Take Notes Capcom: Mighty No. 9 Hits it Big
I'm sure many of you know as per zerocrossing's blog that Keiji Inafune has had a successful Kickstarter campaign. Since that post, the campaign has managed to raise a little over four million dollars. Mighty No. 9 will be having it's time in the spotlight across multiple platforms in the near future. Through this success, I believe that gamers have told the industry something. That something is that games like this are still in demand and that gamers can go beyond the conventions that so many developers and publishers are content with reinforcing. That being said, Capcom should take notes regarding this huge story.
For those of you not in the know, Capcom has revealed that they only have 152 million dollars in the bank. Needless to say, this isn't exactly the amount of cash needed to run a company the size of Capcom with. This is no real surprise to those of us who have grown frustrated with the once highly acclaimed company.
So, what are Capcom's plans going forward? How is the company going to avoid becoming the next THQ? The following are direct quotes from Haruhiro Tsujimoto, COO of Capcom:
I'm sorry, what?
"Today's mobile game industry is a world apparently full of dreams about making a fortune off a hit game. But if the hit is just a one-off, success is transient. For Capcom, it is crucial to maintain and deepen the user support we have worked so hard to earn up to now. We believe we can outperform other companies as long as we are able to continue this approach. This kind of strategy is already beginning to be implemented in Europe and North America, and we don't intend to be left behind. I keep coming back to this point, but the essence of a game's value is derived from its content-its worldview and characters, etc. Only companies that understand this and are able to continue providing customer satisfaction will be able to survive."
You want to venture more into mobile gaming? There is going to be more downloadable content? Okay, before I pop a nerve in my forehead, I have only one thing to ask: Have you people learned nothing from the passed three years? I really want to know. Keiji Inafune has managed to do in one month what Capcom failed to do with a few recent games.
There is no mystery as to why gamers hate Capcom these days. There is no magical formula that will help Capcom out of the situation they are in. Downloadable content and mobile gaming are not exactly the best investments. After all, Capcom isn't known for having good DLC or an extensive mobile gaming library. The extent of their mobile games are re-releases of a few fighting games, side-scrolling games, Resident Evil, and Phoenix Wright.
If Capcom somehow manages to turn it around, I will be amazed, but I'm hesitant to say that this is a smart move. One would figure that changing the presentation and execution of core game series, milking said series, offering questionable DLC, and having unrealistic sales figures would maybe factor in with planning a last ditch effort. Maybe phase some of those out so that you get back what you are best known for. Only the future can tell if Capcom will sink or swim.
Meanwhile, Keiji Infaune can comfortably work on Mighty No. 9 with his team. I'm sure it will be a huge treat for those of us who are Mega Man fans and side-scrolling fans in general. I believe it's a step in the right direction for video games as a whole. I hope that this will inspire others both already in the industry and out to working on their projects the way they want to and not worry about a fallout from publishers and public relations. Congratulations to the team and to everyone who contributed to this amazing looking project.