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31 Great Independent Developers in one month.

Brain Surgery and Stand-Up - Fire Hose Games Interview, Part One

IndieMonth | 582d ago
User blog

Cat asks Sean Baptiste, Let’s Quip! Project Lead, about the game that brings comedy and competition together, the brain surgery that led to their new title, and the predatory price structure of FaceBook games.

CAT: Let’s Quip! is a bite-sized debate simulator - explain the game for those unfamiliar?

SEAN: Let's Quip is competitive comedy in debate form! Basically two players enter a match and are each given a word from a list we curated. So you end up with matches like Nic Cage vs Bees or Teflon vs Oedipus Complex - completely random ,wacky matchups. Each player then has to write a 140 character or fewer argument in favor of their word over their opponent's. But this isn't high school debate club - logic will not win the day. You're trying to be funny, you're trying to be clever, you're trying to be the next Oscar Wilde or Dorothy Parker because when both arguments are submitted it goes out to all the other players to have a chance to vote on it.

CAT: So, Dorothy Parker and Oscar Wilde - could those two be a match in and of themselves?

SEAN: Dorothy Parker and Oscar Wilde are amongst the 2000+ words, so it is statistically possible that they will face one another some day. I bet Dorothy Parker comes out on top though. I've been pretty blatant about her being the patron saint of this game! If I could get a time machine I would absolutely make a match between them happen. It'd be the first thing I do.

CAT: …and its [Let’s Quip!’s] nerdy origins? 

SEAN: Ha! A few years ago I had a number of brain surgeries that left me with some lingering issues with my memory. As part of my rehab I decided to try doing something I had wanted to try all my life - stand-up comedy. A thing that is very difficult to do when you can't remember any of the jokes. We shot a short pilot about my recovery and trying to be a comic. The pilot never went anywhere but stand-up became this huge passion of mine. When I pitched the game to Eitan last year it was really in the spirit of making a game for stand-up comedians and writers. Something that THEY'D enjoy in the hopes that other people would, too.

CAT: A game that can help you recovery from brain surgery - that seems like something that should be on the front of the box. Can you talk more about the role of things like comedy, games and doing courageous things like stand-up through that process?

SEAN: I’d hesitate from calling it a game that'd help you recover from brain injury (though it wouldn't surprise me if it helped somewhat). For me, doing standup required me to find new ways of encoding things to my memory and new ways of accessing what was already there. I had to battle a lot of brick walls to do it. It was mostly that I was (and am) very passionate about stand-up comedy and had to really push myself to bypass a lot of my brain's failings if I wanted to do a thing I cared about so much. 

That said the one thing Let's Quip DOES do is make people better, wittier writers. I've voted on every match that's been played and I've seen people who join up, play some matches and are just TERRIBLE. I'm talking terrible grammar, lack of punctuation, contextless information, and aren't funny at all. A week later and they are turning phrases like a champ, mastering alliteration, bouncing between word meanings in a single argument. They've become Dorothy Parker! And that makes me ridiculously proud but also optimistic about its promise. What if we make something that gets popular, is fun, and makes people more literate and conscious of their wit? I'd die happy!

CAT: The pilot that was shot, I'm pretty sure the world needs to see that. Is it entirely abandoned or can you see yourself Kickstartering that after game launch? Tandem release!

SEAN: As for the pilot - I'd love to stream it online. We did show it at the 2011 PAX East and it had a big crowd and a very warm reception. It has some music that we'd have to license for streaming and that's where it gets problematic/expensive. I'm not sure I could do it again as a series (as I'm pretty much as recovered as I ever will be) but I'd love to revisit doing a show helping people overcome what's happened to them by pursuing their passion. I'd honestly drop almost everything to do something like that. Except for Let's Quip!

CAT: With the crowdsourcing element, someone could functionally be a player without ever, well, playing?

SEAN: Absolutely! We figure that there will be a number of players who just play for the voting aspect. They like to go through and evaluate matches, cast their vote, and hopefully laugh their asses off. Every time you vote you get points or "quips" that can be spent on in-game items. Quips are one of the ways in which we sort the leaderboards so it is very possible to get on the leaderboards even if you just vote. I like this idea because it shows how important we think voting is - and the more people who vote the more people who've read your funny argument. You'll be internet famous!

CAT: What platforms will Let’s Quip! visit?

SEAN: We have a beta live right now on Facebook and then we're aiming to have it on iOS and Android this summer. We realize this is kind of perfect for checking in on a few times a day when you're on the go so mobile is the natural place for that. After those platforms? Don't know! Wherever it fits, I guess!

CAT: On platforms and "wherever it fits": what do you think of the current generation of consoles?
...and their suitability for Let's Quip?

SEAN: I know very little about the current generation of consoles which seems like anathema for a ten-year veteran of the industry. I've found I just do more gaming on my phone and PC. That said, I love what they're doing with the PS4. I don't know if any of the consoles are a true fit for Let's Quip but if they're interested I'd certainly be into it. I mean, I'd get this game running on microwave oven displays if I thought it'd work!

CAT: Explain the pricing model for Let’s Quip!, and what is the process of determining that?

SEAN: We have coins that can be purchased for real money. If when you go into a match you don't like or understand enough about the word you're given you can spend a coin that will give you three new random words to choose from. You'll also be able to opt to watch a short commercial to do the same thing if you prefer. We're really trying to make a game that doesn't embarrass itself or the player by begging for money. We've even redesigned the concept of energy for the game - you CAN refill your matches by paying a coin or two or you can just vote a bunch of times to earn more matches. 

CAT: What do you think of the predatory price structure of many FaceBook games?

SEAN: I'm pretty vocally not a big fan of the money pit games that exist only to suck money off of users. I don't believe that's most games (at all) but I do think there is a lot of shoehorning genres that were never meant to be freemium into the freemium space and packing them to the gills with prompts asking for more cash.  Sure I want to make a game that doesn't lose money, and I think the best way to do that is good game design, not cynical upsells, roadblocks, and not taking advantage of "whales." Hopefully I'm right - and if I'm wrong it'll just be nice to walk away with my dignity intact.

CAT: How many words, matches are in play right now? Is there a plan for adding more? (I'm reminded, rather forcibly, of Let's Draw...)

SEAN: Right now there are over 2000 words in the game (2024 or so, I think?) Sharat Bhat (my partner on this project and an incredible game programmer) and I generated the first 600 words ourselves via daily brainstorms. It became apparent very quickly that we were two dudes with similar interests in pop culture and our word list was going to be skewed towards dudes who made games and read comic books and wouldn't be nearly as inclusive as we'd like. So we did a series of livecasts on Twitch where we asked people to come in and shout out words at us in the chat while we filled in this huge Excel spreadsheet. In the end we got a pretty good list but I feel there's still work to be done. It can always be better. Our plan moving forward is to do a monthly event where we remove 10 words from the list and add 20 new ones with the help of our community. Hopefully this will keep the game inclusive and allow it to evolve without going stale.

One other thing I forgot to mention is that we are doing a daily m-f livecast on Twitch at 12pm ET where we play the game with the community ( The best part is I get great comedians and writers to come on as guests to talk comedy, writing, process, etc and then help vote on a few matches. It's cool for players to learn about better ways to write comedy but also to see their matches be evaluated by working comedians and writers!

Day 6 | Fire Hose Games

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Carib  +   582d ago
Interesting read...I'm liking this indie month stuff!
Cat  +   582d ago
Very glad to hear it!
randomass171  +   582d ago
Thank you and the other mods for this great event!
LightDiego  +   582d ago
Great interview Cat, and great month, my first year on N4G and loving it.
And the game looks fun, will be awesome to read the answers by the community.
coolbeans  +   581d ago

"Thank you and the other mods for this great event!"

I didn't take any part in this year's event...but I'll take your thanks anyways. :P
Cat  +   581d ago
Yeah, coolbeans never misses an opportunity :D
randomass171  +   581d ago
lol I'll extend a legitimate thanks to him too, because why the heck not? XD
HonestDragon  +   581d ago
Stay tuned for the rest of the month, Carib! There are more titles to show you guys! :D
rambi80  +   582d ago
I will definitely check out that twitch stuff
Disagree  +   582d ago
the cure for alzheimer's
Robochobo  +   582d ago
What you debate on seems kinda quirky, but it looks like it leads to some interesting match-ups.
majiebeast  +   582d ago
Im confused. What a strange game.
SpeedDemon  +   582d ago
It's different, looks like it could be fun.
Derekvinyard13  +   582d ago
After a lot of brain surgeries lmao!
XtraTrstrL  +   582d ago
It could be a fun casual game.
rdgneoz3  +   581d ago
With what looks like no pay to win model. Always nice.
randomass171  +   581d ago
Indeed. Flat purchase and it's yours. Good stuff.
dictionary  +   582d ago
Lol debate simulator, sounds fun.
shadowvisa  +   582d ago
beepbopadoobop  +   582d ago
I would have definitely not noticed this game if it wasnt for this indie month. Really cool stuff popping up
Abdoma3rouf  +   582d ago
I can't wait until I start using it
Juliussmith12  +   582d ago
Indie month is really cool.
F4sterTh4nFTL  +   582d ago
Keep making great games, wishing you all the best of luck and a very bright future.
LQ_Sean  +   581d ago
Thanks, that means a lot!
LQ_Sean  +   581d ago
Hi N4G! Thanks for all the great comments (normally I avoid comment sections like the plague but honestly you folks have me rethinking that policy). I'm the aforemtnioned Sean from Let's Quip. If you have any questions feel free to hit me up!
randomass171  +   581d ago
Hey Sean! Thank you for being a part of indie month and for sharing info about yourself and your game! Where do you see yourself going after Let's Quip?
#15.1 (Edited 581d ago ) | Agree(2) | Disagree(0) | Report | Reply
LQ_Sean  +   581d ago
Lots of post-release work and content on Let's Quip at first, I'm sure. I also want to keep doing my livestream comedy show. Interviewing comedians and writers has become something I am really passionate about and am looking to book some incredible talents on the livecast.

After all that? I'd like to work on designing some ultra-small games with just 1 or 2 mechanics, see how people react, and then maybe design those mechanics into a larger game. My favorite part of game production is the early R&D phase and this would basically be that only we're making all that early stuff publicly available.
#15.1.1 (Edited 581d ago ) | Agree(1) | Disagree(0) | Report
BiggCMan  +   581d ago
I have a really bad memory myself, I could use something like this.

I have a really bad memory myself by the way.
gaffyh  +   581d ago
What an interesting concept, I really hope the rating thing works, not sure how you will achieve it on consoles but on Facebook and iOS should work great.
MrxDeath  +   581d ago
"the game that brings comedy and competition together"
i want it now !
i love Comedy and Competition
and if the game brings Both
then i want it
nunley33  +   581d ago
it was a nice interview, the game is looking good
gobluesamg  +   581d ago
I'm gonna check this out.
JC_Denton  +   581d ago
Sounds cool
Virtua_Awesome  +   581d ago
Oh, so they're going with a free to play payment model? Interesting, thought it was gonna be a payed game. Well, I hope they can truly pull that off well (sounds like they will).
dota2champion  +   581d ago
Logic won't win the day? This debating simulator seems like it wants the players to troll one another in debates.
coolbeans  +   581d ago
Considering it has the same character limit as twitter for their arguments, it'd be tough for logic to win. It looks like it's more about better witticisms than your opponent on random matches.
randomass171  +   581d ago
Works for me! That's how some actual debates are "won" at times. :P
coolbeans  +   581d ago
^Heh...that's a good point.
RexDD  +   581d ago
It helps you recover from brain surgery? sold!
LukeFair  +   581d ago
Seems interesting. I will check it out for sure
MasterofMagnetism  +   581d ago
I'll need to try this.
ichizon  +   581d ago
I like the pricing model of this game. Being able to watch a commercial to get a reward is pure genius. It's kind of like what old browser games used to do by offering you to click an ad to receive some currency.

I hope you'll be able to use an anonymous alias on mobile. Perhaps I'll check it out then. I don't like the whole "sign in via facebook" trend that has been going on lately.
MYDEATH21  +   581d ago
I'll be getting this game. I need to exercise my brain more. I have let myself become dull
Nexfero  +   581d ago
I dont like quiz show games
YodaCracker  +   581d ago
I think I would enjoy just reading other people's quips than to write my own.
#30 (Edited 581d ago ) | Agree(0) | Disagree(0) | Report | Reply
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