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Top 10 Games You Forgot You Loved as a Kid.

All of us had games we played as a kid, and we all remember some of them, but not them all. Some Games Shaped your lives, and decided who you were as a person. There are obvious games, easily remembered, such as Goldeneye or Banjo Kazooie, but here are the Top 10 Games You Forgot You Loved as a Kid.

10. The Bouncer; PS2
The Bouncer is a beat 'em up game for the Sony PlayStation 2 video game console. Released in Japan in December 2000, in North America in March 2001, and in Europe in June 2001, it was co-developed by Square and DreamFactory. The game features character designs by Tetsuya Nomura and music by Noriko Matsueda and Takahito Eguchi.
The Bouncer tells the story of three bouncers on a rescue mission to save their young friend from a megalomaniacal solar technology corporation. The game is structured like a "playable action movie" and the plot unfolds differently depending on which character the player chooses for specific gameplay sequences.

9. Axelay; SNES
Axelay is a multidirectional scrolling shmup created by Konami in 1992. It has reached infamy in shmup history not only for it's game style and graphics but because of an unfulfilled promise proclaimed.
Corliss, an Earth-like planet in the Illis system has been invaded by an alien fleet known as the Armada of Annihilation. This fleet has been taking over systems in the area and they have attacked Corliss, devastating the civilization there. In a last ditch effort to repel the AoA, Corliss sends out their last surviving starfighter, the D-117B Axelay.

8. Tenchu: Stelath Assassins; PSX
Tenchu: Stealth Assassins is a stealth game developed by Acquire and published by Sony Music Entertainment inc. in Japan and Activision in North America and Europe for the PlayStation in 1998.
Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan. It was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjiutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son, Kane, were hired as actors for the game's combat moves.

7. TimeSplitters; PS2
TimeSplitters is a first-person shooter developed by Free Radical Design (now known as Crytek UK) and published by Eidos, and the first game in the TimeSplitters series. It was released on 26 October 2000 in North America as a PlayStation 2 launch game. The game revolves around the concept of travelling through time in a story mode spanning 100 years. The game features a story mode, arcade mode, unlockable challenge mode, and map maker.
It was followed by a second game, TimeSplitters 2, released in 2002, thus beginning the series, which includes a third game, TimeSplitters: Future Perfect, released in 2005. In June 2007, a fourth game was announced to be in development, titled TimeSplitters 4 but was later cancelled.

6. Tekken 3; PSX
Tekken 3 is the third installment in the popular Tekken fighting game series. It was released for Arcades in March 1997, and for the PlayStation in March - September 1998. The original Arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. Tekken 3 is still widely considered one of the greatest games of its genre.
It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation.

5. Legacy of Kain: Soul Reaver; PSX, PC, Dreamcast
Legacy of Kain: Soul Reaver is an action-adventure game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows in 1999 and for the Dreamcast in 2000. As the second game in the Legacy of Kain series, Soul Reaver is the sequel to Blood Omen: Legacy of Kain. Soul Reaver was followed by three games, one of which, Legacy of Kain: Soul Reaver 2, is a direct sequel.
Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his "soul reaver" and to exact revenge. Raziel shares this title with Kain's sword, Soul Reaver, which he acquires during the game.

4. Wario Land 4; GBA
Wario Land 4 is a video game released for the Game Boy Advance system in 2001. In this game, Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from The Golden Diva. It features 2-D graphics with linear transformations (similar to Yoshi's Island).

3. Sonic Adventure 2; Dreamcast, Gamecube
Sonic Adventure 2 is a platform game developed by Sonic Team and published by Sega for the Dreamcast video game console. It was released in North America on June 19, 2001 and in Japan on June 23, 2001 to mark the 10th anniversary of the release of the first Sonic the Hedgehog game. It is the sequel to Sonic Adventure. It is the seventh chronological installment in the Sonic the Hedgehog series and the last to be released for the Sega platform. It follows the protagonist team of Sonic the Hedgehog, Knuckles the Echidna, and Miles "Tails" Prower and the antagonist team of Doctor Eggman, Shadow the Hedgehog, and Rouge the Bat and their attempt to work together in order to save the world from destruction.

2. Donkey Kong Land 2; Game Boy
Donkey Kong Land 2 is a Game Boy game released in 1996. It is the sequel to the 1995 Game Boy hit, Donkey Kong Land. The game was later followed by Donkey Kong Land III which was released in 1997. This game was produced by Rareware and published by Nintendo, it was enhanced for the Super Game Boy with different shades of color, as well as a 16-bit banana border on the edges of the television screen. Like the original, it came packaged in a banana-yellow cartridge. Donkey Kong Land 2 received a 79% at GameRankings.

1. The Legend of Dragoon; PSX
The Legend of Dragoon is a role-playing video game developed and published by Sony Computer Entertainment for the PlayStation. It was released in Japan on December 2, 1999, in North America on June 11, 2000, and on January 19, 2001 in Europe. Despite mixed critical reception, the game has amassed a very large fanbase following, including several online petitions for a remake, prequel or sequel.
The Legend of Dragoon features three modes of play: the world map, the field map, and battle mode. The world map is linear with the controlled character's movements, which is then limited to dotted lines from place to place. The field map is used whenever the player enters a town, dungeon, or landmark. It consists of 3D characters on a 2D pre-rendered background. Animations are overlaid to create motion such as the movement of water or light effects. Battle mode is a 3D field that complements the current field map. Turn-based battles occur in this between playable characters and CPU-controlled enemies. Standard actions such as attack, magic, defend, item and escape are present and implemented in various ways.

The Bouncer, PS2

Axelay, SNES

Tenchu: Stealth Assassins; PSX

TimeSplitters, PS2

Tekken 3; PSX

Legacy of Kain: Soul Reaver; PSX, PC, Dreamcast

Wario Land 4, GBA

Sonic Adventure 2; Dreamcast, Gamecube

Donkey Kong Land 2; Game Boy

The Legend of Dragoon; PSX

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Megaman_nerd2270d ago

I remember being completely amazed by the Bouncer's graphics then I played it again recently and I was like, WTF is this ***? XD

Dicaxe2269d ago

Same goes for me. I used to be completely immersed in The Legend of Dragoon's Graphics and feel, but now when I revisit the game, it just seems ugly and slow.

It's hella fun, though.

PhantomTommy2269d ago

That Tenchu dude has some kick-ass cheekbones, I loved Wario Land 4 and Soul Reaver.

Cajun Chicken2269d ago

Tenchu was great! I used to love messing about with the debug (cheat) menu and having little battles with my friend on the controller. Making dogs appear on rooftops and pushing cats into rivers. I also love how the movies were in engine and I used to put mines around the room in the first mission so your character had a grand entrance Team Rocket style and the guy got set fire to when he ran away.