It should come as no surprise the subject that got me to write this blog. DmC of course. But I'm not even going to talk about the actual game itself, instead I'm going to talk about the concept of a reboot (necessary or not) and why developers like Capcom are lying through their teeth.
Reboots have been used in all mediums as a way of reintroducing a formerly (or in some cases still currently) beloved concept. They can be a way to reinvigorate the creative processes of talented people looking to try new things in a new light, or simply breathe life into something that's been dying for a long time. Reboots are always initially met with scepticism and mixed reaction because many subscribe to the idea (especially in Devil May Cry's case) "if it's not broken, don't fix it" and question the need to reboot something.
The reaction to DmC caused Capcom to make the statement that they may revisit the older style of Devil May Cry that fans already knew and loved, but I submit to you that that's a load of bull. Why do I say that? Well simply because it would undermine the DmC reboot and confuse all the "new fans" Capcom rebooted the series to capture the attention of. Imagine that DmC comes out, and sells well. Then imagine that Capcom decides to throw the old fans a bone and they come out with Devil May Cry 5, complete with the Dante we loved from DMC4 and the technical brilliance of the classic DMC style combat, with the jovial and aloof attitude we so adore, that would be business suicide for them. Such a move would completely alienate the new fans that DmC made because the combat would revert to the allegedly "too difficult to get into" style that was apparently such a big barrier to begin with.
A game like the DMC5 that we older Devil May Cry fans want would be a turn off to the new fans; and since Capcom are going for that massive casual market and their dollars, they won't release a game that the new fans won't buy because it's "too hard" or "not serious enough" for the tastes of the new audience. I think it's safe to say, unless DmC flops really bad, that there will never be a DMC5 thanks to this reboot.
But it's not all gloom and doom for reboots. Look at the Mortal Kombat reboot. That was an incredibly well done game. Going back to the basics that fans originally loved (gee, who would have thought that making a game for the fans could pay off right?) proved to the best move for the Mortal Kombat franchise and I don't think anyone will miss the 3D fighter style that pretty much ruined the franchise. Still, I would love to see another adventure style Mortal Kombat like Shaolin Monks.
There's also the Tomb Raider reboot, which seems to have a much greater emphasis on character development and engaging the player into Lara's origins than standard gameplay elements that became too great a focus of the previous games to its detriment.
It's definitely not a stretch to say though that when reboots are generally successful (usually financially, but sometimes critically) that the previous stuff from which the reboot is based upon will never again see the light of day. In some cases this is a good thing, in some it's a bad thing. Sorry to say it DMC fans, Uncle Dante doesn't look to be coming back anytime soon.