DLC, On Disc DLC, Pre Order bonuses, Season Passes, Online passes (is it really dead?), are among some of the worst gaming trends to come out of this generation. Listen, I know when it comes to business these companies are all about making money...and understandably so, but there are just times when you say "when is it enough?".
Maybe I could understand if both parties benefited from it but unfortunately it's clear who the true beneficiaries are. Sure, you may get some joy out of purchasing some over priced DLC, but in the end, you are pretty much paying for an incomplete game that can cost you anywhere from $80 to over $100.
Although I cant stand the idea of these practices, at least most of the time the extra content is segregated to the online portion. Now, when I really find myself blowing steam out through the ears is when these companies have the testicular fortitude to release Single Player DLC....enter Naughty Dog.
The Last of Us is the newest IP by Naughty Dog which is being infected by the greed virus. There has already been announcements of future DLC (which is a crime in and of itself), but one that stuck out was the addition of "More Story" content. How can a game that looks to be focused on the single player, exclude additional single player content that is in correlation with the story!? Even if it comes out as something minuscule, it still isn't right to withhold such content. Knowing that I am never going to fully experience the major portion of the game unless I cough up another $20 is sickening.
I find it funny that so many people crucified Square Enix/Crystal Dynamics for not adding additional content to the single player portion of Tomb Raider, but to me that spoke volumes about the game that was released. It was complete.
Unfortunately there isn't an escape from this, and with the next generation of consoles that seamlessly integrate online capabilities easier than ever before, it can only go down from here. Except these practices to continue.
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Partially at fault is Naughty Dog, but the responsible of this disgusting method is the publisher $ony. Also a game I was sort of exited not anymore, was Blazblue Chrono Phantasm has day 1 dlc character before the game its even released.
In my eyes those games that have key dlc are automatically trash, not even worth collecting at all because they're incomplete. You're basically buying a demo out of the box.
Another example I was about to buy Infamous collection, but learned the sad truth that there was a dlc code of a campaign, and that prevent me to buy it unfortunately.
The purpose of DLC is to control the content of the game not to add, but to extort gamers for buying the rest of the game.
Are games art? Games that offer that crap don't have artistic value at...
Um... Dont like the DLC or season pass don't buy it mab? It has full single and mutiplayer option on the disk anything extra is for people who want more.
(Gamers are stupid if you don't like something then vote with your wallet thats the ONLY thing these companies care about)
Didn't Bioshock Infinite also promise more SP DLC with season pass?
The thing about DLC is that it has been done so wrong this gen because of CoD and BF3 that people don't remember last gen when proper DLC was massive expansions, story content and MP content that was well worth the money.
Far Cry 3: Blood Dragon. This is what DLC is about. This is what DLC was and should be.
I honestly trust ND to deliver, they haven't messed up much yet, except a tiny bit with UC3 and the multiplayer.
I'd be more receptive to DLC for The Last Of Us if it wasn't for the fact that the season pass for Uncharted 3 was a colossal rip-off.
All they did with the Fortune Hunters Club DLC for Uncharted 3 was re-release content from Uncharted 1&2, save for one pack that contained four genuinely brand new multiplayer maps. It was utterly disgusting how they treated fans and customers, so they won't be seeing money from me again. I'll be voting with my wallet.
Thats what I'm more annoyed at, the single player content.
Surely if your game is a single player focused story everything that needs to be told in that story would be done by the end.
If it's like AC2 where there was two chapters missed out which you could buy later then I will be p***** but it really depends on how this is pulled off.