At a Glance: Daniel Benmergui
Daniel Benmergui is an independent videogame maker born on 1978 in Buenos Aires, Argentina. He is currently developing Storyteller, a storytelling puzzle videogame based on the language of comics.
In the past he made a few artgames, all of them based on experimental gameplay mechanics. Today I Die is the best known. It won the "Jury Award" at IndieCade, and was a finalist for the Nuovo award at the Independent Games Festival during 2009. I Wish I Were the Moon was chosen "Best Indie Game 2008" by Gamasutra, and selected for the first Sense of Wonder Night at Japan.
He also co-organizes the Experimental Gameplay Sessions at GDC, which is one of the most successful sessions of that conference.He worked at Gameloft for three years as lead developer of a team of 120 programmers. Plus, he co-founded Duval, a growing community of South American game developers.
Recently Benmergui decided to take a week to make a small game - Ernesto RPG is that game.
Ernesto RPG is all about tracing a heroic path through a dungeon to kill the Dungeon God.
After releasing it into the wild, Benmergui realized that there might be upsides to turning it into a tiny commercial game. This is a “side project” of sorts in the midst of the development of Storyteller, allowing him to go back to it from a different perspective.
Plus, it makes him happy.
Planned for: Steam and iOS, 2013
Storyteller is a puzzle game where you build visual stories by placing characters and props into a comic-like sequence of frames.
Each level has a goal like "make a murder of jealousy" or "a tragedy of love". You are free to fulfill it in any way you want. Storyteller is simple to understand and play, but stories will get more and more twisty! Manipulate secrets, desires, personalities, monsters, returns from death, betrayal, amnesia, love and other plot elements.
An early prototype won the innovation award at the Independent Games Festival 2012.
Planned for: PC, Mac and iOS
Why do you make games?
I wanted to make game since I was a kid. Weirdly enough, I only manage to take a serious crack at making games after my 30th birthday. A sort of "rebirth", as it may.
Why should people play your games?
What element of game design do you hold above all others?
I am not sure "people should play" my games or anybody else's. But a common trait of my work is to explore unconventional game mechanics. I don't make single kind of games, each new project of mine offer a different experience: Today I Die is a short poem-game about changing our worldview; Storyteller is an attempt at making a toy out of stories, and Ernesto is an RPG about finding the optimal path through an adventure.
Interview with Daniel Benmergui: http://n4g.com/user/blogpos...
A Tale of Two Games: http://n4g.com/user/blogpos...
Win an Amazon Gift Card - and Enter to Win a PS4!: http://n4g.com/user/blogpos...
Day 23 | Daniel Benmergui