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At a Glance: Fire Hose Games

IndieMonth | 581d ago
User blog

Fire Hose Games makes video games. Specifically, they make video games that are exciting and different. Video games that encourage social play. Video games that push the limits of how people play games. Oh, and video games that are FUN.

Located in ever-sunny Cambridge, MA, Fire Hose Games has worked on titles like Dance Central, Rock Band Blitz, and Ms. Splosion Man! They released their first game, Slam Bolt Scrappers  in March 2011. Since then they released their second game on PC and the iPad, Go Home Dinosaurs! They are currently working on two new games, Let’s Quip, and Chris Chung’s Catlateral Damage - the first in Fire Hose’s brand new Accelerator Program - Chris Chung’s first person destructive cat simulator – Catlateral Damage. Catlateral Damage is coming for PC, Mac, and Linux via Steam later in 2014 but you can play the demo now entirely for free.

Let’s Quip!
Have you ever seen yourself as a crafty and talented debater, with an almost unreal ability to sway opinion? Have you ever wanted to be a comedian, making the stinking masses laugh? Have you ever wanted to prove once and for all that you’re funnier than your friends? Fire Hose Games made Let’s Quip for you! Their brand new debate simulator currently begins with a match with a friend. Each of you is given a random word from our list of over 2000 things. This will result in matches like Nic Cage vs Bees, TARDIS vs Cthulu, Sobriety vs Cloning, almost 4 million different matches! You then craft a 140 character argument stating why your random thing is better than your opponent’s.
Hope your answer was funny because once both players have submitted their argument the match is voted on by all the other players to decide who was the wittiest, the most clever, the most worthwhile.

Play on: Play the Beta now on FaceBook!
Coming to Android and iOS

Mini Q&A

Why do you make games?
I actually got into games by accident! I was doing biotech back in '04, and in '05 I was looking for a biotech job in DC. A friend pointed me to a non-profit that was looking for a programmer to help them make a game about immunology, and given my background I thought it would be a fun little project to distract me for a while before my next "real" job. Turned out I loved it though and I switched careers entirely! 

Moral of the story? If you want to make video games you should do something entirely different and then wait for it to fall into your lap completely by chance! I'm pretty sure that's the best strategy.
Why should people play your games?
Playing our games will make you more attractive, smarter, and generally more successful in life. Cute animals will flock to you and strangers will comment on what a snappy dresser you are. If you aren't dating anyone our games will help you find a date, and if you are dating or married our games will spice up your relationship. Want to win a raffle or lottery? Play our games and then buy a ticket, you're guaranteed to win. 

Also our games are pretty fun. Slam Bolt Scrappers is an innovative mash up of building and brawling, kind of like Smash Bros meets Tetris. Go Home Dinosaurs is the most technologically advanced BBQ defense simulator out there, and is a terrific family friendly tower defense game with a fun mechanics twist and beautiful graphics.
What element of game design do you hold above all others?
Trailblaze, innovate, and take risks. I think it's important to do something new in games and to add to our vocabulary of what games can do. I'm not really interested in playing a really pretty version of a game that I've played a million times before (sorry, I'll pass on Call of Duty 19 and Madden 48) but I'm extremely interested in games that give me a new experience like Portal or Papers Please. 

Today’s Stories:
Giveaway: Amazon Gift Cards - and enter to win a PS4!:
Interview with Sean Baptiste:
Interview with Eitan Glinert:
Some Words for Fire Hose Games:

Day 6 | Fire Hose Games

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Carib  +   581d ago
"Chance is the best strategy" is pretty lousy advice (even if it's true)
Cat  +   581d ago
He's being (very) facetious :)
randomass171  +   581d ago
Whew! That's good to know! XD
rambi80  +   581d ago
"Fire Hose"? I'm guessing its a euphemism. Well done naming your company after your anatomy.
LQ_Sean  +   581d ago
Oddly enough it isn't! Early Fire Hose was made up of three MIT students - the unofficial motto of MIT is that getting education there is like "drinking from the Fire Hose." So that's where our name comes from!
randomass171  +   580d ago
MIT students? Now that's just downright cool. It seems like everywhere I go there's some MIT graduate with an awesome job.
Disagree  +   581d ago
oh wait this game already exists, its called the n4g comment section. #Kappa
#3 (Edited 581d ago ) | Agree(1) | Disagree(0) | Report | Reply
Robochobo  +   581d ago
I laughed harder than I should have.

+Bubble for you.
ichizon  +   580d ago
Well, certainly if the goal of the game was to write whatever the hivemind wanted. We wouldn't want anyone to have a different opinion than our own, would we?

I wonder whether most people vote for the arguments or the subjects.
randomass171  +   580d ago
HA! Bubble up. Wonder if it could be used for decent debate training. XD
majiebeast  +   581d ago
Such a strange game.
SpeedDemon  +   581d ago
"Playing our games will make you more attractive"
That's a down side to me, I already have to hit women with a broom to get in and out of my house.
Derekvinyard13  +   581d ago
Glad some devs still focus on the fun factor
rdgneoz3  +   581d ago
The devs are pretty cool. Met them when they were doing beta testing for SBS.
dota2champion  +   580d ago
Don't every game developer put gameplay first before anything else?
grashopper  +   580d ago
Some are a bit more story driven like Quantic Dream.

Anyway really liked Rock Band Blitz!. Shame that ya don't seem to get much credit when you put in the work. Had no idea anyone other than Harmonix touched it.
XtraTrstrL  +   581d ago
If it's fun, I'll play it.
dictionary  +   581d ago
Sounds fun, following it.
shadowvisa  +   581d ago
Abdoma3rouf  +   581d ago
Sounds fun.
beepbopadoobop  +   581d ago
This could be pretty interesting!
Juliussmith12  +   581d ago
Sounds really great can't wait.
F4sterTh4nFTL   581d ago | Spam
StephaneD  +   581d ago
So many different games, I doubt anybody wouldn't find the one that matches one's tastes.
OtakuDome  +   581d ago
Interesting name to say the least.
BiggCMan  +   581d ago
I gotta try this haha, sounds fun.
randomass171  +   580d ago
You and me both lol. Could be very interesting if handled well.
ldurham  +   581d ago
I'm not sure it is the greatest game ever made but it is the most original game in a long time.
gaffyh  +   580d ago
Love hearing why people get into making games.
MrxDeath  +   580d ago
this is the first time i hear about Fire Hose Games , but the game looks good !
nunley33  +   580d ago
would make a good psn port, that hopefully comes later. I enjoyed SBS on PS3.
FITgamer  +   580d ago
Interesting. I'd probably be terrible at this one though.
gobluesamg  +   580d ago
Very bizarre game idea.
Virtua_Awesome  +   580d ago
A debate game? I've never heard of anything like that; Pretty cool idea. I could see this being very popular :)
dota2champion  +   580d ago
If I can easily win a debate with internet people, then it'll be fun
randomass171  +   580d ago
You're objectively incorrect and here's wh-- Oh wait, this isn't the game...
RexDD  +   580d ago
Pretty original idea, a debate game. Seems interesting.
LukeFair  +   580d ago
I agree with the part that games need innovation nowadays. Totally true!
coolbeans  +   580d ago
"Moral of the story? If you want to make video games you should do something entirely different and then wait for it to fall into your lap completely by chance! I'm pretty sure that's the best strategy."

Sounds like the route taking less effort so I'm in! :P
MasterofMagnetism  +   580d ago
Really strange and unique game.
MYDEATH21  +   580d ago
This game looks pretty cool. It seems like it would be a good brain exercise.
Nexfero  +   580d ago
This is something new.
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