What Next Next Gen Gaming Needs: More Immersion
This generation of gaming has brought us closer to Hollywood movies (kind of), with more realistic like graphics and better storytelling, but where could gaming be in 5 years? What could make gaming more entertaining and mind blowing? What could gaming add to put it on par with Hollywood movies? What’s the next step that next generation consoles must take?
No, I’m not talking about motion controllers or 3D gaming necessarily, I’m talking about immersion. Taking us into the worlds in which we play in (not literally). Making us feel like we’re in those worlds, facing those problems, trying to survive. Trying to hold onto what is left, while still moving on.
Immersive gaming IS the next step forward in what gaming should be and here are some examples of what I mean:
Insult to injury- You know how it is when you’re being chased by someone and you lose a shoe, but you keep running, trying to get away from them. Well what if gaming had that? I don’t really mean the shoe part, but that idea of having something happen and still moving forward (carrying on). Here is an example: You’re a soldier and a bullet hits you in the leg, you’re still able to walk, but you move slower and can’t shoot and walk at the same time, or you get shot in the head and your vision is blurred (making it harder to shoot) and you can’t think straight. While the whole head thing is not realistic, it gives you a sense that something has happened and you must still carry on, dealing with your injury, until you can get help.
A new perspective- While 3D itself isn’t exactly new, it being implemented into games is. Some people don’t think 3D gaming will do anything for gaming, but if you’ve ever watched Avatar in 3D, you’ll know how amazing 3D really is when it’s implemented right. It’s not a gimmick; it’s another way to immerse us into the worlds the developers create, so stop all the hate.
Mastering the storm- While motion controllers are becoming the next thing in gaming, being able to have more control over how you play your games is cool, but there’s something that I personally feel could be even better, like how Sony’s motion controllers globe at the end of them can change colors depending on what you’re doing, but at a whole new level. Having a controller that would change temperatures depending on where you are at in a game, like if you’re in Alaska the controller would get colder or vice versa if you’re in Africa, would be immersing you into the world and would be really awesome. Going beyond that, you could have something that would blow out air if you were in a place where it was windy or ect. There are endless possibilities that could enhance your experience.
A swing and a miss- Motion controllers seem to be the future, if some of you like it or not, but what motion controllers seem to miss is feeling like your really doing those things, not just swinging a controller around, like an eight year old does when there playing warriors or something. They need to be implemented better, like instead of shaking your controller to break into a car, you should make it seem like you’re breaking the cars window, than opening the door with the handle. By making it simple enough where it doesn’t seem like a chore, but real enough to immerse you into the game, there would be a sense of accomplishment and enjoyment. Also, motion Controllers shouldn’t just be about a bunch of casual games, they would work well with hardcore games like God of War 3 or Infamous if used right.
Faint whispers- While this generation has brought us great sound quality and some incredible voice acting, the worlds seem very limited by the sounds the developers put in their games. They don’t have any sounds that depict that there are things happening around you, just what’s in front of you, like when you’re playing a war game and there seems to be no war happening beyond what you’re fighting in or when you’re playing a RPG with a dragon up ahead, but you can’t hear it. Those are things that would immerse you into the game if they had sound effects like that, giving you a feeling that something’s there, but you just can’t see it.
Dodging a bullet- One thing gaming seems to forget that people/creatures react differently to things that are happening, like when you point a gun at a civilian and they do nothing or just duck down or say, “watch where your point that thing.” They don’t really react like your actually pointing a loaded gun at them. I don’t mean they should kneel and pray, while screaming out “Oh god NO! please don’t kill me!!”, but a more realistic reaction would be better, because who’s really just going to just stand there while you’re pointing a gun at them? Not only am I talking about reactions in shooters, but in any game. Characters should react differently when things are happening within the worlds.
The world around us- When playing games, you never really feel like the worlds are real. When you’re playing Grand Theft Auto 4 and I never see a squirrel running about or when I played Far Cry 2 and never saw the grass/trees blow in the wind. Those are little details, but they add to the worlds and make a sense of realism, that games have yet to include.
As an angel cries- Games have evolved a lot from last gen, but one thing gaming seems to miss is the emotions the characters you play and the characters around have. There never seems to happiness, misery, pain, sadness and ect. The worlds, in which you play in, seem without emotions at all, like when Trish dies in infamous or when Nariko’s father dies in Heavenly Sword, there are just no emotions at all, and it’s as if they never died. Gaming worlds need emotions, it makes them feel more real and it makes the stories more interesting to play.
While some of these things could be implemented this gen, having an even more advanced gaming machine next gen could take these to a whole new level, because they would have more power to be able to add these more effectively, making the games more immersive and while some people may find these things unnecessary, I think they would add a lot to gaming.
Reader Questions: What things on my list would you like to see the most? What things would you not want to see? What other things do you think could add to immersion in gaming? What kind of things would you like to do with motion controllers? What would you rate this blog as (1-10)?