EXVirtual (User)

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Rant: Where is the Gaming Industry Headed?

EXVirtual | 350d ago
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Am I the only one seeing this gloom and doom trip that everyone's going on heading into the next generation? Because it's been beyond noticeable to me.

Whether it's people saying that consoles are going to be taken over by smartphones, or that gaming development costs are skyrocketing continuously, a lot of people are saying that consoles are going to die out, that digital distribution is going to kill off physical distribution and that the industry could, should and will crash sooner rather than later.

I've already established why smartphones and tablets will not take over, but I'll explain it again, hopefully even better than before.

Digital distribution is DRM, whether it's buying a game off PSN, the EShop, Xbox Live or Steam. There are places all around the world that have a terrible internet connection if they have one at all. You'd also be alienating the people who prefer physical copies and by killing off physical distribution, you'd be shafting MILLIONS of consumers.

Games are becoming more and more advanced faster than the advancement of bandwidth. We can all tell just by looking at how much space next-gen launch games are going to take up. Imagine trying to download GTA6 with millions of other people, a game with a world twice as big as GTA5, amazing graphics and physics. It would not work at all.

Look at Netflix and ITunes. They've been around for ages, but people still buy CDs, DVDs and Blu-Ray discs. Why does gaming have to be any different? Why can't physical and digital distribution co-exist?

Mobile gaming taking over would not be good AT ALL.
People say that tablets and smartphones will kill off consoles when they surpass the power level of the PS4 and the XBO, but to do that, you'd need to develop quantum physics. You can only make processors and chips so small before they fry like a chicken. Size does matter. Why do you think powerful PCs are so big?

The IPhone is probably the most popular phone brand in the world. And you can tell that whenever Apple makes a new one, they make very minimal improvements. I know that the PS4 and XBO aren't an amazing leap (in terms of graphics) like the PS2-PS3 was, but it is very significant. So how long will it be before they catch up to the PS4 and XBO? Another 6-8 years like some tablets took to catch up to the PS3 and 360? Some of these same people say that consoles are holding back gaming, which is BS. What are they holding back? How much music that you listen to when you already have a phone or a laptop for that? Graphics?

Most phones are more expensive than the PS4 and XBO, so could you how much they would cost if they matched the power of those two consoles, let alone "dwarfed" them?

Nothing I see on a tablet or smartphone will convince me that they are a viable part of the industry. It's a casual fad that will crash and burn soon enough.

Let's face it. How many of us on N4G consider mobiles to be something that actually contributes to core gaming?
Like motion control, it's just a fad. Casuals will look at something for a while, get bored of it and move on to something else.
It's just like Gangnam Style and the Harlem shake. One second, everyone's saying that they're the best things that have ever happened to the internet and the next, they'll get bored, call it the worst thing ever and call it a day.

Now something that really makes people think that the industry is in for a crash:
Rising game development costs.

It's no secret the game development costs are skyrocketing. On current gen hardware, we got Grand Theft Auto V, a game that cost 265 million dollars to make. Luckily for Rockstar, they made a $735 million profit in just 3 days, from working on the most hyped up project this gen. Not all developers can do that, but game development costs are just going up and up and up.

Why? Well, for a lot of reasons.

Too much demand for graphical detail
Everyone is guilty of this in some way, shape or form. Casuals especially, with the media backing up the hype behind graphical fidelity.

Gamers are always obsessing over whether or not you can see the nose hairs on a character model, the performance of the game the resolution etc. To meet those demands, publishers have been spending so much money on game development that they cannot take risks anymore.

Gamers then complain about not getting something fresh and innovative, but when something innovative does show up, no one's at the scene. Publishers who do take risks see this and back away from making anything that isn't already an established franchise. We all know how Activision, EA and Ubisoft have been milking the same IPs over and over again. Another Call Of Duty that costs a ton to make, another Assassin's Creed game this year that costs a ton to make and another bullshit NBA 2k game from EA, raised up and overhyped by the masses.

To be 100% honest, I really wasn't expecting EA to make Mirror's Edge 2 on the scale it's going to be on. It's going to be running on Frostbite engine 3 and it's an open world game. That is going to cost an unimaginable amount of money. And if that game doesn't sell enough units, you can bet EA is going to feel a huge loss and they're going to be very discouraged to ever make something as creative as ME again.

Saying that consoles are holding back the industry because they don't run at 4K resolution at 60fps with eye popping textures and models is not legitimate.
They're holding back developers and publishers let development costs skyrocket at an even faster rate. And so much for innovation. One second, it's all about innovation, the next it's like 'Ew, the graphics don't look real.' Like, WTF?!

Gaming has also become and investor infested industry. Investors just want the money and will be willing to create bad business practices to try and get as much profit out of their games. We all know about online passes, especially from EA.

I'm telling you right now, if MS didn't have the original XBO policies in place, EA would still be doing online passes. The pieces fall into place too perfectly. One second EAs pounding their chests going like 'We are the defenders of gaming! No more online passes!' and then sniggering in the corner with MS.

Too much competition.

The market is too split for gaming. If you remember the era of Nintendo, Sega and Sony (which I like to call the Golden Age), each of them had their own specialty:

Nintendo- Family oriented games and local multiplayer
Sega- Arcade ports and cool platformers like Sonic the Hedgehog
PlayStation- Single player blockbusters.

When the PS1 came into the industry, a few casuals started to come into gaming. This is when the Japanese developers were RULING the industry. Western developers stuck to the PC and when MS came into the industry with the Xbox, western developers went over to them and the PC gamers and Western casuals along with them. This is when the market was too crowded.

Thanks to MS, the PlayStation market share was split, especially with the PS3. Publishers also have to pay royalties to both MS and Sony giving them more of a reason not to take risks. Video games are far too niche to be running three console manufacturers anymore.

Put that on top of the fact that we have the PC, all these companies trying to hopscotch their way into the console race, tablets and smartphones, the pie is not big enough for all these companies and investors to eat. The attention from us gamers is too divided. Competition can be good for the industry, but sometimes it's just not good. You can't tell me that the PS2, which was dominating the console market, had less creative and innovative games than the PS3, 360 and Wii and most of those games were exclusives!

Like I said, the PS1 even brought in quite a lot of casuals.
Even Nintendo is guilty of whoring with the casual market. Case of point: The Nintendo Wii. I'm a Nintendo fan and the Wii was a good system and all, but that thing brought in too many casuals.
MS isn't squeaky clean either as they started DLC on the original Xbox, paid out the ass for timed exclusives and whored for exclusive DLC as well.

Don't think I'm just talking from a manufacturing standpoint, I'm talking from a publisher standpoint as well. Too many devs are trying to reach the same level of success that COD is at by implementing multiplayer where it's just not necessary. Example? Tomb Raider 2013. Hell, Uncharted 3.

Competition isn't always good for the industry. Good competition is good for the industry. If the market is too saturated, it's not worth it to have all these companies trying to go for the same industry or go into the console race when they have NO business there whatsoever. For example, the Steam Machines, the OUYA, the Madcatz Pro. Too many people trying to just jump into the industry because they see money in it.

Maybe someone needs to go this generation. I don't think MS, Sony, Nintendo or Valve should leave (although they shouldn't be trying to pass of a PC with smaller dimensions as a console), but a lot of companies need to back off to prevent a crash. It's not always good. Competition can also trigger shady business practices *cough* EA *cough*. Here's a blog going into even more depth about competition, by Lukejrl:
http://n4g.com/user/blogpos...

Well guys, thanks for reading. What do you think? Should a few companies leave the industry? Should graphical fidelity advance at a much slower rate? And do think that the industry should crash? Leave your comments below and check out this blogs recommended music below.

Ravenor  +   350d ago
"I'm a Nintendo fan and the Wii was a good system and all, but that thing brought in too many casuals."

This makes my head hurt.
EXVirtual  +   349d ago
Alright. Why?
Ravenor  +   349d ago
It's the hubris, who the hell do you think you are to declare that to many new people have been brought into playing games? Video Games aren't just for you, you don't own a stake in "Video Games". People like you, who seem to think they have some fucking right to sneer at people who buy what you don't approve of/enjoy make me sick.
EXVirtual  +   349d ago
Ah, I see. Well, no, that's not what I meant by saying that.
What I mean is that so many casuals have come in and by doing that, publishers are trying to cater to them too much, if you know what I mean. Games these days are much more accessible and casual. Publishers rely too much on them and try to play it safe to keep them catered, hence the lack innovation. They can stay, it's just that publishers and devs can't keep doing the same thing over and over again, if they don't want to trigger a crash. My mistake for not making that clear.
#1.1.2 (Edited 349d ago ) | Agree(1) | Disagree(1) | Report
_QQ_  +   349d ago
dude grandmas younger sisters and mother's playing just dance wiisports and mariokart aren't responsible for devs dumbing down games, as much as you would like to blame Nintendo the reason is plain that the obsession with graphics and "Cinematic experiences" over gameplay is the cause.

You really think devs are trying to Cater to those grandma's and housewives? they are trying to cater to the "NoGunsNoBlood=kiddy" ; "I buy COD everyyear", "No story No buy", "David cage is amazing" casual gamers.
#1.1.3 (Edited 349d ago ) | Agree(1) | Disagree(0) | Report
BillytheBarbarian  +   349d ago
To say Nba 2k is from EA made me stop reading.

The stagnant sports games are largely due to EA's grip on the NFL license which caused 2k to go after MLB. Madden has been shit all this generation. I haven't really liked 2k baseball as much since 2005. NBA 2k shows how great football games could be by now. NBA 2k is on a level much higher than anything coming from Tiburon.

Gamers will eventually get tired of EA's lazy ways and stop buying into sloppy yearly updates. Now you have to do a 40 plus gig install before you play? Pffft. Screw next Gen. Console gaming was supposed to be the quick convenient alternative to PC but now they're just as cumbersome.

Blindly buy up them $200 HDDs and fill them up with 4 to 5 games if you're lucky. It killed any interest I had at all for nextgen. Think about how long it took to install GTA5 and multiply that by 5.

No more running in the house to play your new shiny game. You might as well install it and go to bed while waiting and maybe sneak in 15 minutes in the next day before work.

I stick with PS3/360 and go PC from there. Consoles have become PCs with lesser graphic capability so I'll watch XBO and PS4 crash and burn from the sidelines.
memots  +   349d ago
its not all doom and gloom but there is a problem ( a big one) for sure.
darthv72  +   349d ago
This hobby/industry is nothing like it was 20 years ago. It has become a bigger animal like the super bowl half time show.

If that reference misses the mark let me just summarize it by...the super bowl was always about the game 1st and the half time 2nd. But since the 90's, it became more about the show and the commercials. Oh sure there are still the diehard "game" fans but when you are interested in who is playing the half time more than who is playing the game....we have problems. Okay that is really off track.

This industry needs to crash or a better way to put it...someone needs to press the reset button. When we see gamers bickering over the resolution and pixel count of a game that they have no interest in playing on a platform that they have even less interest in buying.....we have problems.

There are some real developers out there that want to make what THEY want to make but cant because of publisher and to some extent, platform pressure. The platform holders are just as guilty for not pushing for diversity in the titles that get released for their platform. Nintendo, MS, Sony are all a part of the same problem that plagued Atari, coleco, Sega.....

this industry needs to crash so it can start over with a new and hopefully better sense of where it needs to go.
Ravenor  +   349d ago
Sega had some of the most diverse first party offerings available, especially on the Dreamcast. There will be no crash, and there will be no reset.
isarai  +   348d ago
Where is it headed? that's based on your perspective quite simply. You could be one of the people that count pixels, argue with fanboys, talk sales and stock points, and who has an advantage over who. or you can simply look at the games, the devs, and what they offer.

Looking at the games, i say the industry is headed in a VERY good direction with so many eyes on the indie scene, even big publishers can't help but take note of the creativity and how they have respect for their audience by not treating them like idiots. Demon's/Dark souls has also taught many devs and publishers that gamers want a challenge, and punishing enemies can be a good thing which has inspired many devs to take that approach to difficulty. Also the ease of development on the new consoles means faster/cheaper development giving more flexibility in the creativity department.

the future of gaming looks good to me, maybe you should stop focusing on the negatives and stop giving a shit about sides and just look at and play games
KrisButtar  +   346d ago
I believe phones and tablet gaming have already won over consoles. Just look at what the new consoles are doing they have become part of the new consoles with companion apps, and being connected to each of the systems ecosystems. On top of that look at how a lot of games on tablets/phones are F2P/Micro-transactions are even on consoles now.

All the publishers are now looking to keep you paying even after you bought their product whether it be for online play, DLC, or some other subscription. They have adopted the Mobile market and applied it to consoles. The difference is that instead of paying 3.99 for some game and then paying for extras, Console Gamers pay $60 for some game and then pay for extras.

Competition is good only when a single company tries to strong arm the market. I think at the end of this Gen someone is going to back out because 4 consoles will not make it(Steam, Nintendo, Sony, Microsoft.)

That's my negative rant for the day :)

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