IndieMonth is indie-ing. I mean ending. Maybe both. Tomorrow is the last day, and it's a doozy!
Before you all scatter, here's your chance:
What did you think of this inaugural IndieMonth?
Love it? Hate it? Feel fierce ambivalence?
What was your favorite type of content - did you have a least favorite type of content?
Want more of something and less of something else?
Find games you never heard of, or games you wish you never heard of? ;)
Whew, okay, that was scary. This is scary. I'm still in the very raw "I made this thing and now you all are going to talk about it" phase of indie development of IndieMonth. ;) I CAN DO THIS! (be gentle)
Also think it's a good time to answer some of the natural "it's ending!" questions:
Q. Will there be another IndieMonth?
A. Yes, we're planning on it - also planning on it being bigger, better and even more spectacular!
Q. Can you cover _____?
A. We'll be setting up a way for devs to be suggested and devs to suggest themselves - but for everyone that submitted a request during this past month for *this* month, suffice it to say the participants were committed months in advance of July (all that content takes time!)
A. That wasn't really a question, but I get you - there's a natural lag in prize awarding so to spare you undue pain and suffering I update the "Contest Blog" for each day with a note when those codes have been sent to the winners. All remaining prize tickets will be issued the end of the first week of August.
(I think that covers the biggies, but if you have more I'll answer in the comments or update this)