Upon seeing the Killzone: Shadow Fall gameplay reveal during Sony’s press conference I was both amazed and apprehensive. Graphically, it looks amazing, but despite this I still have a few anxieties regarding this new and exciting title from Guerrilla. My concerns do not come about from what the demo looked like, or what it was being run on, as with other people; I am sure graphically it will be remarkable, especially given the PlayStation 4’s capabilities. My real concern however, comes about from the way the gameplay appeared to be.
I am a huge fan of all the Killzone games, Killzone 3 easily being one of my favorite first-person shooters, and I am very excited to play Killzone: Mercenary, coming to PS Vita in September. However, what struck me as disappointing about the gameplay video of Killzone: Shadow Fall was the apparent difference in gameplay from the first three titles.
Take away the colossal sky ships in the air, the iconic glowing red eyes of the Helghast, and those odd sideways thigh pouches of the ISA troops, and you could have fooled me into believing it was anything other than a Killzone title. What worried me was the way the new title resembled more of a Call of Duty title in its gameplay. The movement of the firearm, or what appeared to be a rail gun, in the hands of the player was super tight, and the reloading was immensely quick. Very foreign to Killzone’s casual reloading, and natural sway and feel of weapons as your character moves about. I realize that this is hardly something a lot of players care to deeply about, so let me get to the nitty-gritty; the part of the demo that disappointed me the most.
The moment where your character dived for the rope of the Helghast aircraft and held on was to me unquestionably ridiculous. The cinematic moment appeared to be something that would have been in a Call of Duty title, not a Killzone one. Not to mention, in order to hold on to, climb up, and shoot from a rope attached to a moving ship at the speed represented in the demo, someone like me would believe that your character should be wearing a Crysis Nano Suit.
My point is, Killzone is not Call of Duty, and is not Crysis, nor does someone like me want it to have the same characteristics. Too many first person shooters have become a mirrored image of the other. Battlefield, Medal of Honor, and Call of Duty all have eerily similar gameplay, which is perhaps why people like me, who want something different, have to come to love the Killzone titles so dearly. I love Killzone because it is not another game; it feels original, and not like another first person shooter with a different coat of paint.
The principle of my argument and the reason behind my seemingly ridiculous ramblings is that I do not want Killzone to be the next Call of Duty, and if Guerrilla ceases to create Killzone as a game whose gameplay goes against the grain, then I no longer have a reason to love it.
Based on the gameplay video, the game obviously has some polishing up to do (e.g. the character animations), but what I have seen is enough for some concerns. At this point though, I guess I can only hope. So I will let this cookie crumble how it may.