Hello readers, in this blog I will be talking about how "new" Call of Duty: Ghosts, is and how much has been copied and pasted from previous games.
Before I continue I understand that I might get a lot of hate from fan boys, but if you can't accept the truth, then don't read it since I have done my research.
First of all let’s start with some positives before we get onto the negatives (since in my opinion there will be a lot more.)
The first positive is the new game engine (and I going to use the word "new" loosely here,) since the game engine could just be an upgraded version of the previous game engine.) But so far the game engine does look a lot better than its previous versions. There is also the added "dynamics" to the maps which should make how the game is played different.
The game sound engine also has had improvements made to it so your gun and explosions sound different from let’s say in a small room with carpets to being in a big open room that echo’s your gun sounds, this certainly makes the game sounds a lot better. This should be able to help players roughly by the sound of the shot or explosion came from.
The next thing is, that now you can customize your character, which gives a game a more personal feeling, now for once everyone won't look the same (just like in real life), (yes I know it’s a game, but still it’s doesn't seem so boring).
No more death streaks, it was about time Call of Duty. Really death perks were simply made for noobs and since they had been removed it should make players more wary before just simply running into a battle or objective and blowing every one up when they go down.
In addition to this, there are 10 new game modes, (even though I don't know what all of them are) this should keep players busy trying out the different ones and finding out which one they prefer to play.
That's all the positives, I can think of so now I will be moving onto the negatives.
Even though earlier in the article I said that the "dynamic" maps are a positive, this is also a negative because I read that its only certain parts of the maps that are "dynamic" so therefore I find this a bit of a let-down because the maps could be a lot more dynamic (for example just look how dynamic Battlefield is compared to Call of Duty.)
The next negative is how many weapons are at least from one previous Call of duty game. The list includes the following; the Point 44 Magnum, the M9, the FAD, the Bizon, the Tar, the Vector, the LSAT, the MK14 and Riot Shield. Even though there are weapons from previous games there are also quite a few new weapons so you could it it’s balanced out.
The next is the perk list; once again the perks I mention have at least been in one other Call of Duty game. The list includes; Quick Draw, Slight of Hand, Marathon, Stalker, Blind Eye, Dead Silence, Lightweight, Pain Killer (originally a death streak), Blast Shield, Toughness, Ghost, Hard-line, Over Kill, Fast Hands, Steady Aim, Dexterity, Recon, Scavenger, Sitrep, Awareness, Bandolier and Danger Close. So a lot of perks from previous games, some good and somewhat noobs will be using. They could have put more thought into the perks and made more new perks then simply reapplying old perks.
My final thoughts that there have been some improvements to the game but a big part of the game was copy and paste job again, so therefore it’s not "new" but more of a upgraded game.