31 Great Independent Developers in one month.

Alex's Story

IndieMonth | 415d ago
User blog

By Alexander Presthus, Co-Founder at Lumi Game AS.

1987 was a fairly ordinary year in terms of world events, Margareth Thatcher was elected for the third time into office in the UK, Ronald Reagan was the US president and Johnny Logan won the Eurovision song contest with the ballad ”Hold me now” (Yes, I know, terribly exciting). Star Trek TNG also made its debut on TV. On the computer and technology front however the world was making progress, this was the year when MS DOS 3.3 and Windows 2.0 was released to the public. The future of computers looked bright as both IBM and Apple were pushing the personal computer as the next big thing to revolutionize the world. It is perhaps not strange then that my childhood would center around this new and wondrous technology.

Ever since I was little I loved to tinker with technical things and figure out how they worked. We got our first computer when I was around 4 years old, and I became instantly hypnotized and drawn to the blinking cursor on the screen, which would display the letters I pressed on the keyboard, it was truly magical!

Much to my mother's chagrin my room filled up over the years with more and more computer and tech related stuff, I started building my own computers, and fixing up the computers of others at the time. Come to think of it, it’s a minor miracle that I didn’t start a serious fire at some point, as the fuse would often blow after one too many serial connected power cables. When I was around 7 or 8 I started to explore the world of computer programming and it was like a whole other world of magic opened up, I could actually tell the computer what to do! I never took it too seriously, however, and it was limited to my random ideas of some software I wanted to create (often far too complex for my skillset at the time).

In the Norwegian equivalent of high school I was reunited with programming when I studied Media and Communication. Being older and possibly wiser, I had an easier time of it and managed to create a few fairly usable programs and games, although nothing too terribly exciting. Then after those 3 years the journey went to a place where Vikings once ruled and settled, the city of Tønsberg. There I studied 3D Design, mostly to follow my desire to work in the games industry as that had always been with me since the day I played my first computer game (which I think was either Pac Man or Paperboy). Most importantly I also met my future co-founder and friend Erik there. After finishing my 3D Design degree, I was not quite sure what to do, as a career as a 3D Artist didn’t really appeal to me, but the imminent need to pay the rent caused me to get a job as computer technician for my home municipality. I spent the next 4 years of my life fixing computers, servers and networks, but eventually decided enough was enough, and that I wanted to try something completely new. So I applied to go to University in the UK to study Criminology and Forensic science (you know, CSI type stuff, although far more boring and time consuming than on television). Before I went off to Uni that year I had gotten in touch with Erik again and we decided to meet up to watch his local team play, as they had been newly promoted a division. The beer probably had some influence in it, but that day we decided to attempt to make a game for iOS, without having a clue how to actually achieve it. But later that night we had a fully playable prototype! We decided shortly after to found Lumi Games, the idea was to develop games on the side while I was off at Uni and Erik worked at the kindergarten. 

After a while in the British Isles however, it became more and more apparent to me that the entrepreneur in me was pushing harder and harder to focus on building Lumi Games full time. While studying blood, murder and chaos had its appeal, I realized it was not my passion, not in the same way games and computers are. So after about a year in England, I dropped out and returned to Norway to see what we could do with Lumi Games. During this time we had started ParticleBOOM, which I am sure we thought was close to finished at least 3 times already, but it somehow just kept growing and evolving as we put more time and effort into it. And today it is really a very different (and better) game than what we originally thought of. 

So now that we have had 1 game released (PAX! HD) and two close to completion (ParticleBOOM and TETRA) the future is looking bright and interesting for Lumi Games, and we can´t wait to really start to push both the game design and technology forward and contribute in our own way to the games industry. We have a few prototypes (for multiple platforms not just mobile), which we work on during late nights or days off (yes, I have heard, that is actually a thing.) which will do just that, and hopefully showcase entirely new ideas and concepts. Be excited… be VERY excited. ;)

Day 13 | Lumi Games

BiggCMan  +   415d ago
It's fun learning about the lived of developers.
MrxDeath  +   414d ago
i think we are the only ones that comment at this hour :3
MrxDeath  +   414d ago
i really hope for you guys to make it and be awesome !
oasdada  +   414d ago
Yup love knowing they journey of the people who creat our games
Derekvinyard13  +   414d ago
Took criminology to man, nothing like the movies
SpeedDemon  +   414d ago
Great read, keep pushing forward.
LukeFair  +   414d ago
With Indie month we are discovering really interesting new things everyday about small developers. Thanks to the author of this
shadowvisa  +   414d ago
RexDD  +   414d ago
This guy sounds like a prodigy! I mean, learning to code at 7-8 years old? I feel useless now.
beepbopadoobop  +   414d ago
Haha thats awesome levels of motivation!
Lumi_Games_AS  +   414d ago
@RexDD: Haha, I´m many things, but I´m not a prodigy. I guess this is what happens when you live in a small village with nothing to do and a ton of computers and technical nick knacks around you. :) Coding can seem intimidating at first, but anyone can learn and get good at it, as long as you have the interest.

Monster_Tard  +   414d ago
Very inspiring story.
XtraTrstrL  +   414d ago
Can't knock an entrepreneur. A friend of mine is trying to do the same right now with a little program called 'Spriter'. It makes 2D sprite animation easier and gives an insane performance boost, by loading sprite parts only once and saving hugely on vram by just altering those loaded parts rather than loading whole new body sprites each frame. Then you export your char animations/sound fx/hitboxes/variables/etc that were all altered in Spriter to your game engine. That way you don't have to do any extra coding or other work in the engine for all those elements. It's similar to UbiArt in the way it'll allow huge HD sprites all over, without stressing the CPU like a sprite heavy game like SF3 would. I mention this only cuz he's on a 2-man team also, and he's the only coder on the software right now as it quickly rushes towards ver 1.0.

So, I gotta respect a 2-man team just trucking through like that. It ain't easy.
randomass171  +   413d ago
Hear hear. Here's hoping these guys find success.
dictionary  +   414d ago
At 7-8 years old i was playing with sand.
Disagree  +   414d ago
good luck with the release
Darklurkr23  +   414d ago
Enjoy the profits
coolbeans  +   414d ago
Interesting story, Mr. Presthus. Thanks for sharing.

I still don't have a knack for computers like what you had when you were young.
gobluesamg  +   414d ago
Pax HD was a pretty fun game. These guys are good.
grashopper  +   414d ago
The scores people were getting was insane. I thought it was impossibly fast and I had like a tenth of a good site. Ouch
MisterAV  +   414d ago
Windows 2.0 XD
MYDEATH21  +   414d ago
PAX! lol that game pissed me off trying to get the best score for the contest on N4G. It was pretty enjoyable though, very addicting. I'm interested in what they have in production.
Virtua_Awesome  +   414d ago
Thanks for sharing, it was a good read! Very interesting background to go from 3D design to criminology and forensic science to then making games.
rambi80  +   414d ago
I knew a guy who did the opposite and went to school to learn how to be a criminal. They euphemistically called it "banking"

Whats the most interesting thing you saw while training?
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yoshiroaka  +   414d ago
Funny the kind of round about path life can take you if you let it. So many experiences to be had out there.
ichizon  +   414d ago
Good to hear that their spirits are up at least. Hopefully, they can make an interesting game in the future. I'm not too impressed by what they have dones so far, but they could get better at this if they stick to it.
MasterofMagnetism  +   414d ago
Good luck to these guys.
longcat  +   414d ago
Its so easy to become complacient and get locked into job you hate and do nothing about it. Good on him for not ending the search.
mydyingparadiselost  +   414d ago
Hoping for more in the future!
LedZeppelin  +   413d ago
really awesome
Crazyglues  +   413d ago
Do you know how Awesome I would have been if I started playing with computers at 7 or 8... I wish / OMG! I wish I could have been exposed to computers that early...

Lumi Games I'm expecting good things..

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#28 (Edited 413d ago ) | Agree(0) | Disagree(0) | Report | Reply
pyrocloud7  +   412d ago
Hope you guys can grow your studio, hoping to see some bite-sized Lumi games on PS4 one day.

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