a refund from Bethesda if the former fails, but with a high chance of the latter failing with it.
This is a problem with this generation of console gaming. Last I checked console gaming should be console gaming: convenient, plug & play...and just work, just like how it was in the past 6 generations of video games. Relying on patches of varying sizes on a regular basis just to get a working game, and performance issues on the scale of Skyrim wasn't something consoles were remembered for. Some gamers prefer consoles over PC gaming not only because of its cheaper price but because it's convenient, streamlined, and designed for the TV. Thanks to idiot game developers and publishers, this generation of console gaming has failed to deliver an actual console gaming experience.
Being a huge lover of my PS3, Xbox360, and Wii consoles, I am not at all happy with this current state of console gaming, in the realm of third parties anyway, and last I checked third party games are some of the most important games for any platform. If I want to sit around for months relying on patches in order to get my 60 dollar game that slightly works, I wouldn't be playing games on console but on the PC. The consoles themselves of course are not the problem, but the fault of idiot game developers and publishers like Bethesda. MS and Sony intends their machines to be enjoyable to use but unfortunately game developers exploit the console's features just to find excuse for releasing lesser quality products. Between this, and the general downfall of many game franchises and even entire genres, where is gaming coming to?