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Invisible, Inc.: Secret Agent Men and Lessons in Not Skipping Tutorials

IndieMonth | 500d ago
User blog

By Kyle I-Skipped-the-Tutorial Gaddo
Note: All images on this page are from the early stages of the Steam Early-Access beta preparation for when the game becomes available for purchase again. These are brand new, never before released Beta teaser screenshots!

Invisible, Inc., is Klei Entertainment's upcoming title in a series of “This is Really Hard, Why Am I Doing This to Myself?”, focuses on tactical espionage action as you infiltrate a series of floors in an office building for some reason. World building is one of the items to be addressed in the future, but for the sake of this piece, let's say that this building houses The World's Most Delicious Sandwich. You are now tasked with navigating these floors and avoiding detection just for a bite of that sweet succulence.

Klei really drive home the point of stealth in Invisible, Inc. Oftentimes the goal in some stealth games is to draw aggression from enemy characters and knock them out to proceed. However, you must think of Invisible, Inc. as a combination of something akin to X-COM: Enemy Unknown and Metal Gear Solid, with a far heavier weight towards the former. Tactics mean everything during your infiltration where you must be acutely aware of all the moving parts in your immediate surroundings. In fact, this is where Invisible, Inc. and Don't Starve overlap stunningly, as you have to understand how the individual ecosystems work together and strategize accordingly.

You, as a two-person team, will efficiently collaborate to take out laser grids, security cameras, patrolling guards, and more as you hack your way across each floor stealing from safes and gathering supplies for further excursions. The odds are constantly against you as all the pieces that you must avoid and disable are handily guarding these precious commodities.

Tied into this stealth action are subtle mechanics that include upgrading your characters' individual abilities, bribing guards to take a temporary “nap” while you go about your business, and more, almost all of which require precious dollars from your pockets. Not only is managing your surroundings integral to the experience, but you must manage your resources absolutely, lest you find yourself penniless and needing to make a security guard look the other way for a couple of turns or unable to make important upgrades so that your current floor plans move without a hitch.

Don't. Skip. The. Tutorial. This is a lesson from personal experience and a foolish endeavor in thinking that I know enough about anything to dive headfirst into strictly tactical titles. Where Mark of the Ninja and Don't Starve separate themselves is that they are mostly founded in “trial and error” style gameplay. It's quite simple to just reload your last checkpoint or begin a new character and continue on your way with this newfound applied knowledge, but in Invisible, Inc. there are few second chances. In fact, it's better to think that there are no second chances.

Every move you make is going to matter—Did you stop on the right tile? Did you save enough CPU points to hack your intended targets or do you have to wait another turn? Is your character in a position that will get them spotted? Do you have enough movement points to escape being spotted? Does your weapon have enough ammo to take out these guards or should you conserve it just in case for later? Is taking out this guard even smart or will it alert others? Do you have enough money to upgrade your character? Will this upgrade even make a difference for this floor? The next floor?

As stated, it's important to understand the ecosystem you are infiltrating, because each of the deterrents that hinders you will work in conjunction with another to make sure you do not progress. Klei is kind of brilliant in their desire to make you “Nope Out” of their games after not really “getting it.” Imaginably, games that are perceived as “too difficult” will often lose players the fastest, and Invisible, Inc. has many opportunities to do just that.

I say can't I gave Invisible, Inc. a fair chance the first time I loaded up the alpha. My foolhardy ways said, “This should be no problem, I'll succeed with grace and make it through all ten floors, learning everything I need to know along the way.” What a dummy. I stumbled my way through the first floor only to find myself on the second floor deader than a really dead thing. This game is not all that forgiving and does not reward foolishly brave behavior. Invisible, Inc. is a game built for critical thinking and tactical planning and is incredibly beneficial to those that give their time and patience to it.

Although the title is just now out of alpha and has many changes to go through before it even enters its beta, the fundamentals are clear in what might be considered a “proof of concept” of mechanics. Invisible, Inc. is on course to be one of the most interesting tactical titles with a stealth focus to be available to players and should garner plenty of attention when it's fully available. Just remember...

Don't skip the tutorial.


For the ravenous reader: Klei's CM, Corey, says, "...all of that feedback was spot on. A ton of the stuff he (Kyle) experienced as possibly frustrating, things like the tutorial being mandatory to play properly etc. are all things we're flushing out for the Beta release. There will be a massive UI overhaul, the game will look much different with a much more polished and intuitive UI, and we've completely changed the tutorial to include some really handy prompts and dialogues. That being said, we had a TON of people skipping the tutorial when we first showed it at PAX East, so you're not alone and I love that you called out that people should pay attention to it haha. We're doing some fresh eyes play tests and even in its current state, the new tutorials are much, much better."

Day 15 | Klei Entertainment

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BiggCMan  +   500d ago
These kinds of games just require things be taught to you, and I don't mind that. What I REALLY hate is AAA games having such horrible tutorials. Does generic shooter #167 need to have another shooting range with a superior telling you how to shoot??
beepbopadoobop  +   500d ago
If I had a £ for every time ive skipped a tutorial and later regretted it id be a rich man! alas I will never learn! :P
randomass171  +   500d ago
Haha I do that too lol. I'm trying to get better with it though. Elder Scrolls IV forced me to pay attention to the tutorials lol.
shadowvisa  +   500d ago
oasdada  +   500d ago
I totally hate it when tutorials get accidently skipped and you cants seem to find em in the menu
SpeedDemon  +   500d ago
I always skip the tutorials, some games are very confusing without them, but I'd rather learn as I go.
LukeFair  +   500d ago
Looking forward to this one. It has an interesting concept
dictionary  +   500d ago
Never skip tutorials, unless they're trivial
Monster_Tard  +   500d ago
Being a big X-Com fan, this looks like something I could get into.
XtraTrstrL  +   500d ago
"However, you must think of Invisible, Inc. as a combination of something akin to X-COM: Enemy Unknown and Metal Gear Solid, with a far heavier weight towards the former."

It sounds pretty interesting.
MightyNoX  +   500d ago
Never a dull moment with these guys. Thanks for N4G for doing this.
MisterAV  +   500d ago
I never skip a tutorial, never!
rambi80  +   500d ago
Love stealth games. This looks promising. i like to top down style.
gobluesamg  +   500d ago
Now this game looks badass!
TreFord  +   500d ago
I would play it if I had a ps4 to play it on
pyrocloud7  +   500d ago
Gotta love a game that keeps punishing you, but you just gotta keep coming back for more!
HammadTheBeast  +   500d ago
This game reminds me a lot of the old Fallout games.
FITgamer  +   500d ago
Yes please.
MYDEATH21  +   500d ago
I'm bad about skipping tutorials, then I have to Google it and hope the best lol
MrxDeath  +   500d ago
"Every move you make is going to matter"

i love the games that you have to do everything right or you will die !
Darklurkr23  +   500d ago
Looks to complicated
dota2champion  +   500d ago
I hate tutorials, can't you guys just give hints & tips during game?
Volt4FUN  +   500d ago
Its look pretty good :)
Derekvinyard13  +   500d ago
I always complete the tutorials
Skate-AK  +   500d ago
Looks pretty interesting. Good thing I always do tutorials.
Virtua_Awesome  +   500d ago
Thanks for the write-up! Invisible, Inc. looks really cool; there just sounds like there's so much depth to it. I'll definitely keep an eye out for it.
ichizon  +   500d ago
Well, I don't think the tutorial should be mandatory. You should always be allowed to skip it, as it is pretty irrelevant for people who have played it for the N'th time, but just happened to reinstall the game today. It should just be readily available as an alternate option, or allow you to skip it after you know what topic it's about to teach you.

I love the looks of Invisible Inc. and I'm going to give this a go as soon as I can. Hits me as a game that I'll find immensely fun.
grashopper  +   500d ago
If they don't want me to skip it they should make me do it on my first play through!
Chances are I'll get bored and skip something important. :(
MasterofMagnetism  +   500d ago
Looks pretty cool.
coolbeans  +   499d ago
I wish I had a middle name with hyphens in it. :(

Looks like its shaping up to be a fun tactical stealth game.
Disagree  +   499d ago
lol I never skip the tutorials in games
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