Let's Face It: Resident Evil Is (RE) Dead And Capcom Doesn't Give A Rachel
How does things like this happen? How can beloved gaming franchises like Resident Evil commit Seppuku right before our eyes and no one bat an eyelash? Before you think that this is an article bashing the game for getting wrong what other games in its category has gotten right, it isn't. If anything, it's a wistful remembrance of the game it used to be and a head scratching at why they are trying to do right what many games do wrong; cater to the wrong type of audience.
Let's be clear here: Resident Evil was the first to put the survival horror genre on the map. Been said before, so no need to elaborate. What I do need to elaborate on is how much perfection RE 1, RE 2 and Code Veronica (throw Nemesis in there if you want to, but I think that was really the beginning of this action oriented mess) were and how much they needed to leave that recipe AS IS but didn't.
If I want a Rambo-esque experience, I'll play Call of Duty. If I want a Rambo-esque experience with a sprinkling of zombies, I'll play Left 4 Dead or take it back a notch and go ham on House of the Dead. The fun of the RE series is in the complex puzzles, the Hitchcock-ian pseudo Japanese horror flick frights and the dark, creepy and assuredly off-kilter locations in which the characters found themselves. Not to mention the almost plausible storylines that could fit just as easily as a BP oil spill update on the bottom scrolling marquee of the CNN news channel.
In short--Capcom, you've messed up. Royally, but as long as you're shipping the numbers you are, you won't ever really have to address it. What, pray tell, is the asterisk then? You've effectively sold your soul. Not the kind of sale where you come out with non-nonsensical Director's Cuts or first person shooter shooters on a boat (which you have), but the kind of sale that thumbs-up-the-asses of your core base for the sake of another. You got a taste of top tier mainstream success with RE 4 and shed all remnants of what made you different.
You want to grow and expand your brand. That's code for you're tired of being broke in comparisons to Grand Theft Auto or NBA 2k; we get it. Instead of further distancing a storied gaming experience, take all that knowledge and want to create something new and exciting and put it into a new intellectual property. When is enough success, enough success, to throw those hanging in the fray a bone? A nod to the lengths we go to in order to remain loyal in an industry that has long shunned that trait?
The movies are bad enough without you turning your back on the fans who made you. Come back home, Capcom. Come back home.