dedicatedtogamers (User)

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Next-gen? Stop doodling and do your homework!

dedicatedtogamers | 548d ago
User blog

It was back in 2010 when Nintendo showed off the 3DS that I thought to myself "Goodness, I'm sick of this nonsense. Can we just get back to the games?"

No, hang on a second. It was the year before, when PS Move and "Natal" (Kinect) were both showcased that I began to get sick of the game industry's hardware obsession. Nintendo, Sony, and Microsoft were all going down a dark path...a path that not only bothered me as a gamer, but it made me worry about their future in the game market space. The game industry seems like it's run by a group of 9-year-olds who don't want to finish their homework. Oh, they'll doodle a drawing and show it to you! They'll ask you to go in the backyard and shoot some hoops! They'll make plans with their friends to go out on Saturday! But homework? Nah, can't be bothered.

And here we are today, tip-toeing the cliff-edge of "next generation", and I couldn't be any more frustrated. 3DS. PS Vita. PS4 on the horizon. WiiU. NVidia's Project Shield. Valve Corp.'s SteamBox. Ouya. Occulus Rift (or whatever it's called). The NextBox (or Xbox720, or whatever). We have plenty of hardware on the horizon. Every gaming news outlet is abuzz with specs on the upcoming PS4 and its potential. And of course, on the other side of the coin, we have these same game journalists speculating on the route Microsoft will take with its inevitable next-gen hardware system.

But what about the games?

Now, please don't misunderstand. I love new hardware. I have the 3DS and the Vita, and I'm a PC gamer at heart. Yeah, that stereotypical gamer who's "gotta buy a new PC every 6 months hurr hurr!". Actually, I only upgrade once every few years, but that's beside the point. My point is that I am not afraid of cutting-edge technology. I like technology. It's cool. But allow me to paraphrase a quote from Nintendo's Yamauchi from several years ago: "[gamers] do not play with the game console. They play with the games, and they buy the console in order to use that software". His philosophy was that a console was just a box. He didn't glorify the console. In fact, he saw it as a necessary evil. The only reason why people needed a console was to get to the games. Keep in mind that this man led Nintendo from the NES era all the way up to the Gamecube, and his philosophy on gaming helped mold the DS and Wii.

Now, isn't that interesting. The console is just a box to play our games. Huh! I like the way this guy thinks. See, there's a dirty little rumor floating around the internet. Actually, it's a pretty big rumor, even though no one seems to be able to prove it. Wanna know what it is?

"Dedicated gaming hardware is dead. Your machine has to do everything these days. That's what EVERYone wants!"

I've heard that time and time again, but I can't see why it's true. How CAN it be true? The DS and the Wii are two of the most successful gaming platforms of all time, and they were easily the most "gaming dedicated" systems compared to their competitors. Sony's PS3 never really picked up steam until they dropped the whole "we can do everything" ideology and started pumping out AAA games. Sony's PSP, for that matter, floundered against the DS with its "multimedia" design, and the PS Vita is running into the same issues against the 3DS. Speaking of the 3DS, THAT system also floundered in the beginning when Nintendo kept trying to cram 3D down our throats. The WiiU? Sales are stagnant, because we want to see games, not hardware tricks (more on this in a second). Despite this dirty little rumor, it seems that the MORE dedicated and game-focused a platform is, the more successful it is. Wow. Who would have thought a game console would be successful when it focuses on games?

I'm not pointing my finger at you, gamers. It's fine if you want Facebook and Netflix and stuff like that. YOU'RE the customer. I'm pointing my finger at the game companies. They're those 9-year-old kids who can't finish their homework. "Finish up those d*** math problems and then you can go outside and play," I'm shouting from the couch downstairs, but Timmy Game-dev is upstairs making paper airplanes out his worksheets and drawing genitalia next to the faces of American presidents in his history book. I just want GAMES! I don't care if my friend can view my gameplay video or if I can party chat while watching a show on Netflix. Who cares? But the game companies insist on doodling. They insist on cramming useless distractions into their game systems. "Games take time to develop," you say? So does hardware! You think Facebook integration in your console didn't take up some programmer's time? It did! You think Nintendo's glasses-free 3D screen didn't take up a ton of money and time and man-hours? You bet your butt it did! When it comes to new games being shown off, I simply shrug, because I see all this waste and "doodling" going on in the game companies, so it doesn't surprise me when I see a ho-hum game presentation. Mass Effect 3 with the WiiU's tablet? Big freakin' deal! How about an engine rehaul where we can see more than 8 active enemies on screen at a time, huh? Integrated light bar and touch pad on the PS4 controller? Who cares? How about a Gran Turismo that doesn't take a decade to develop, okay? What irks me even more is when a company wastes time on these distractions and then DOESN'T DELIVER! Microsoft, where's the hardcore Kinect support? Oh, never mind. We ALL know it won't come. Sony, where's my PS3/Vita connectivity? Oh, never mind. I guess you decided to focus on PS4/Vita connectivity instead. Thanks! Nintendo, where's my unified online account system (you know, the one that lets me play my retro games on my 3DS, my Wii, or my WiiU, all of which share the Virtual Console)? Oh, never mind. You're stuck in 1998 and you can't figure out how to let us play the digital games we bought on multiple systems.

Anyone else have that "meh" feeling about upcoming games? THAT is what I'm talking about! Remember in the good ol' days when you thought "MAN! I can't wait to see what CAPCOM makes next!" Do you still have that feeling? Of course not. Now we just shrug and say "Hah, how much of CAPCOM's new game will be locked away as DLC?" Same goes for Square Enix, for Activision, for EA, for Microsoft, for Nintendo (outside the core Mario/Zelda/Pokemon fanbase), and even Sony, to a degree. We're getting tired of the doodling. And the sales are showing it. Don't be deceived: "next-gen" platforms are suffering. The 3DS, the Vita, and the WiiU are all performing worse than their predecessors. No, I'm not talking about sales. I'm talking about GAMES! What else would I be talking about? Every game developers wants us to believe that they're stretched so thin between the game consoles. But then whenever so-and-so announces new game hardware, these same developers who were just SO busy jump up and cheer the new hardware. Wait! I thought you were struggling to make games for the current platforms. And now you're cheering every new platform?

Give us some games.

And not just ANY games. No. I was already tricked once this gen. I don't simply want more shading effects and some concrete pillars that break when I shoot them. No. I want next gen! I want game design that wasn't possible on old hardware. I want enemy AI and enemy count to number in the triple-digits, not single-digits. I want physics to matter again instead of being a gimmick. I want more content in games, not just a 9-hour campaign padded out by $40 of DLC. I want online connectivity to matter again instead of just being a way to spam your Facebook page or to DLC-lock your game (Demon's Souls tried something different. Why can't anyone else?). How in the world are we still making platformers with crappy controls? This stuff has been on lock-down since Super Mario Bros. With all our tech wizardry, can't we make Sackboy's jump a bit better? How in the world are we still making corridor shooters? DOOM and Quake are so 1990s. Why does ARMA (made by a small dev) have the biggest maps and the highest realism? Call of Duty, step your game up! And can we please, please stop with the generic 3rd-person action games?! Developers, the PS2 era is over! Make something new! If you really, REALLY think that you're going to be the next God of War or Devil May Cry or Ninja Gaiden, then how about you put some effort into your games, please. (It breaks my heart that one of the PS4's showcase titles was, in fact, a generic 3rd-person action game)

Yeah, new hardware is cool. The 3DS and Vita are both awesome pieces of kit, and devs have barely scratched the surface of their hardware. The WiiU is chock-full of unrealized potential with that tablet screen. I was drooling when I heard PS4 will have 8 gigs of DDR5 RAM and I was wowed when I saw the tech demos. I like hardware, just like I'm sure you folks do! But I'm sick of the doodling. Let's get back to the games. It's time to do your homework. No more wasting time on Netflix and Facebook integration and Wonderbook and VR cards and face recognition and other useless crap like that.

Who's with me?

PopRocks359  +   548d ago
To put it simply; I concur.

@dedicatedtogamers

No problemo. Thanks for the read.
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dedicatedtogamers  +   548d ago
Thanks for reading!
GalacticEmpire  +   548d ago
I think the kind of games you're looking for are out there, hidden among the call of generic shooty bang bang games. Take some of the great indie and smaller PSN/XBL games we've seen this gen: Journey, Flower, Braid, Minecraft etc. They aren't going to stop making games like that next gen, in fact Braid developer Jonathan Blow was right there at the Playstation 4 presentation showing off an interesting new game, The Witness.
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dedicatedtogamers  +   548d ago
Oh, absolutely. There are great games out there, but the indie games you're talking about don't drive an entire console, let alone a console generation. I think we would all enjoy a bit more creativity out of our AAA titles.
GalacticEmpire  +   548d ago
Oh I agree there but it's the sad state of things that when a AAA game tries to be different it tends not to sell as well.

Although there are some AAA games out there that really broke the mold even created whole genres i.e LittleBigPlanet.

The start of a new console generation is the last place to look for innovation in games imo, it's when the install bases are low and so is developer confidence. It will eventually pick up but we will have to first live through the inevitable slow start of the generation.

I enjoyed your blog btw, well written, despite the melancholy tone :)
rainslacker  +   548d ago
Wow...great blog.

I remember when consoles were simple, and you just played games. I don't mind the extra stuff, and sometimes it's handy(Netflix on PS3), but I do find all these extra "features" are doing nothing to spur game advancement, and for the most part most of the creativity has been coming from the indie scene as publishers just aren't taking big risks and try to maintain the status quo on what they believe will make the most money.

As to the features, I understand where the manufacturers are coming from. The console market has gone from rather niche to being heavily mainstream. This in itself is a double edged sword, as it means more revenue for the publishers as more people own the system, but also means that each system has to try to differentiate itself and offer more to the consumers who just aren't as much into gaming as gamers are. In this regard gaming is an afterthought, and I feel that it's being taken too much to an extreme with less creativity coming out of the bigger developers(with notable exceptions).

You make an interesting point on Nintendo's focus of games over hardware/features. Nintendo themselves brought out a device that allowed everyone to play games, and it was a brilliant move on their part. They took some of that away with the Wii U, and it's possible that it affected their sales, as the Wii U is more hardcore, but trying to lump itself into the jack-of-all-trades mentality.

On the other hand, the whole social focus of the next PS4 is meaningless to me. It's a cool concept, but don't see how it will make games any better overall. It definitely has benefits, but what will it do for actual game play? Sadly, not much, because it's secondary to that. Little Big Planet did social/community right, and was a great idea, but nothing in the PS4 ecosystem is related to game play. It's really nothing more than a Facebook version of YouTube.

I said in another post a few days ago that there has been no true defining game this gen. No game this gen has made me say "wow, that's awesome". I have yet to have a truly magical moment with a game this gen. It took me a while to realize this, and I had to look back at why I loved all the previous generations a lot more. I first thought it was because I was just getting older. But the truth is, there is just no game that has truly stood out as one that I will have a real connection to, whereas every previous generation I knew what game/games that would be as soon as I played them. I'm sure I'll have fond memories of some of this gens games, but nothing that truly wowed me from a gaming/experience standpoint. At least from a AAA experience.
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s45gr32  +   548d ago
Yikes most of my gaming enjoyment comes from indie games. Like to the moon, Gemini Rue, Emerald Confidential, etc. Except for two mainstream franchises that made me go woah and those are uncharted and portal. I believe I play portal like three times already and now on my second run in portal 2. One franchise improves the action adventure genre the other moves puzzle games away from tetris. Really all puzzle games were related one way or another to tetris. Portal was the first puzzle game to have a story plus it involved shooting portals no relation at all to tetris.....
s45gr32  +   548d ago
A little more creativity from mainstream game developers, that would be nice. It confuses me when you say AAA titles due to for me AAA titles mean the very best games.
MacDonagh  +   548d ago
This month has been really good for blog posts. Perhaps the PS4 buzz has got people thinking about the future of gaming and what it will entail for the consumer. Putting the console wars aside for a moment; I look back at this entire generation and think of what could've been y'know?

What has really irked me more than anything else has been everything that transpired in this generation. The lazy game design, the lack of ideas, the zombie trend, corridor level design, the amount of controversies that have happened over the last couple of years, the utter duplicity of the gaming media, "streamlining", and so many other stupid things that happened.

I mean think about it. Would you have believed someone in 2003 if they said that Raiden will someday be cooler than Dante? We live in that world now. Tragedy ain't it?

Developers claimed that this console generation has been tapped out and yet I've seen nothing to warrant an upgrade since they've become so lax and idle. I watched the PS4 conference on youtube and the games that were shown didn't impress me as much as I hoped except for Knack because that actually looked interesting. Ever since the Aliengate scandal (and even before that!) I've always doubted any game that has "in-game" footage. People may claim that Killzone: Shadow Falls is "real" gameplay footage but it could all have been running on a high-powered PC that was recorded previously.

The Last Guardian and Final Fantasy Versus may have been running on PCs for all we know and I know people who went out and bought PS3s because of those games. Where are they?

I can't think of a time where there has been so many mainstream developers being lazy.

Well, I can but there are a lot of N4Gers who weren't born before 83.
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s45gr32  +   548d ago
Ok so mainstream gaming is pretty much downhill as opposed to indie games. That's because publishers don't want to take risks or is too expensive to make a mainstream game. I strongly believe that mainstream developers should focus more on game design, story, and content/visuals. Make a game which improves walking animation. I mean come on most fps games feels like I am gliding, add different sounds to footsteps and for crying out loud able to make footprints when the character steps into water puddles. The only game that achieved this was MGS2. Anyhow great Blogger and funny too.
tsivik  +   547d ago
While I've never had any use for all the extras that consoles offer nowadays, I don't see the problem of having them available for someone who does find them useful. I also couldn't care less about the social aspect, but I'm certain that there are many gamers out there who would welcome such a feature.

I honestly don't understand what you're complaining about. It's not as if game developers spend part of their time working on the hardware while developing games at the same time. I don't know why it takes so much time for every Gran Turismo game to be released, but I'm sure it has more do to with excessive attention to details more than anything else.

Ironically, you attribute Nintendo's success with the Wii to games when in realty it had everything to do with the hardware. Their consoles had been on the decline since the N64 and if they had released the Wii as another Game Cube, chances are that there wouldn't be a WiiU right now.

As I said, there's nothing wrong with having different options. I don't see how this affects game development at all. This ain't the 80s anymore. There's a lot going on right now and if consoles can provide certain features to wider its audience and sell more consoles then why not do it?
dcbronco  +   547d ago
I think the problem is not that the focus isn't on games, the focus has been on hardware capable of really making what the developer wants to do. Indie games are have no chose because they have to focus on the experience. Big developers focus on the mainstream because that is where the majority pushes them. Most of the buzz has been on the power of the PS4. Just like it was for the PS3. People want to know how much better it's going to look. But that was really all the hardware offered.

Now we are moving toward hardware that is different. The old architectures were coming to the end of their increases in ability. The new architecture are more capable of doing the things that will really change the gaming experience. Better physics, better AI and more players and objects. Shooters will be better with damage and better bullet physics. Racers will be better with damage and driving physics. Computer AI that really challenges the player. Maybe Milo will be a lot closer to thinking than was possible on the old systems.

Kinect will have the power it needs to be used for hardcore. And the bandwidth in the hardware. Those interfaces that seem to be geared to children will eventually develop into the way things are done in the future. Many of us love sci-fi but don't realize that is what developers and console makers love too and they want the hardware to do what they see. We're finally getting there and the games will follow.

We also need to get away from the cookie cutter training system we use. Everyone thinks it best to learn one way. I think Peter Molyneux is doing a great thing with his new company. Getting people from different fields other than gaming. That will lead to new ideas and that will push the games forward also.
NobodyImportant  +   547d ago
I think you're a little misguided in your frustrations.

I don't see anything wrong with kinect, light bars, new consoles, tablets etc. The games companies are trying to provide new ways of playing for game developers. Sometimes they come up with a great idea sometimes they don't. And tech has to move forward. Otherwise we'd be stuck with 2d sprites.

Take Shadow of the Colossus for example. That wouldn't be possible on the Sega Megadrive. It has to be on a 3D capable machine. Journey, flower? All need 3D tech.

Dead Space? 5.1 sound made the game. It won a bafta for it. The current gen lighting engines of the 360 and PS3 really added to the effect when you'd see a shadow in a doorway. Lighting like that was not possible on the PS1, N64. The game was all about the atmosphere, which was not previously possible. (at least not at that level.)

Let's look at the Move controller. It hasn't been the great motion controller that everyone hoped, but try it on Unfinished Swan. It works perfectly.
It's brilliant in the sharpshooter for Killzone 3. It really improved the amount of fun I had with Resistance 3 playing co-op with a buddy.

Don't forget all these technologies are still relatively new. You have to give them time and to see what developers come up with.

Now we come to Kinect. OK so I haven't really seen anything that floats my boat on kinect, but that doesn't mean we won't see something cool with Kinect 2.0 on the Next gen XBox.

And don't forget the casuals have been having a lot of fun with Dancing games etc.
The game industry is obsessed with hardware, because they want to come up with the next thing that pulls in customers, and devs that think, "Hey. I have a great idea how to make a game using that peripheral."

You can get upset about hardware change or you can just embrace it and hope the games come too. Some peripherals will up the game. Some won't. But that's just the way it is.

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