GT5 made me see the truth
I love my racing games and the main franchise I have been playing over the years has been Forza, the latest being Forza 3 and I used to think that game was a sim. But recently I bought GT5 and I wasnt expecting that much because I hated prologue to the exstent that I condemd the Gran Turismo franchise in general, don't get me wrong it looked great but to me everything elese didnt feel right. The handling didn't feel realistic and the racing was very mundaine due to the average A.I, so I kept with the Forza franchise proclaiming it to be the greatest racer on any console. The early videos of GT5 didnt tempt me, it still looked like they had only bothered with the cars and everything else they had imported from the PS2 and the engine noises were still terrible but then came E3 2010 and sony showed a video of GT5 and it blew me away, they had sorted the engine noises, sorted the terrible tyre squeel and added some much needed detail to the rest of the game. Then came the deal maker, they had finally shown the weather which instantly made me want the game there and then but unfortunatly it wasn't releasing till November which left me with Forza 3.
I expected it to be better than Forza 3 but not to the extent that it is. As soon as I started playing GT5 it had me hooked, the handing felt amazing even with a pad (my steering wheel hadn't arrived) and I got stuck into the Aspec mode and I was instantly satisfied. A couple of days after my copy of gt5 arrived my wheel finally came and thats when I realised how arcadey Forza really is. Obviously I was still playing it but the more time I spent with GT5 and went back to Forza the worse it became. Don't get me wrong Forza isn't a bad game but the more I played GT5 the more Forza felt like a Project gotham type game, it felt floaty and like the car wasnt connected to the ground. GT5 on the other hand even with pad translated the road perfectly through my hands so I could feel what the car was doing. GT5 has its bad points too but they are superficial descrepancys and in no way affect the gameplay so i'm not going to list them because you already know what they are.
Like I said I used to think Forza was a really good sim, now I know its just a really good driving game. Its not just the handling where Forza falls short, take for instance the incar view. I used to use that view on forza but after playing GT5 like that It doesnt feel right and i'm not talking about graphics, its the way the steering wheel only moves an inch either way and how the car seems to be on a railway track. I'm hoping Forza 4 can corret these issues because GT5 will lose its shine one day and i'm going to need a driving game to tide me over untill GT6 but Turn 10 will have to sort alot of issues, otherwise I don't think I could play a Forza game again. Not after playing a proper SIM.


Never finished my 6th year though, became samey and boring by then.
I hope Forza 4 doesn't change too much, because Forza 3 really nailed nearly everything. Some different tracks, newer cars, more racing options (like choosing how many laps to run a quick race) - that's what i'm hoping for in Forza 4.
I have both, play both, love both for entirely different reasons. But if you think doing 2 laps around Tsukuba in either of these games is going to feel at all like what it would feel like in real life, you're just delusional. That's like calling a fleshlight a perfect substitute for sex. It's sad.
Engine and tire vibration, wind sheer, engine roar, track imperfections, G-forces, the sun in your eyes, and most importantly, the knowledge that you're actually flying down the track at 100+ mph. No game can replicate these things. Even the best force feedback pales in comparison to the forces at play in a real car.
Enjoy these things for what they are: games.
but not only does it put a role cage in it actually changes the dash board aswell mate
Already own a lot of cars and got about two Vipers, one being the Viper ACR an it is set for friends to use (watch out, it does have 1030HP).
Well, you're entitled to your opinion, even though you're in an extremely small minority. Your complaints about Forza 3 feeling "floaty" & "on rails" are completely subjective, and can't be proven.
As you can read from the link I posted, the editors of Motor Trend magazine would disagree with your assessments - and they drive cars for a living. Here's a line from the review - "every staffer who played the game was impressed with the portrayal".
Also, you say GT5 has "superficial discrepancies", then you complain about Forza 3's steering wheel movement. I'll take 500 cars with full interior views over just 200 - even if the 200 have better looking steering wheels. Forza 3's steering wheel movement seems pretty superficial to me, yet you saw fit to mention it, while ignoring things like significant frame-rate drops in GT5 (which DO affect gameplay).
http://www.youtube.com/watc...
"Signiicant framerate drops in GT5" Yeah - guess you conveniently missed out Forza 3's significant FPS drops which are just as bad - however in both games they never dip beloww 45fps so gameplay isn't affected.
"You're in an extremely small minority"
7 million people bought GT5. No doubt a lot of those people preferred it to Forza 3. Really? I myself own both and prefer GT5...
if you had the game, or had watched any of the framerate analysis videos, you would know this.
GT5 has tonnes of screen tearing and framerate drops, and quite frankly its enough to put me off playing it for more than 1-2 races at a time.
2. GT5 does not have "tonnes of screen tearing and framerate drops" unless there is variable weather (another thing Forza 3 lacks which diminished it IMO) in which case it drops to 45-50FPS which is still great and pretty unnoticable.
Of course, people like you accept it as 100% fact, no questions asked. If I posted a video that showed something bad about GT5 - and I didn't show it completely - would you accept that just as quickly? I doubt it. Yet, the person who posted that video is basically saying "Take my word for it even though I'm hiding the part where the options are shown".
So, people can either believe experts like Motor Trend, or some nobody on Youtube.
Also, the small minority I'm referring to are those who agree with the author's opinions, not the number of people who own either game.
Prove the video - and turn 10 - wrong.
Not as much a driving sim as GT5. Fullstop.
People could also believe experts like insidesimracing.com who state GT5 is "the best console racing simulator" watch their GT5 video review :)
Also you really think that there are that few people who feel Forza's physics (forget about the confirmed permanent driving aids) are unrealistic and disconnected from reality?
I personally know 7 friends who own both consoles like me who feel Forza's driving feel is it's major flaw. It's not just us either - go ahead and look at the forza motorsport forums. An improvement in the immersion of the physics is one of the most wanted features.
http://forums.forzamotorspo...
http://forums.forzamotorspo...
A lot of fans want rid of the permanent active steering.
If you do want to debate physics though and what sites prefer which game etc that's fine, but the vast majority of gamers/reviewers/professionals who have played both games agree that GT5 has vastly superior physics. Even Jalopnik, the guys who've had their own Forza DLC, stated that GT5 blows FM3 out the water when it comes to the physics, realism and overall driving experience.
That's not to say GT5 is perfect because it isn't, and FM3 outdoes it in certain areas (for example car customization). Then there are other games such as Shift which outdo both games in areas such as damage, immersion and sound.
It just depends what's more important to you. Do you want the best physics? Play GT5. Do you really enjoy customization? Get FM3 etc.
Framerate drops are not significant in either, notice how no rreviewers nit-pick either game for frame-rate drops. I've put many hours into both games and noticed only a very slight occasional hiccup, but guess what, for both games. Not just GT5. FM3 and GT5 both perform as well as each other as far as FPS goes. Nice try.
and forza IS more of an arcade racer than GT5. Any game that holds your hand so much it incurs a permanent driving assist like active steering IS an arcade racer (at least, more of one than GT5 with no permanent driving aids)
IMO GT5 is a significantly better game (for me, because I prefer driving sims over arcade racers) because of it's richer, more accurate driving physics, it's larger car collection, it's track editor, dynamic TOD/weather, better graphics by quite a margin, better sound support (7.1), B-spec, 16 player online, seasonal updates, introduction of real life characters and franchises like Top Gear's Stig, Nascar's Joey Logano, F1's Vettel, WRC's Sebastien Loeb and all the little things like changing your oil, overhauling the engine and washing the car affecting performance
Ive personally had people who have said that demons souls is a horrible game or it sucks or what have you. Well I laugh cause its a great game and very enjoyable to play even 1 year later or more but, not without flaws, no headset chatting back and forth, no way to communicate in co-op. That's my biggest complaint, why I desperately hope for cross game chat on ps3. But me and my friends ironically got around it, we opened live chat on our 360s, and played demon souls. Anyways off topic a bit there, all I'm trying to say, don't be a fanboy, least be a gamer and show some respect. Fanboys are what is making video game journalism a joke.
How can you say Forza "holds your hand" (based on your opinion of the driving assists), but fail to mention GT5's progressive damage system?
In Forza 3, there is FULL damage right from the start. Damage that you incur during a race is deducted from your winnings. Damage your car too much, and you will end up with nothing. Race number 1 or 1000 - it's always there. That's a hardcore sim feature that would NEVER be found in an "arcade" racer.
In GT5, you can crash & smash all you want for the first 20 levels with no consequences - very "arcade" like by your standards.
Like I said, you guys are really scraping the bottom of the barrel loking for ANY reason to call Forza 3 an "arcade" racer - even though GT5 has "noob" features as well.
from your own links: "You do realise the "active steering" you speak of is turned off as soon as forza recognises a steering wheel (fanatec or M$ wireless wheel) is plugged in instead of a control pad."
so its there to assist with people who use a control pad. honestly, that makes sense, as a control pad and a steering wheel are completely different types of input for racing games.
just to reiterate - any SERIOUS forza player uses a steering wheel, and as soon as you use a steering wheel there are NO 'permanent' driving aids.
http://www.youtube.com/watc...
You do realise that you're taking that as fact from a forza fanboy on their forums, whilst this video completely contrasts that? Seriously. Video proof or fanboy here-say? come on.
Just to reiterate - EVEN when using a steering wheel, as is illustrated in the video, there are ALWAYS permanent driving assists - active steering.
It's kinda sad you don't have any more bubbles. Although you probably have more accounts to spread your BS lies.
@DK286K
So GT5 has a progressive damage system? In Forza you can NEVER turn off active steering. It is ALWAYS present, no matter what you unlock. Hardcore simulation game players will always tell you, myself included, that the handling is the MOST important aspect of sim racing (that's why rFactor and LiveForSpeed were received so well, despite their damage system inadequacies)
Never being able to turn off a driving aid would affect my enjoyment of what is marketed as a driving simulator much moreso than a damage system that is progressively unlocked in career mode (in arcade, online and practice mode it is unlocked right from the start)
I hope you respond so that I can list your false "facts" for everyone to see. Oh and your damage control is pathetic. You defend this game as if it were your child. This man offers an opinion and all you do is shout him down. GTFO.
Nevermind man I just got through reading your comment history and after the 15th comment in a row bashing Sony, Sony games, or Sony gamers it is clear what you are.
and we know what you are too. A big fat pathetic PS3 fanboy. There are more people here defending GT5 than Forza 3, or did you miss that? Some of you are outright lying about Forza 3 and then when somebody tries to correct the mistakes suddenly they're the fanboy? The hypocrisy is sickening.
UnwanteDreamz actually seems to be the most level-headed one here, you're the one coming off as a "big fat [Forza] fanboy"
The fact that the problems people have listed are issues the Forza community wants fixing with patches and updates too just shows you're blindly defending it.
And the game feels complete to me, the majority of cars look beautiful, only ran across a handful of ugly ones, and I put my time in, lvl 28 A spec.
Also there is no pop up like mad. I've seen very very little pop in. Crysis 2 is a pop in mess, go play that.
Away with the ignorance. Let the world be cleansed from this cursed condition.
The control you need with a Pad to drive some of the cars in Gt5(458)gives a real sense of accomplishment.
& lastly i would buy an xbox if gt5 was their exlusive & i hate M$
Kaz you are KING!!!!
But some things you just don't argue against; like that GT is the king of racing games. But of course fanboys of other games/ consoles will think it's just PS3/ GT fanboy talk, so they'll go on ignoring how great GT is.
People have been going on like they are GAMEBREAKING problems when they dont impact on the driving, (which is the main focus) at all.