The Age of Downloadable Content
There’s a time when people must come to realize that some things are here to stay. There not just going to get up and walk away within the next year. Downloadable Content (DLC) is one of those things. It’s here to stay.
I know, I know, DLC can suck sometimes. It means more money that’s coming out of your pocket for a game and that some developers (like EA) will take advantage of it and make you pay for things you shouldn't be paying for. Other times, DLC can bring you things most developers would have never made for their game otherwise, like for instance versus mode in Resident Evil or zombie map packs for Call of Duty: World at War.
Some publishers need to learn how to handle DLC better, but I’m sure in time they well realize that it needs to be worth the money their making you pay for it, but until then, the consumers need to show them what’s not worth it and what is. It’s better to spend 7 bucks on Wardens Keep for Dragon Age, than spending 2 bucks for horse armor on Oblivion. Yes, the Wardens Keep came out for Dragon Age on day one, but at least it adds to the story and gives you a storage box, unlike the horse armor, which wasn't even a fashion statement for the poor horse.
There are a few developers that will go the extra mile to give us great DLC, that’s worth the price, like the DLC for Burnout: Paradise, Fallout 3, and LittleBig Planet (the level packs at least). Than there’s other games like Assassins Creed 2, Dead Space and ect. that are not going that extra mile. That’s when, consumers like us, have to put our money where our mouth is.
Criterion had a good thing going, when they decided to release a bunch of free updates for Burnout: Paradise months after the game was released, than releasing DLC you had to pay for. It showed Criterion cared about its community and gave Burnout: Paradise tons of things to do to keep you playing Burnout for months and months after it came out, but the DLC they released didn't make what it should have. That’s because people want more now, otherwise they ether forget about the game, loose interest in it or have already traded it for a newer game. People don’t want to wait so long for more content.
I was one of those people. I just couldn’t get myself to support Criterion, even after all the support they gave their fans. I didn’t have the time or want to play Burnout: Paradise anymore. It was in the past, and I was too busy playing other games, like Resistance 2 or LittleBig Planet.
Developers notice things like that and will take better care to make sure they get content out sooner, by planning ahead, even before their games are released, to give the consumer more, because that’s what they want. That’s the way DLC is and will be, from this generation of consoles and beyond, DLC will be with us, mocking us like a crow mocks a dying rabbit.
This is the age of downloadable content and that will not ever change. You must either pay the price or miss out on what is offered.
Reader Questions: What’s the best DLC you have bought? What’s the worst DLC you’ve bought? Do you buy DLC often or not very often? What must DLC have to make it a purchase or a pass? How much have you spent on DLC?