Enigma_2099 (User)

  • Trainee
  • 5 bubbles
  • 5 in CRank
  • Score: 89470
"Surly..."

Can I make a suggestion, Nintendo?

Enigma_2099 | 221d ago
User blog

It's been a while, hasn't it? You know... life 'n stuff. But I got another thing to talk about, and I'll keep it brief so I don't bore you to death.

Lately, everyone's been getting all in Nintendo's grill. Considering them DOA, so to speak. Now despite the fact that my primary console of choice is the PS3, I have nothing but fond memories and respect for the Nintendo consoles I have man-handled over the years... I've even played good games on the N64, if you can believe that. So I'm not digging all this negativity towards their current console, the Wii U. But taking a step back, you have to admit everything isn't coming up sunshine and daisies.

My biggest problem with it is that many devs don't feel the desire to support it. These companies, I feel, forfeit any right to rag on the system's lack of third party support, seeing as how they're part of the problem. But may I speculate on why I think this may be happening? As always, I don't claim to be the end all source for right answers, and I'm not saying I'm right and you're wrong. But if I make a point that you actually agree with, feel free to do so.

My actual problem with Nintendo as of late... the gimmick controller. Yes, you've made it wok for you and had some marginal success with it, but in the end it's still a gimmick. Just like motion control and Kinnect. And constantly having to rely on the gimmick to play your games can feel limiting after a while. Yes, there are very talented game devs that manage to make the most of it and still make games using them that you want to play and enjoy playing. But, and while I can't prove this unequivocally, I strongly believe there are just as many people out there... who don't WANT to program their games to work with this controller. In fact, I bet they'd be pretty content programming a game that uses a regular controller.

The obvious response to this is of course, buy the classic controller. But there's no guarantee that everyone will have access to one. So how do we get around this? I'm probably not the first to have this idea, but I think it's a good one, so I'll throw it out there yet again. Why not just throw the classics controller in there with the Wii U and just adjust the price accordingly? Surely people wouldn't mind paying a little more for the system knowing that a worthwhile peripheral has also been included. And who knows... with every system actually coming with an optional REGULAR controller, more developers will come on board.

So what do you think? Agree? Disagree? Sound off.

One last thing. The Wii U tablet has handheld capabilities. With a system like the 3DS out, doesn't that seem kind of redundant?

AKR  +   221d ago
"Gimmick" ~ 'a trick or device intended to attract attention, publicity, or business.'

Just wanted to throw that out there. It irks me how people love to throw that word around.

But as for my actual response:

When you compare the Wii Remote to the Wii U Gamepad ~ the Gamepad is definetley a traditional controller, by comparison. Honestly; the biggest difference between the Wii U Gamepad and the Pro Controller, is that touchscreen in the middle. Take that out - and you have yourself a "traditional" controller with a few extra bells-&-whistles.

That alone makes it more adaptable than the Wii Remote ever was. That thing was as far as you could get from a "traditional" controller; but when used correctly (Wii Sports/Resort, Skyward Sword, Twilight Princess, Mario Galaxy, just to name a few) - it was pretty awesome.

Honestly; the fact that the Gamepad has a touchscreen is a TINY little peeve to steer developers away; especially when the two other systems are embracing the second-screen option as well (PS4 + Vita/Companion App and XBOX One SmartGlass). So if the other two are including it; the only difference is that the Wii U is INTEGRATED with it.

As you mentioned, the Wii U is also compatible with the Classic Controller as well as the new Pro Controller. Will everyone have access to one? No; but they're the price of your average game - so if you can afford a game - you can afford an extra controller.

If devs don't want to go the extra mile and make use of the touchscreen, they don't have too. They can do the basic method, as some have already done, and stick with the "Inventory, Map, Off-TV Play ~ DONE!" maneuver if they choose.

Finally; "The Wii U tablet has handheld capabilities. With a system like the 3DS out, doesn't that seem kind of redundant?"

Answer: No. No it doesn't.

The Wii U Gamepad is NOT a tablet, nor does it have handheld capabilities. It has a TOUCHSCREEN, which renders it as having handheld CHARACTERISTICS. There's a difference. It's limit is 30-ft away from the console unit. Handhelds are designed to go everywhere and anywhere. It's still a controller; it's just more free.

The Gamepad is meant to interact in a fundamental way with the TV screen, like the two screens on the DS/3DS. So no, there's nothing handheld about it, except for Off-TV Play.
#1 (Edited 221d ago ) | Agree(10) | Disagree(9) | Report | Reply
Enigma_2099  +   221d ago
You do understand that I'm not saying to replace the gamepad in the box with the classic controller. I'm saying put them BOTH in there. Give them the full choice right out of the box.
iamnsuperman  +   220d ago
The problem with doing that is the game pad becomes a gimmick as it isn't really needed if you include the classic controller as well
MEsoJD  +   220d ago
I say get rid of the gamepad and just pack in the pro controller.
wheresmymonkey  +   216d ago
They already have. The ZombiU bundle had both in the box.

Also, its apparent that you haven't actually spent any great deal of time with the console because otherwise you;d know that the gamepad is the most adaptable pad out there, its a friggin swiss amy knife in gamepad form. Its a traditional controller that also has touch controls a built in mic a camera and gyroscope in it. Its even got a sensor bar so it can be used in conjunction with a wiimote.

Also not a lot of games actually support the gamepad pro, most support wiimotes instead because chances are you have at least one knocking around your house somewhere and if you don't you can pick them up for peanuts.
iamnsuperman  +   220d ago
"The Wii U Gamepad is NOT a tablet, nor does it have handheld capabilities. It has a TOUCHSCREEN, which renders it as having handheld CHARACTERISTICS."

This is how Nintendo messed up. It is a tablet. It has almost every characteristic of a tablet (considering the Oxford England Dictionary says a tablet is a " small portable computer that accepts input directly on to its screen rather than via a keyboard or mouse"). The problem is it is a crap tablet and I think consumers see that. If people wanted a kind of tablet device they would get a tablet (considering the thing is £250 here). I think Nintendo need to avoid advertising the tablet controller as I think that is really bringing them down (for what is just said). They need to advertise the thing as a game console
#1.2 (Edited 220d ago ) | Agree(2) | Disagree(9) | Report | Reply
Ilovetheps4  +   220d ago
With that definition, you actually proved yourself incorrect. When we have a desktop computer, do we call the screen the computer or the actual unit the computer? Obviously the answer is the central console not the screen. Therefore, the gamepad can basically be seen as a monitor in the controller thus making it not a tablet. A tablet does all of its computing internally.

I agree that they need to advertise it as a game console. I love having a Wii U. I have had so much fun with the console. I still play it quite often. The games are just fun.

I disagree with the author of the blog about adding in the pro controller. By doing this, it allows the developer to simply say that the game can only be played with pro controller. I bought the system because of the gamepad and how it would affect games. I think it's a very useful tool in most of the games I've played. If the gamepad was made obsolete over time, think of how that would affect your hardcore fans that bought the system day one.

I just think that it was terrible marketing. Even though I had the Wii U on day one, I never saw a commercial that made me say, "Wow! That looks impressive. I need that." And honestly, a huge percentage of the gaming community is "the casuals". They don't go onto IGN or N4G everyday. They get most of their information from the commercials or word of mouth.
#1.2.1 (Edited 220d ago ) | Agree(5) | Disagree(5) | Report
THEMIGHTYDOOVDE  +   216d ago
Thing is tho, it isn't a crap tablet, not in terms of design. It's a solid (if unispired looking) tablet. What makes it 'crap' imo is that you can't pinch the screen or have the ability to run apps you find on iTunes or Google Play.
mikeslemonade  +   219d ago
Developers don't see it as a viable system to make good amount of sales. Console holders still have to fund 3rd party developers to make there games on it. Nintendo isn't reaching out because they're too cheap and restrictive with there policies.
admiralvic  +   220d ago
"My actual problem with Nintendo as of late... the gimmick controller. Yes, you've made it wok for you and had some marginal success with it, but in the end it's still a gimmick. Just like motion control and Kinnect. And constantly having to rely on the gimmick to play your games can feel limiting after a while. Yes, there are very talented game devs that manage to make the most of it and still make games using them that you want to play and enjoy playing. But, and while I can't prove this unequivocally, I strongly believe there are just as many people out there... who don't WANT to program their games to work with this controller. In fact, I bet they'd be pretty content programming a game that uses a regular controller. "

The "gimmicky" controller has nothing to do with anything.

The Wii U is pretty much Nintendo's attempt at combining the DS concept with the Wii concept. This is important, because the DS was seen as a gimmicky device for a long time. However, it still did better than the PSP ever did (please don't bring up piracy). This continued with the revisions too. The Vita is a fairly standard system, that has some gimmicky features (back touchscreen...), but it's a fairly traditional console. However, we still see strong support with the 3DS, which is basically making use of the same concepts that you're shunning the Gamepad for.

Anyway, when push comes to shove, I simply have to ask... why? Not why do you think that, but why do you assume you have to do that much with the gamepad. Several games do next to nothing with it. Tekken Tag Tournament? It shows attacks and menus or can be used as a second screen. Super Mario 3D World? It just displays the game on both screens (Sonic is very similar to this too) and a few things on a few levels use touch interaction (along with other things you can touch, but not needed for gameplay). Thats the thing about the gamepad. You don't have to use the gamepad in some original way. It could be a map or just a second screen and people would be happy. Beyond that, it works like a normal controller thats really long.

The reasons devs don't support the Wii U, is the fact Nintendo doesn't cater to their needs. The gamepad, sales, install base, these are just easy excuses to justify their stance. Not like devs go in with their best foot forward. I know when Deus EX came out, I couldn't wait to pay $20 dollars more to play it on my Wii U.
#2 (Edited 220d ago ) | Agree(6) | Disagree(5) | Report | Reply
steve30x  +   220d ago
I would suggest theybring games to the game that willo sell their console more. Also make a racing game like GT and Forza but a game of their own on the WIIU or bring back Sega GT to the WII U. They can't keep churning outr the same games over and over again hoping they will sell their console without bringing in COD , battlefield and other multi platform games to their console which will help sales.
VicodinViking  +   220d ago
Why would you think people don't believe the N64 had great games?

That was one of the best consoles from Nintendo, the game library on that system is amazing. Anyone acting like N64 didn't have quality games is a total clown.
#4 (Edited 220d ago ) | Agree(9) | Disagree(0) | Report | Reply
dark-kyon  +   220d ago
you are right,but n64 have rareware making games,to me they do the thing what nintendo do not want to do,make new ip,new types of games.
Enigma_2099  +   219d ago
... because I wasn't that impressed with the system itself. Felt cheaply made.

And I'm not writing off the gamepad at all. What it does, it does VERY well. Just today I was playing Super Metroid on it while my brother was playing Dragon Age II on the 360. You can't do that with a Classics or Pro controller. And yet looking at it another way, would the gamepad be that comfortable for playing a fighting game like Street Fighter IV?

Putting both in the package just makes the choice available to developers whether they decide to take advantage of one or the other.
#4.2 (Edited 219d ago ) | Agree(1) | Disagree(3) | Report | Reply
R00bot  +   220d ago
Not a bad idea.
I'm just not sure the devs are scared of the controller, they're just scared at the idea of making a Nintendo game in the first place.
Even with the pro controller as the only controller the devs would still shy away from the console.
Just my opinion.
SilentNegotiator  +   219d ago
They should have just thrown out the gamepad in favor of a pro controller or updated Wiimote and made the Wii U even cheaper.

Between the different architecture, much less power, and the controller you're more or less expected to program into the equation, Wii U isn't going to be top of any third party developer's list. Not when it's so easy to make a game for Xbone, PS4, and PC. But if it were even cheaper, it might have had a stronger audience and swayed developers.

Replacing your Wii U gamepad is about ~$150. Could you imagine a Wii U that cost $100 less? A $200-250 next-gen console has the potential to sell like hotcakes.
#6 (Edited 219d ago ) | Agree(3) | Disagree(5) | Report | Reply
jcnba28  +   219d ago
I didn't pull any card, how old are you 12?
SilentNegotiator  +   219d ago
"I think the majority of people who complain about the gamepad (not saying the author is one of them) are people who haven't even tried it"

Yes, you did. In an attempt to invalid anyone that has a different opinion than you, you suggested that they just haven't tried it. Well I've got news for you; there are Wii U displays in every VG section of every electronics department of most retailers out there; so saying that people that disagree with you haven't tried it is ridiculous and only helps you justify ignoring different opinions.

And how more immature does it get than calling people "12" on the internet? Upgrade to a longer fuse. Also, learn to keep replies in the thread that it is a reply to.
#6.1.1 (Edited 219d ago ) | Agree(1) | Disagree(2) | Report
jcnba28  +   219d ago
I see where you're coming from but I have to disagree. I've had the Wii U since launch and I've encountered zero problems with the gamepad so far. It is very comfortable to hold. I think the majority of people who complain about the gamepad (not saying the author is one of them) are people who haven't even tried it. It feels just like holding any other type of controller.

In my opinion Nintendo's problem is their marketing, the name Wii U and relying too much on the casual market and the success of the Wii to boost Wii U's sales/exposure.

Hopefully they learn their lesson and focus more on the hardcore crowd like they did with the Gamecube.
jcnba28  +   219d ago
4 dislikes? I wonder how many of those dislikes cam from people who actually own a Wii U. At least explain to me why I'm wrong? Oh that's right, you can't.
SilentNegotiator  +   219d ago
Maybe because you pulled out the illogical "people that don't agree with me just haven't tried it!" argument.
#7.1.1 (Edited 219d ago ) | Agree(2) | Disagree(6) | Report
R00bot  +   219d ago
@SilentNegotiatior: If someone who's tried it had disagreed with it, then surely they could have said something?
XboxFun  +   219d ago
"My actual problem with Nintendo as of late... the gimmick controller."

I'll never understand why people want more of the same. Here we have two companies trying to differentiate from the norm and other consoles and people blast them for it and at the same time call for something new and fresh.

Nintendo's problem is they are coming off of a system who's whole gen was spent catering to casuals. Their commercials and advertisers made it a point to show families playing boring family games and also celebrated old folks playing the Wii in their old folks home. What kid thinks that's cool?

Now they have the WiiU but the stigma of the Wii name is still attached to it. No child or gamer wants that system and now it becomes a second thought purchase. Get a PC/PS4/X1 and then later on they might get a WiiU. It's a joke console that deserves better. But Nintendo refuses to update and cater to today's wants and needs, a solid unified online infrastructure, BASIC media playback features, online chat, etc, etc.

I enjoy their colorful games and in no way do I think they need to go all blood, guts hardcore. But games nowadays have been accepted by adults (thanks to them) and more mature, harder games are needed from them to grace their system.
DragonKnight  +   219d ago
People want what works. If something different comes along, it should be optional until the majority likes it, and then introduced as a standard later on. Controllers have been proven by the test of time. They are precise and tactile. Why fix what isn't broken?
XboxFun  +   219d ago
"If something different comes along, it should be optional until the majority likes it,"

That is a real plain and un-adventurous attitude. No company would be successful if they had that mind set. Taking risks and trying new things are what makes companies become very rich and relevant in any market.

Very rare has a company played it safe and waited for a larger portion of consumers to deem something they like and became successful. Some have but it's the originators or pushers of the boundaries that have greater success.

"Why fix what isn't broken?"

How about add and improve? Nintendo hasn't done anything different to their game pad controller besides add another functionality that like the game screen. Nintendo also introduced other features in previous controllers that are norm today, rumble, shoulder buttons, d-pad, analog (unless you count the 5600).

Improving and moving forward not fixing what's not broken.
NeloAnjelo  +   219d ago
Nintendo just won't admit something is wrong, and change course. To be honest, I think they should get rid of the controller, for something more mainstream. Call the console the Wii 2, and lower the price.

Surely this would make it more understandable to regular consumers, more attractive in terms of price, and better for Nintendo.

Other than this, in 2015 launch a whole new console. More powerful than the next gen ones, and still have your strong first party line up with third party support. £399.

I think these are workable and better alternatives.
#9 (Edited 219d ago ) | Agree(1) | Disagree(5) | Report | Reply
Chrono  +   219d ago
As Jason Rubin said, Nintendo is irrelevant in console business.
_QQ_  +   219d ago
All these complicated answers to a simple question with a simple answer.... games Nintendo!! we don't have enough yet... or an even shorter answer... Pokemon console RPG.
#11 (Edited 219d ago ) | Agree(0) | Disagree(1) | Report | Reply
GordonKnight  +   218d ago
My suggestion would be for the devs & software companies. All of them are still butthurt over last gen. All of them laughed at the Wii in 2006. Said it would fail, but Nintendo got the last laugh by selling 100,000,000 Wiis. Just think about the installmentbase that games missed out on because the game couldn't be ported on the Wii due to lack of power. This is the reason 3rd party won't support the Wii U. So Devs & Software companies it's better if you work with Nintendo instead of against them. Before the 2010's are over Nintendo will show why them didn't backdown to the Software companies. With the next gimmick that becomes a must have.
Dunban67  +   218d ago
3rd parties don t make games for the Wii U because they do not believe they will make money. The 3rd parties who have made games for the Wii U to date have lost money.

The game pad(among other things) makes it more difficult and more expensive for 3rd parties to bring their games to the Wii U, so it is a part of the equation- However, if the Wii U started to sell a ton of software, more specifically, a ton of 3rd party games, then the developers would figure it out and work w the game pad-
Skizelli  +   216d ago
As a guy who grew up on the NES, it pains me to see where Nintendo is at now. If you're listening, Nintendo, here's a few suggestions:

- You're a far cry from the NES/SNES days. You've become that fat kid that gets beat up every day at school during recess. You've grown used to it over the years, lying to yourself, and crying yourself to sleep. You're better than that, Nintendo. It's time to fight back.

- I know you're known for your innovative controllers, but they've run their course. You need to settle on a design that appeals to all genres and stick with it, more or less.

- Build up your online network. It's severely behind the times. AOL is even laughing at you.

- Your last two consoles were cute, but cute doesn't cut it anymore. You're 124 years old. Pull up your big boy pants and give us a machine we can truly call next-gen. And bring back the ol' gray/black/red color scheme to remind us once again that we're playing with power.

- Bring back the red Nintendo logo we all know and love, and slap that mofo front and center, like a pirate flag flapping in the wind to let others know they're effed.

- Now picture this: Guns, explosions, ultra-violence, half-naked babes (and dudes, if you're into that sort of thing -- I'm not judging.) BAM! The first word that comes to mind is what you're calling your new console. Because let's be honest, anything is better than Wii.
#14 (Edited 216d ago ) | Agree(1) | Disagree(0) | Report | Reply
smokeyjoekenobi  +   214d ago
The 2 issues for nintendo with the wiiu are firstly too many people still think it's an add-on for the wii. the second and probably biggest problem is what separates it from Sony and Microsft. Sony is especially good at acquiring new games and developers, indeed their games division was built on this behaviour, which has always been successful for them, conversely nintendo is a games company through and through, they do more games in-house than any other hardware company! The problem in my mind is that popular gaming is moving further and further away from Japanese styles of games and more toward western realistic styles. Due to their business model sony has been able to move with the times by simply acquiring western developers maintaining their audience appeal, nintendo continues as they've always done, when in a bad spot they simply push out their beloved IP time and time again, which is fine for us nintendo devotees, not mr joe public (john Q if you're American). Nintendo need to start behaving more like sony to expand their appeal and become relevant again

Add comment

You need to be registered to add comments. Register here or login
Remember