Who is to blame for franchise fatigue?
We all know how much stagnant the gaming industry is as of now. Many existing franchises get sequels after sequels after sequels, which is getting old by every installment of the series.
I ask why?? If a certain franchise has fatigued, why do people keep buying them?? An example is the Assassin's Creed series, its a franchise that has fatigues long ago, ever since the 2nd main installment in the series was released (2009) the series went downhill with every installment, with AC Brotherhood, there was nothing that was worth noticing aside from the online portion of the game. And with Revelations it became even worse, and finally with the 3rd main installment (AC3) the series just really was... awful. Aside from the new animations everything was so bland and boring.
Ok, we're done with AC.
Now we talk about why games such as COD, AC, etc... get yearly releases. Well, people who are fans of a certain series, ask for improvements upon the next installment, the next half-assed installment releases with almost no changes AT ALL!. The certain company sees the top 10 chart for gaming, they see their games doing better in terms of sales than the last year, and they assume that the fans are happy with the game, and voila, i just summed up the AAA industry.
By reading the paragraph up a head, i think you probably know who's fault it is; the so called GAMERS. Yes, its all our fault, we ask for innovation, and we get squat, we then again ask for innovation and improvements, we then again get squat, why?? because the publisher sees no indication that the fans aren't happy, if a publisher's franchise is breaking records after records each year. The publisher won't do ANYTHING.
Innovation is there, plenty of new IPs release each year and they BOMB! Publishers are afraid to release new IPs because gamers are afraid aswell to leave their comfort zone. So the major public doesn't support new IPs and the result is the same rehashed games every year. Though, its not all the gamers fault, some publishers push their expectations sky high, and over budget their games.
Another problem is shady DLC practices. DLCs are like a plague in the industry.
Most DLCs are actually things that are already in the game but locked away (I'm eying you Capcom) until you buy the key for a certain price. Things like map packs, extra fighters in fighting games, extra cars in racing games. Things like these should be on disc because i paid for a full game and i should get what i paid for, not pay extra to get the things i should've gotten when i bought the game.
Sure, there are some well made DLCs such as Red Dead Redemption's Zombie DLC, and entirely new experience with loads of new content for 10$. I'm not a fan of the game but gotta give credit where its due. The problem is why do half cooked, over-priced DLCs exist?? Because gamers eat them up, and thats about it.
And things aren't looking well for next gen.
The way i see it, the video game industry is becoming like the movie industry every day, budget in millions, lack of innovation, rehashed games. I think its entirely the gamers fault for the current state of the industry.