30 Great Independent Developers in one month.

At a Glance: Vagabond Dog

IndieMonth | 388d ago
User blog

Vagabond Dog is a small independent game studio from Toronto. They make games about life, inspired by their experiences.


Always Sometimes Monsters is a unique roleplaying game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped by your personal ethical compass, with none other like it.


Play on: PC

Mini Q&A
Answers by Justin Amirkhani, Creative Director

Why do you make games?
There's this idea in my mind that is complex to an almost unintelligible level. I struggle to make sense of it, and to convey it to people around me. Games allow players to step into the shoes of another person, to experience a small slice of reality as someone else. This is the best means I know of to get other people to come to that same complex idea, and begin a dialogue about it so that it may be better understood.

Why should people play Always Sometimes Monsters?
Always Sometimes Monsters is the kind of game that will make you ponder the reasons behind your every day choices. It will make you wonder whether you even have choice in the first place, or whether we are all ruled by causality. Lastly, it will do all of this within a unique narrative tailored to your own personal values.

What element of game design do you hold above all others?
Freedom of choice is probably the single most powerful element of game design. In fact, one could argue that it's the only real element of game design at all and the one thing that separates this medium from every other. Regardless of whether a game handles choice as consciously as Always Sometimes Monsters does, all games exist to provide players agency over their experience.

Today’s Stories:
Win a Copy of Always Sometimes Monsters: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part One: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part Two: http://n4g.com/user/blogpos...
Developer Blog: http://n4g.com/user/blogpos...
Some Words for Always Sometimes Monsters: http://n4g.com/user/blogpos...

Day 8 | Vagabond Dog

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F4sterTh4nFTL   388d ago | Spam
JROD0823  +   388d ago
Very interesting, I will look forward to seeing more about this game soon.
cleft5  +   387d ago
I love the answer to why people should play this game. I am really into games that make you think about the meaning behind life. I think gaming can be so much more than what it is today and games like this remind us of that fact.
randomass171  +   387d ago
Thought provoking media often leaves the biggest positive impact. I'm all the more interested in this game now. :)
XtraTrstrL  +   388d ago
I like the concept of the 30 days from east coast to west coast.
Derekvinyard13  +   388d ago
Loooove choices in games,
98xpresent  +   388d ago
Indies are on the rise
rambi80  +   388d ago
On a long enough time scale, does any choice even matter?
oasdada  +   388d ago
Im playin indies more than AAA these days
SpeedDemon  +   388d ago
Me too, don't see many original or creative AAA games anymore.
oasdada  +   388d ago
Did u like child of light?
SpeedDemon  +   388d ago
I haven't tried that one yet, it's one that I've been wanting to play, just haven't got around to it yet.
oasdada  +   386d ago
i asked bcz i played a similar (if not a lil better) game a long time ago b4 all this indie scene and i want people to play it... its called Acquaria... v beautiful gfx and music.. do try
randomass171  +   387d ago
Thank to the codes I've won, so have I! XD Goat Simulator and Drunken Robot Pornography have been my main games for the past few days or so.
TreFord  +   388d ago
Looks very insteaing
LightDiego  +   388d ago
Great to see games about different narratives, indies can deliver that.
beepbopadoobop  +   388d ago
So many awesome games at so many great indie prices! Getting alot of bang for your buck with these games its great!
WillGuitarGuy  +   388d ago
Narrative driven games like this are awesome. The first game that came to mind when I watched the trailer was To The Moon. Damn do I want that games prequel to come out already.
dictionary  +   388d ago
Games with choices rock.
shadowvisa  +   388d ago
Caffo01   388d ago | Spam
LukeFair  +   388d ago
I love storylines that changes every time you make a choice!
user3050031   388d ago | Spam
Sarobi  +   388d ago
I've been talking about this game for quite sometime, but I've yet to actually buy it!
coolbeans  +   387d ago
Definately been another game that's on my radar.

I must admit: it's rather annoying to see the "Buy it from steam!" direct link picture at the bottom here. I don't remember seeing that for the other games here.
Emilio_Estevez  +   387d ago
Whatchu talkin' bout WillisBean? It should be on the bottom of all the blogs!
coolbeans  +   387d ago
Well...there's already italics regarding where to purchase and their site info posted. I guess when there's already that much presented with each article, it starts to look like that one scene in The Critic:

mydyingparadiselost  +   387d ago
This looks too cool, I need to check this out.
pyrocloud7  +   387d ago
Glad to see a developer that values freedom of choice, and more importantly presents choices that exist in a gray area. Almost none of the choices we make in life exist in black and white, if it is that far out of our moral spectrum it's not even a choice, but that gray area is a whole other story.
randomass171  +   387d ago
Interesting isn't it? Generally people use games to escape reality, but realistic elements like these can make a game more relatable and as a result more enjoyable too.
electricrabbit  +   387d ago
I really want to review this game whenever my next paycheck comes in. Great writeup.
iceman06  +   387d ago
"This is the best means I know of to get other people to come to that same complex idea..." Is a great answer for why do you make games. To express an idea that is somewhat inexplicable by mere words, there needs to be some sort of interaction.
gobluesamg  +   387d ago
I hope there are some really tough choices.
Disagree  +   387d ago
freedom of choice is always something I value in games, no matter what type of game it is i.e Mass Effect, walking dead. hell even fable.
reberk  +   387d ago
I'm eager to see just how much player choice affects the narrative here. Dragon Age, Mass Effect, and The Walking Dead all tricked me into thinking my decisions mattered when in reality they didn't.
BiggCMan  +   387d ago
Not really my kinda game, but congratulations to the devs!
ichizon  +   387d ago
Heard talk about this a lil' while back. Sounds interesting. The person who played it just didn't go to work (in-game) and ended up with a terrible ending.
MrxDeath  +   387d ago
love the style
but is the game coming to PS4 and Xbox One ?
randomass171  +   387d ago
I would certainly hope so! Especially for PS4.
Robochobo  +   387d ago
Love the answer he gave to the final question.
spaZzin856  +   387d ago
Its looks ok
« 1 2 »

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