At a Glance: Fire Hose Games
Fire Hose Games makes video games. Specifically, they make video games that are exciting and different. Video games that encourage social play. Video games that push the limits of how people play games. Oh, and video games that are FUN.
Located in ever-sunny Cambridge, MA, Fire Hose Games has worked on titles like Dance Central, Rock Band Blitz, and Ms. Splosion Man! They released their first game, Slam Bolt Scrappers in March 2011. Since then they released their second game on PC and the iPad, Go Home Dinosaurs! They are currently working on two new games, Let’s Quip, and Chris Chung’s Catlateral Damage - the first in Fire Hose’s brand new Accelerator Program - Chris Chung’s first person destructive cat simulator – Catlateral Damage. Catlateral Damage is coming for PC, Mac, and Linux via Steam later in 2014 but you can play the demo now entirely for free.
Have you ever seen yourself as a crafty and talented debater, with an almost unreal ability to sway opinion? Have you ever wanted to be a comedian, making the stinking masses laugh? Have you ever wanted to prove once and for all that you’re funnier than your friends? Fire Hose Games made Let’s Quip for you! Their brand new debate simulator currently begins with a match with a friend. Each of you is given a random word from our list of over 2000 things. This will result in matches like Nic Cage vs Bees, TARDIS vs Cthulu, Sobriety vs Cloning, almost 4 million different matches! You then craft a 140 character argument stating why your random thing is better than your opponent’s.
Hope your answer was funny because once both players have submitted their argument the match is voted on by all the other players to decide who was the wittiest, the most clever, the most worthwhile.
Play on: Play the Beta now on FaceBook! https://apps.facebook.com/l...
Coming to Android and iOS
Why do you make games?
I actually got into games by accident! I was doing biotech back in '04, and in '05 I was looking for a biotech job in DC. A friend pointed me to a non-profit that was looking for a programmer to help them make a game about immunology, and given my background I thought it would be a fun little project to distract me for a while before my next "real" job. Turned out I loved it though and I switched careers entirely!
Moral of the story? If you want to make video games you should do something entirely different and then wait for it to fall into your lap completely by chance! I'm pretty sure that's the best strategy.
Why should people play your games?
Playing our games will make you more attractive, smarter, and generally more successful in life. Cute animals will flock to you and strangers will comment on what a snappy dresser you are. If you aren't dating anyone our games will help you find a date, and if you are dating or married our games will spice up your relationship. Want to win a raffle or lottery? Play our games and then buy a ticket, you're guaranteed to win.
Also our games are pretty fun. Slam Bolt Scrappers is an innovative mash up of building and brawling, kind of like Smash Bros meets Tetris. Go Home Dinosaurs is the most technologically advanced BBQ defense simulator out there, and is a terrific family friendly tower defense game with a fun mechanics twist and beautiful graphics.
What element of game design do you hold above all others?
Trailblaze, innovate, and take risks. I think it's important to do something new in games and to add to our vocabulary of what games can do. I'm not really interested in playing a really pretty version of a game that I've played a million times before (sorry, I'll pass on Call of Duty 19 and Madden 48) but I'm extremely interested in games that give me a new experience like Portal or Papers Please.
Giveaway: Amazon Gift Cards - and enter to win a PS4!: http://n4g.com/user/blogpos...
Interview with Sean Baptiste: http://n4g.com/user/blogpos...
Interview with Eitan Glinert: http://n4g.com/user/blogpos...
Some Words for Fire Hose Games: http://n4g.com/user/blogpos...
Day 6 | Fire Hose Games