Just a quick note since I'm sure you're all pretty concerned about the ravages of my head cold and its snotty trail of destruction. Or maybe some GDC stuff.
It's always fun traveling to a convention and surreptitiously eyeing fellow passengers on a flight, secretly estimating their relative geekiness and likelihood that they, too, will be enjoying the glut of tech throughout the week. We're a lot easier to identify on the way home, eyes glazed, hands frozen in a claw-like vice around our mobile devices intermittently tweeting incoherencies like "graphical badassery awesomesauce".
With a more imminent perspective on the GDC schedule I'm struck by a few things:
- The volume of mobile development geared sessions. If ever you doubted the power of casual portability, look at the GDC schedule and prepare to be crushed. The volume is astonishing - enough to rival the app store itself - I can't imagine what the GDC panel submission intake was like.
- That the games and art conversation is still going on. Seriously. I'm guilty of putting my two cents in on this one, but I really thought the window of opportunity for sounding off ended around the time elderly film critics piped up (yes, I'm being more sassy than strictly necessary, blame the Dayquil). It's practically formula now: cite some birth of gaming design, add in a few obscure indie games, reference Marcel DuChamp and make a chess joke… Fortunately, I didn't spy an overabundance of Grrrrrrrls in Gaming sessions. File under "Naval Gazing".
- Most of the Postmortems look really interesting, and as a Chris Hecker fan I'm looking forward to attending The Failure Workshop and Rapid Fire Indies. Actually, if Spy Party is available to play on the floor I think I know somebody that wants a rematch...
- The Apple iPad event is being set up across the street. Chances of attending? 0%. Chance of standing outside, nose pressed to Yerba building glass? 99%.