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At a Glance: Daniel Benmergui

[b]Daniel Benmergui[/b] is an independent videogame maker born on 1978 in Buenos Aires, Argentina. He is currently developing [i]Storyteller[/i], a storytelling puzzle videogame based on the language of comics.

In the past he made a few artgames, all of them based on experimental gameplay mechanics. [i]Today I Die[/i] is the best known. It won the "Jury Award" at IndieCade, and was a finalist for the Nuovo award at the Independent Games Festival during 2009. [i]I Wish I Were the Moon[/i] was chosen "Best Indie Game 2008" by Gamasutra, and selected for the first Sense of Wonder Night at Japan.

He also co-organizes the Experimental Gameplay Sessions at GDC, which is one of the most successful sessions of that conference.He worked at Gameloft for three years as lead developer of a team of 120 programmers. Plus, he co-founded Duval, a growing community of South American game developers.

http://www.ludomancy.com/bl...

[b]Ernesto RPG[/b]
Recently Benmergui decided to take a week to make a small game - [i]Ernesto RPG[/i] is that game.

[i]Ernesto RPG[/i] is all about tracing a heroic path through a dungeon to kill the Dungeon God.

After releasing it into the wild, Benmergui realized that there might be upsides to turning it into a tiny commercial game. This is a “side project” of sorts in the midst of the development of [i]Storyteller[/i], allowing him to go back to it from a different perspective.

Plus, it makes him happy.

http://ernesto-rpg.tumblr.c...
Demo: http://www.kongregate.com/g...

[i]Planned for: Steam and iOS, 2013[/i]

https://www.youtube.com/wat...

[b]Storyteller[/b] is a puzzle game where you build visual stories by placing characters and props into a comic-like sequence of frames.

Each level has a goal like "make a murder of jealousy" or "a tragedy of love". You are free to fulfill it in any way you want. [i]Storyteller[/i] is simple to understand and play, but stories will get more and more twisty! Manipulate secrets, desires, personalities, monsters, returns from death, betrayal, amnesia, love and other plot elements.

An early prototype won the innovation award at the Independent Games Festival 2012.

http://www.storyteller-game...
Demo: http://www.kongregate.com/g...

[i]Planned for: PC, Mac and iOS[/i]

https://www.youtube.com/wat...

[b]Mini Q&A[/b]

[b]Why do you make games?[/b]
I wanted to make game since I was a kid. Weirdly enough, I only manage to take a serious crack at making games after my 30th birthday. A sort of "rebirth", as it may.

[b]Why should people play your games?
What element of game design do you hold above all others?[/b]

I am not sure "people should play" my games or anybody else's. But a common trait of my work is to explore unconventional game mechanics. I don't make single kind of games, each new project of mine offer a different experience: Today I Die is a short poem-game about changing our worldview; Storyteller is an attempt at making a toy out of stories, and Ernesto is an RPG about finding the optimal path through an adventure.

[b]Today’s Stories:[/b]
Interview with Daniel Benmergui: http://n4g.com/user/blogpos...
A Tale of Two Games: http://n4g.com/user/blogpos...
Win an Amazon Gift Card - and Enter to Win a PS4!: http://n4g.com/user/blogpos...

Day 23 | Daniel Benmergui

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MrxDeath672d ago

" I wanted to make game since I was a kid. Weirdly enough, I only manage to take a serious crack at making games after my 30th birthday. A sort of "rebirth", as it may. "

i think that is nice .. that you know when you were a kid that you will make awesome games

nunley33672d ago

A nice read, ernesto looks interesting and storyteller looks good too, i'll like the humor i think.

Derekvinyard13672d ago

Congrats on doing what makes you happy dude, looking forward to storyteller it looks great

XtraTrstrL672d ago

Storyteller looks like a cool and different type of game.

ShadowWolf712672d ago

Ernesto looks interesting. Might actually be useful for easing some folks I know into RPGs

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