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Interview with SpyParty's Chris Hecker, Part Two

IndieMonth | 17d ago
User blog

Cat badgers Chris Hecker about in-game diversity, the value of aesthetics vs. gameplay, the "indie" label, and why the SpyParty community is so darn nice. You can find Part One of the interview here: http://n4g.com/user/blogpos...

CAT: The character models are getting their own makeovers, too, and I know you’ve spoken about diversity in the past. Can you wax eloquent about that? (very happy about the number of polygons devoted to hair, by the way, nice to see curly locks represented as something other than the “before” of every makeover movie) …and how that diversity affects gameplay?

CHRIS: Diversity is a huge goal of mine for the game.  With only 20 characters, we're not going to be able to hit all possible corners of "diversity-space", but we'll do our best to make SpyParty the most diverse game ever, in terms of playable characters.  So, for example, the latest five characters we've shown ( http://www.spyparty.com/201... ) have a guy in a wheelchair who will be fully playable.  He'll have advantages and disadvantages because he's in a wheelchair relative to other characters, like he's lower to the ground and so harder to spot, but also moves more slowly through crowds.  The meta for choosing him will be self-balancing to some extent, if he's harder to see then more people will choose him which will make him more suspicious which will make fewer people choose him.  Same with the older characters, and the rest.  I'm really happy with how they're coming out so far, but it's a little nerve wracking to know we only have 10 more characters with which to hit a lot of different "diversity axes", including race, gender, age, ability, and body shape.


Look at the polygons!

CAT: How important are character models to “a game of subtle behavior”?

CHRIS: Hugely important!  I'm going to have to retune the whole damned game when the new art comes in.  There is already a situation with the tech demo level with the original 5 characters where the older black gentleman with the cane can basically bug the Ambassador for free on his cane side due to the animation being too subtle. The game is rife with that kind of thing.

CAT: The diversity, is it an opportunity for you to “say something” with game, and how do you think expressing your ethos can serve or detract from gameplay?

CHRIS: It turns out SpyParty is the perfect vehicle for exploring diversity in games, because it's all about different characters interacting in a room.  So, in the case of SpyParty, there's no compromise for diversity, there's actually a benefit.  Well, except for the animation count, it'd be a lot quicker to develop the game if we didn't do custom animations for every character, but man, it sure does look good!


Some of the new character models

CAT: More truth bomb dropping: the game looks pretty, but from the start I’ve always felt like the game, the essence of SpyParty, was there - and awesome. How do you view the role of aesthetics, of visual appeal, in games?

CHRIS: Yeah, it's true, the beta testers playing SpyParty right now with the old art are playing the real game, and so in some sense the new art isn't necessary.  But, games are a very mixed media art form, and the image I have in my head of SpyParty is not just a design, but is also a visual and aural aesthetic, and a level of polish, and so the new art really is a first class part of the game I'm making.   It's not as important as the design, but it's important.  If it turns out I can't make the game I want with the new art for some reason, I'll ship the crappy old art, but I don't think that'll be necessary.

CAT: SpyParty, you get better with each game, but it also gets more complex - you realize what you can improve. I’m thinking of smooth movements, avoiding tells - and you’re going to add dossiers? …and interrogations?

CHRIS: Yep!  I originally thought the "dossiers" design (where each character has different behaviors, some like statues, some don't like to read, some drink too much, etc) was too complex, but games like LoL and Dota have shown that players can absorb an insane amount of detail and complexity if it makes the game deeper, and so I'm going to go ahead with it.  It was the original idea, and it seems like the natural way for the characters to act, it was just a question of whether players would be able to take on that much "homework", and it's clear to me they can now.

CAT: SpyParty is in open paid beta right now. Do you have a timeline and vision for a final version? Will you know when it’s done?

CHRIS: I'm guessing two years from now, given the rate at which we're getting the new art characters done.  It'll be done when we have 20 new art characters, and a good selection of new art levels, and all the menus and whatnot looking good.  And spectation.  And sound design.  And and and...


SpyParty, I've always loved you - just the way you are.

CAT: Platforms, which ones?

CHRIS: "yes"

Hopefully everything.  PC obviously, both Steam and not.  The major consoles.  Tablets at some point maybe?

CAT: Ok, I knew the answer to that question. You’ve also talked about wanting interplay between platforms…is this, well…possible?

It all depends on politics at the big companies.  I think I'll be able to have everything interoperate with the PC, but whether consoles can play each other, that's totally up to people in giant corporations. There's no technical reason why they couldn't.

CAT: I’ve spoken with a well-known independent developer that was very frank about not wanting to be associated with the word “indie” right now. What does being identified as indie mean for you, and what do you think of the current indie scene?

CHRIS: I still think the word "indie" has meaning, in the sense that we're a small team self-funding a game with no publisher.  I don't spend much time worrying about it.  I think it's great there are so many indies now, and the range of games coming out is really heartening.  There is drama in the "indie scene", like any other "scene", but I'm not really a part of it.  It helps that I basically don't use twitter much personally, since that's where a lot of the drama happens.  SpyParty tweets ( http://twitter.com/spyparty ), but I don't personally very much.

CAT: When I tell people to play SpyParty, and they don’t, I get angry. I am actually mad at them, I may even think less of them. Recommendations for improving my proselytization and thus sparing approximately half a dozen people (+/-) my wrath?

CHRIS: Well, the art is a big turnoff for people, so I'd wait until we replace the menus and the tutorial map at PAX.  Then, I tell people to watch streams if they're on the fence.  People stream SpyParty every day, and I even made a twitter bot you can follow ( https://twitter.com/spypart... ) that will pick up new streams even if you don't follow the person, so you can almost always find a stream to watch.  In fact, players joining the beta now are way better faster than in the past because of streams, I think.  Finally, some people just don't like early-access betas, and that's okay.  They can still follow SpyParty development and just pick it up when it's done, assuming they don't mind waiting.

CAT: Can you talk about the SpyParty community? Do you think there are steps that can be taken to keep communities from being toxic, or is it a supernatural phenomenon?

CHRIS: No, I think it's a very natural phenomenon, it just takes time and effort and the right game design.  On the time and effort front, I spend a lot of time in the community, playing, watching streams, posting and reading in the private beta forums, and checking out twitter. I set a good example, and I don't tolerate any toxicity.  You can see how we deal with sensitive issues in this post ( http://www.spyparty.com/201... ).  That said, it's also a small community of very self-selected people, so we'll see how it scales.  Also, the game itself helps, because the intimate 1v1 deception/perception gameplay means you want to talk after a game to see what you missed, and the new replays feature helps with this too.  That's very different from a symmetric team game where you can take credit for wins but blame your team for losses.

CAT: Thank you, Chris!

Day 9 | Chris Hecker

« 1 2 »
BiggCMan  +   16d ago
Those hairstyles hahaha!
randomass171  +   16d ago
D'ey be gorgeous!
Hector535  +   16d ago
Nice info, the concept is really cool
MrxDeath  +   16d ago
"I'm guessing two years from now"
OMG i can't wait !!!!
why can't we have it now !!!!!
Cat  +   16d ago
Well, you can :) In Early-Access Beta!

http://www.spyparty.com/
randomass171  +   16d ago
Wow, a Twitter bot to follow streams huh? That's a pretty nifty way to help the community discover new playthroughs of the game.
checker  +   16d ago
Thanks, I've got some more ideas in this direction too. Twitch was totally into it when I made that, and I'll probably share the code with other indies.
randomass171  +   16d ago
That's awesome! what are some of those ideas, if you would mind revealing them?
Caffo01   16d ago | Spam
oasdada  +   16d ago
wud love it on mobile platform
checker  +   16d ago
The cool thing about putting it on tablets is it means people can play in the same room, which is the best. Also, WiiU can do this, so it's interesting for SpyParty.
oasdada  +   16d ago
Thats exatly what i wanted
beepbopadoobop  +   16d ago
This is a game I havee to show my friends!
dictionary  +   16d ago
I want hairy polygons too!
SpeedDemon  +   16d ago
I wonder if we'll be able to play as the guy in the wheel chair. O.O
Cat  +   16d ago
You can. All of those are character models that are playable for the Spy, you just choose one at the start of a match. The ten pictured above are half of the planned 20. Playing as the gentleman with the cane, the man in the wheelchair, the elderly woman, so on - that all affects how your character moves and interacts with the environment.
Budobear  +   16d ago
It all depends on politics at the big companies. I think I'll be able to have everything interoperate with the PC, but whether consoles can play each other, that's totally up to people in giant corporations. There's no technical reason why they couldn't.

I think thats a really interesting comment but we all know what the outcome will be at the end of the day.
checker  +   16d ago
Sad, but true.
eckleberg  +   16d ago
Seems to be a game built for streaming, will be interesting to see if it pull in an audience big enough to have a strong community
checker  +   16d ago
I hope so! The current beta players stream every day, you can follow http://twitter.com/spyparty... to get twitter notifications, or follow http://twitch.tv/spyparty to see when I stream. Other daily SpyParty streamers are http://twitch.tv/drawnonwar... and http://twitch.tv/krazycaley
LukeFair  +   16d ago
Two years? There is also a lot of time for even more improvements! Hope the best for you guys!
Mokastro  +   16d ago
:S not exactly a fan of early access games.
i shall wait for the release.
checker  +   16d ago
Early-Access is definitely not for everybody. It's still pretty rough, but the core game is there and if you don't mind the construction noises it is worth it (in my totally unbiased opinion, of course :).
Mokastro  +   16d ago
Don't get me wrong. I am ok with construction noise, wip. if the core gameplay is fine, and its working as intended. graphic isn't the priority anyway. The recent trend of remastering of old games, says a lot about good gameplay& story telling. it is still very relevant now.
No offence, just speaking from past experience. once bitten twice shy,and i was bitten a few times. lol
gaffyh  +   16d ago
So its basically "Guess Who?" the video game except you get to murder the person at the end, sounds fun!
randomass171  +   16d ago
Haha, that's a great way of looking at it! Sounds like great fun.
akshgarg  +   16d ago
Espionage party!!
Derekvinyard13  +   16d ago
Reminds me of clue a little bit
rambi80  +   16d ago
"diversity-space" - political correctness gone mad i tell you! Mad!
checker  +   16d ago
Wasn't sure how to say that..."axes of diversity"? I dunno.
rambi80  +   16d ago
Actually, its not bad tbh, just poking some fun. Don't mind me
Disagree  +   16d ago
cant wait to see what it looks like after beta and the art gets finalized
XtraTrstrL  +   16d ago
It's the Clue board game basically.
Cat  +   16d ago
I'm reluctant to disagree with any comparison that makes it "relatable" :)

It's unlike Clue in that it is not fully deductive. Unless the Spy messes up so badly that it's obvious :D
checker  +   16d ago
I wrote a thing about deductivity in SpyParty a while back: http://www.spyparty.com/201...
ichizon  +   15d ago
Well, Clue is a good game, so why not develop it and make it better? I wonder if it was inspired at all by its base concept.
TreFord  +   16d ago
Indies got to love them
Sound like a lot of work has gone into the characters mannerisms. Very good!
Carib  +   16d ago
Diversity is a major issue with AAA games imo, and it definitely bothers me. Any time there is a game (or movie for that matter) that seems to take a "risk" and give quality "roles" to characters that don't fit the common mold, I support that decision. (Excuse the crappy sentence structure smh)
Virtua_Awesome  +   16d ago
I love the character designs in this game :) I'm also a big fan of when devs make the characters' hair a priority. It's great of them to have such a diverse cast of characters as well.
MYDEATH21  +   16d ago
Is there Quickscoping? Lol I'm just kidding, 1st thing I try to do in every sniper game :p
Darklurkr23  +   16d ago
O wit it's still teh same XD Yea this is a big pass
checker  +   16d ago
It's definitely not for everybody in its current state!
gobluesamg  +   16d ago
The visual upgrade is very important to me.
MightyNoX  +   16d ago
CAT: When I tell people to play SpyParty, and they don’t, I get angry. I am actually mad at them, I may even think less of them. Recommendations for improving my proselytization and thus sparing approximately half a dozen people (+/-) my wrath?
---

Control your temper, lady. It's just a game. :P

*runs away*
randomass171  +   16d ago
You've invoked her wrath lol.
Cat  +   16d ago
IT IS SO MUCH MORE THAN JUST A GAME!!!

Can't believe you're so eager for me to think less of you ;)
MightyNoX  +   15d ago
Awww ;(
grashopper  +   16d ago
Watched the trailer on mute the first time and I was thinking the game looked pretty terrible visually. Wondered why the old lady was the only one that looked good. Now that I was able to listen, wow...VERY nice!
MasterofMagnetism  +   16d ago
Very interesting concept.
raywat44  +   15d ago
i want this game
« 1 2 »

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