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The Castle Doctrine: I killed Your Wife

IndieMonth | 134d ago
User blog

By Cat

What do you do when your pregnant wife is attacked by a dog as you stand by, defenseless, helpless, without so much as a carefully formed string of expletives to hurl? If you’re acclaimed indie developer Jason Rohrer, you make a game. The Castle Doctrine is born of fear, of the dual-edged nature of security, and the simple realization that parenthood effectively changes the game.

An MMO of home defense and robbery, you begin in your box of a house with wife, children, a vault and $2000 of cash to arm your castle and yourself. The strange economy of The Castle Doctrine aside ($150 for a brick), the feeling of euphoria that comes with that much free money is short-lived. This home, this vault, and this family is all incredibly vulnerable - and so a weight settles around your shoulders, hunched toward the screen, as you devise pressure switches, doors and place pit bulls that, well, anybody could get by because you just started playing and frankly, you’re an idiot.

Rohrer loves a challenge, and The Castle Doctrine follows the learning curve labeled “brutally steep”. The often stumbling ascent is that much more rewarding for it, but in the meantime things look like:



and:



and a bit more of this:



If you ask me (and you surely did), as a new player you’re best off grabbing some items for your backpack and going a-robbing just so you can quickly see the sorts of devious traps that work. Or you can give your wife a shotgun and have her kill you on your first ever home defense test run (true story):



You can be killed by your own defenses in an earnest attempt at protecting those most dear, and you can destroy the family of another player (the wife carries half the familial assets, after all) for material gain. In the former scenario you’ll at least find humor in the situation as a wrong turn leaves you trapped with your own pitfall. The message is clear: our security, clearly as illusory as these in-game contrivances, is not without cost. It is not perfect.

Having left hearth and home more or less haphazardly defended, you embark on a robbery. This is a high stakes game, you’ve just spent a good chunk of that now seemingly paltry treasury on things like poisoned meat, wire cutters, and clubs. Failure, through perma-death or fleeing the invaded home, means that with every attempted home invasion you risk losing at the very least those precious tools of thievery. Heart in throat, the fog of war is thick and every step is a calculated bid for survival - because making it out of this house with only the $50 in your own precariously defended vault at home is no survival at all. It’s dark, and then a child approaches, and a wife, and I hit her with a club. She dies. Her children are watching. I am a horrible person.


I'm so sorry.

I posit that if you’re anywhere close to human you’ll feel bad about it, too - and that is at least part of the point. The Castle Doctrine didn’t always have a family, but without them Rohrer realized the stakes were mediocre at best. To really experience the sting of theft, the feeling of unease that trips up your heart when you return to a violated home, there needs to be more on the line than the potential to buy a ladder. Alone in the world, without your better half to shoulder some of the burden of your in-game net worth - and now no net-worth to speak of - how do you pick up the pieces? Or do you just click and confirm that little box labeled “Suicide?”?

Stealth, strategy, and the unrelenting task of puzzling out the best way to economically defend your own home combine in one of the most dire pixelated adventures. Someone will get past your traps (you have to be able to get to your own vault yourself, after all). You will watch security footage as they rob you blind, and whether for your own in-game survival or in the bitterness of loss you will rob them and others into oblivion. Because I’m telling you, having experienced death by pit bull far too many times to count it was with deep and worrying satisfaction that I clubbed these guys into their own perma-death:



An MMO, with the (fictitious) names of the residences you’ve robbed and of the perpetrators to your own home available, revenge is a lure. That player just killed your children, expending the cost of the one-time use clubs to do so, with no ostensible gain. Do you commit suicide and come back to haunt him with your diabolical security and a loaded revolver? Or does paranoia set in, clouding your judgment as you spend all your budget on wire, electric floors and pressure switches, snuggling your new family into a dark corner with a panic button as you count the minutes and wait? This is more than a game of self-defense and robbery, or even of fear. Dread becomes an operative state. The sort of dread that settles low in your belly then grows curling, awful tendrils up into your chest while you realize how very precarious your situation is, and how very little control over the outcome you have.

“Fear is what keeps you up at night and makes you run to check on your house in the morning.  Oh, you mean your in-game house?  Which house do you check first in the morning?” Read the interview: http://n4g.com/user/blogpos...

The Castle Doctrine, however grim, is a seductively challenging take on reality. In the most benign of scenarios you create your home defenses and wait, watching, for someone to try and rob you. If they succeed, you have failed. If they die, if your defenses introduce them to perma-death, you have achieved the same tainted victory the game’s title promises. You are a killer. You have won.



Day 16 | Jason Rohrer

oasdada  +   134d ago
Looks really intense
LedZeppelin  +   134d ago
I hope its a success for Jason Rohrer.
oasdada  +   134d ago
I like that there is a risk and reward element when trying to protect your own house you can reach a dead end while setting up traps
Derekvinyard13  +   134d ago
Looks scary
beepbopadoobop  +   134d ago
This is gonna be a very heart pounding game!
SpeedDemon  +   134d ago
I laughed at the picture of the neighbors wife holding a shotgun a bit more than I should had.
LukeFair  +   134d ago
Never heard of this game before. I like the concept!
shadowvisa  +   134d ago
cool
Disagree  +   134d ago
seems really challenging, have to be careful not to accidentally kill myself!
Cat  +   134d ago
Yeah...you will. :D
randomass171  +   134d ago
Well aren't you just a basket of reassurance?! XDDD This game is gonna be fun. A nightmare, but a fun nightmare. :D
BiggCMan  +   134d ago
Daaang this game is BRUTAL hahaha. I killed your wife!
Cat  +   134d ago
I'm working through a domestic motif this indie month ;)
coolbeans  +   133d ago
Almost made me pick up the phone for the police again until I remembered I don't have a wife! :P

I'm getting worried about all the colorfully violent titles you're churning up. Saying something about kittens in the next one!
#10.1.1 (Edited 133d ago ) | Agree(0) | Disagree(0) | Report
XtraTrstrL  +   134d ago
Just the way this game's mechanics work, coupled as a competitive mmo is cool in general.
dictionary  +   134d ago
Pixel mom with pixel shotgun shooting pixels
ichizon  +   134d ago
I'm a bit tired of these kind of graphics, but it looks like a good game all in all. Replayability depends on the amount of items and traps available, and hopefully, more stuff gets added eventually.
Crazyglues  +   134d ago
Very Clever game, Looks like this will be fun to play...

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pyrocloud7  +   134d ago
Perma-death brings a whole other level of terrifying to this game.
Virtua_Awesome  +   134d ago
Man, this game just makes me feel sad :( Can't I just get take my family and get out of that place? XD $2000 is plenty to get by with! (Or we could just buy 13 bricks!) Anyway, thanks for the article. Such a unique game!
gobluesamg  +   134d ago
I'm gonna have my wife take me out with a shotgun in the test run.
Darklurkr23  +   133d ago
I'ma hit by boy w/ a Pan! XD

So it's like the evil sims
rambi80  +   133d ago
I think this can be quite cathartic when i'm frustrated with my family
MYDEATH21  +   133d ago
This is a very interesting game!
MasterofMagnetism  +   133d ago
Didn't expect that much violence in Castle Doctrine. Need to check it out.
coolbeans  +   133d ago
This looks like another home run that has me very interested.
Cat  +   133d ago
Dusty's mind is blown - he told me it's like his childhood dream game!
RexDD  +   133d ago
I wasn't sold on this at first, but after reading about this game more, I really want to play it!
grashopper  +   133d ago
"What do you do when your pregnant wife is attacked by a dog as you stand by, defenseless, helpless, without so much as a carefully formed string of expletives to hurl? If you’re acclaimed indie developer Jason Rohrer, you make a game."

I hope he helped her first.
MrxDeath  +   133d ago
this is the first time i hear about The Castle Doctrine and i just want this game right now

PS4 ?
Fifagirl2014  +   133d ago
Wow! This game is intense it really makes you think about if you were really get robbed and trying to protect your house. There's a thrill in setting traps, yet knowing at any moment you could die! After reading all of this on the game I want it now! I hope this game becomes as popular as Minecraft or any other "strategic world" game! This game is also funny too.

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