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Technology Worth Crying For

As I battered my way through squads of KPA troops and the bizarre tentacled aliens, I (really it was Psycho...not me) took a moment to catch my breathe and reflect on the young soldier who had just perished as well as the KPA soldier I enacted my revenge upon by drowning in a shallow pool of water. In my defense, he did fire his weapon at me first. I was in awe of this setting...the clear water somewhat blurring the rocky bottom; the black smoke wafting in the air behind me from the smoldering wreckage of the bridge I just blew up. It was at this moment that I sat back in my chair and thought that Crytek would never be able to surpass the gaming goodness they created in Crysis: Warhead.

How wrong was I?

Days before the 2009 Game Developer's Conference Crytek reported at their website, "“CryENGINE 3 is a revolutionary change from our previous PC-only engines – and we’re applying a similar revolution to the service we provide to developers using the software to create extraordinary games. CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players. We’ve been preparing a long time for CryENGINE on consoles and we’re confident that Crytek will again amaze developers at GDC.” added Carl Jones, Director of Business Development CryENGINE."

Well, Mr. Jones...I think it is safe to say that you have amazed not only the developers at the GDC, but practically the entire gaming community, no matter what our platform of choice may be.

Behold, video footage from the 2009 Game Developer's Conference (GDC) was recently released displaying the breathtaking ability of the new CryENGINE 3. If that wasn't enough to make you get up and dance, then perhaps the fact that the footage was for the Xbox 360 and the PlayStation 3 will at least get you to salivate a little. While there are several sites already hosting the video, it's also available at Crytek's website located here. It's only a few minutes long but definitely worth every second of it.

This is the way games were meant to look...

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