So just a couple of days back uncharted 3 was unleashed upon the gaming community and withing minutes it became it became one of the hottest topics to be discussed throughout the gaming industry. fans of the series were overjoyed, however i remained unfazed, it just didn't excite me in the same way that its predecessor did. WHY?
Well when uncharted 1 released a lot of people compared it to tomb raider and to a certain extent they were right. Our main character is in a jungle/island fighting bad guys, solving puzzles, performing acrobatics and looking for lost treasure. But with uncharted 2 they took the familiar concepts and really went all out with it. they added a world map instead of a single island and added several set piece moments, all tied up nicely with a decent story and great visuals. recipe for awesomness and awesome it was.
However therein lies my issue with uncharted 3. NOW WHAT?? i know for sure they are going to make us travel the world , bigger set pieces, tighter story and the typical ending. Within a REALISTIC setup the devs can only do so much. Uncharted 2 left me with a sour taste with its ending level. after the amazing journey i really felt let down by that crappy "shangri-la" level . they couldn't go crazy with the gameplay or art ideas because they won't fit into the "realistic" setup of the game.
this begs the question, why are game devs relying so much on reality nowadays? it has not only hampered the gameplay but the art as well. majority of the games have the same old shoot(with realistic weapons no less), jump up and down , climb ledges... and that's it.
why is it that only ratchet and clank and mario(nintendo seems to be the only company who still make games like this) are the only games with interesting mechanics and weapons and art style. where have all those major platformers gone? are they not fun anymore or is it because they do not fit it into the realistic mould of todays games, complete with that great "cinematic experience" and hollywood writing.
todays games have become like big hollywood blockbusters(the exact thing majority of these games seem to be copying) it is just too predictable. that sense of awe is long gone. compare that to pieces of art like Parajanov's sayat nova/colour of pomegranates( http://www.youtube.com/watc... or Tarkovsky's mirror( http://www.youtube.com/watc... ) the images from these movies leave me breathless. the sheer beauty engages your senses even today.
most sci-fi games still follow the cliched art style reminiscent of star wars or any other typical sci-fi setting, why not more like ratchet and clank(complete with crazy weapons, could be mature and darker if devs like it that way). most fantasy RPG have the typical LOTR setting, why not a god of war-esque ancient mythological Greece or china, Persia, Africa etc.
well this is not a very well written blog, but i hope i'm getting my points across. the more i see these hyper realistic games the more i lose interest in video games. i hope ratchet and clank and mario keep on surviving for the years to come. i guess there needs to be a fair balance between these "cinematic" epic "realism" inspired games coupled with the ones where the devs are not afraid of taking risks and just letting their creativity and imagination fly. unfortunately the latter is losing.