Cam977 (User)

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Is the FPS dominance stamping out creativity?

Cam977 | 1032d ago
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As most people know (assuming you've been gaming for the past 4/5 years), the FPS genre has really taken off in the past few years thanks to the initial success of Call of Duty: 4 Modern Warfare back in 2007. Following the game's success, we have seen a yearly release from the series, numerous successful - and unsuccessful clones as well as various spinoffs from big-name competitors. So, due to the FPS genre taking the world of gaming by storm, has the creativity and bravery of developers decreased?

To begin with, the PS2 had one of the most varied video-game libraries I have seen. Ever. Whether it be sports titles, shooting games, racing games or role-playing games; the PS2 had it all in abundance. In comparison to today's console generation, a difference can be seen in the type of titles available - and yes, after looking at what the PS2 had available, the variety of games seen in this generation has declined. So much so that the majority of games released for the current-gen consoles are FPS, racing or sports games. Whilst this may not be too much of a problem on PS3 (in comparison to XBOX), it certainly is still there however; games such as Journey, The Unfinished Swan and When Vikings Attack redeem the PS3 for the barrage of FPS games the market has endured throughout the past 5 years.

This is where the problem develops, if companies realize they can play it safe by making an FPS game (in order to appeal to the masses), then that's probably what they'll do. This is particularly applicable to the state of the Halo franchise; a trilogy has ended with a new one promised to arrive. This portrays the market perfectly - why not move on from a 10+ year old franchise onto something new? In addition, the Call of Duty franchise has enjoyed dominance of the charts, every Christmas for the past 5 years. With hits such as Halo and Call of Duty dominating the charts, surely some developers will be put off another genre and jump into FPS due to lack of confidence? Alternatively, this may put them off their original ideas thus; causing them to twist the formula of the game in order to make it contain action of some sort.

This problem particularly effects smaller developers during the Christmas period; with the hype of larger FPS games at their peak, the hype of smaller, usually more creative games gets crushed like an ant as mass-advertising drowns out the sound of lesser-known releases. This of course means that creative, unique games suffer from poor sales which may put other game developers off making something similar in the years to follow. Nearing the end of a generation, the effect of this is clear to see. In comparison to the PS2, there are arguably only a handful of creative games worthy of recognition. Maybe if the juggernaut of a series: Call of Duty hadn't reigned the charts of this gaming generation, we may have seen a little bit more variety in what developers had to offer over the past 5/6 years.

For example, it becomes clear when once big-name competitors have suffered the transition from last generation to this generation by losing their creativity. Both the Silent Hill and Resident Evil series have been decimated from what they once were and have been reborn as action/shooting games. Comparing the modern versions of the said titles, it becomes clear why this change has been applied to the once great series; to appeal to more people in order to gain more sales. This is yet again a perfect example of creativity removed in order to please the fans of FPS/generic action games. This may prompt the saying "if it ain't broken then don't fix it!" In my opinion, this is extremely frustrating; if your game had creativity and something that made it unique, then why remove it in order to please people interested in a completely different genre? Yet again, Silent Hill can be brought into this argument. Releasing on the 2nd of November 2012, Silent Hill: Book of Memories launched however; it completely changed the traditional formula of Silent Hill by changing the genre. Yes, that's right - they changed it. Rather than naming the game something different, they took a prestigious brand name (Silent Hill) and slapped it on a generic action game as if it doesn't even matter. Now, their motive becomes clear - doesn't it? They changed what should be a psychological horror game (the creative element that made Silent Hill... Silent Hill!) into an action game. Oh dear. If acclaimed series are scrapping their creativity for a simplistic approach upon what they once were then something is clearly wrong.

On the other hand, it can be said the FPS onslaught has pushed developers to actually be more creative when it comes to making their games. Whilst it may be harder to be recognised (due to said reasons), really unique games stand out on the internet as the word gets spread and articles appear on sites such as N4G. This is all positive publicity however; these games still won't get the recognition they deserve because not everyone follows gaming news such as myself or (presumably) you. This therefore acts as a limitation, stopping the game from having the full attention it deserves.

In conclusion, I really see a change in the creativity of games from last generation to this generation. As a punishment, we have been introduced to more action/shooter games and less games that define gaming as a unique experience - creative games.

Thankyou for reading.

hennessey86  +   1031d ago
I think
Dishonoured has proved that you can still be inventive with the fps genre
cpayne93  +   1031d ago
The game is in first person but it's not really a shooter.
WeskerChildReborned  +   1029d ago
That and Bioshock.
dedicatedtogamers  +   1028d ago
"Shooters" have been around for forever. The problem is that NOW more FPSs are finding their way onto consoles for the first time. Yeah, there were shooters in the past like Goldeneye, Halo, Medal of Honor, etc, but they weren't nearly as popular as shooters nowadays (mostly due to the advent of online multiplayer).

When every new FPS requires a team of 100s of people and tens of millions of dollars, it is understandable why publishers aren't willing to take risks.
HonestDragon  +   1030d ago
I agree with you. FPS, racing, and sports games have dominated the market for too long and stifle creativity. Why try something new when you can play it safe? I say don't do it. The industry needs new ideas and concepts.

Unfortunately, the PS2 era has the most variety and even the generation before that console, developers took chances with their ideas and did well. Developers need to look at the potential of ideas they have and not reduce them to try to appease everyone. Sometimes you have to find your own way, but you can't do it by following someone else's footsteps.
Cam977  +   1030d ago
Exactly, the economy may be partly to blame but because of the risks, developers decide to play it safe by making a shooting game. Unfortunately, too many developers have "played it safe" therefore; the market has been flooded with shooting games - this therefore may persuade other developers to go and make a shooting game because they know it gives them a chance. Where is the creativity in that?
#2.1 (Edited 1030d ago ) | Agree(3) | Disagree(1) | Report | Reply
caseh  +   1029d ago
'In comparison to the PS2, there are arguably only a handful of creative games worthy of recognition.'

There are far more than a handful of creative games this generation and you will probably find that there are not that many FPS games. Outside of the CoD series and Battlefield where is this flood of FPS titles you have mentioned?

I own about 80 games on my PS3, there are three FPS games in that collection: Battlefield 3, Modern Warefare and MAG...thats it.

Don't confuse creativity with appeal either, theres a reason why there are many franchises around that have spanned several console generations and thats because they are built on a formula that works. Why reinvent the wheel? If Streets of Rage 4 or Shenmue III were announced tomorrow, i'd be all over them like a rash as would many, many fans of those franchises.

Don't get me wrong, i'm all for new and creative approaches to games but FPS games are not the pinnicle of this gen of consoles and PC gamers moreso than consoles gamers are fully aware of this fact. They can be straffed (see what I done there, eh eh :) quite easily and there are plenty of gems about that mean you never have to play another FPS...and on that note, i'm off to play Tokyo Jungle *ahem*.
#3 (Edited 1029d ago ) | Agree(2) | Disagree(2) | Report | Reply
shutUpAndTakeMyMoney  +   1029d ago
console gamers are stamping out creativity. Not the devs. They make what people will buy that is all.
SKUD  +   1029d ago
ShaunCameron  +   1029d ago
I say this rabid push for "realism" and "mature" gaming experiences that began around the PS1/N64 era and further intensified during the PS2/XB/GC era via GTA's newfound success is what's stamping out creativity. Well, the industry wanted to prove that gaming was no longer for kids. The FPS genre is just a culmination of the previous 2 generations' excesses coupled with skyrocketing development costs that has effectively discouraged developers from doing anything creative out of fear that "creative" game might bankrupt them. In all fairness, the hardcore gamer always wanted this. A hobby that is "mature". So now he's getting exactly what he asked for. But little did he anticipate the rather hefty price to pay.
#5 (Edited 1029d ago ) | Agree(1) | Disagree(0) | Report | Reply
SSpy  +   1029d ago
Why does everyone on this site seem to think that the Xbox has almost zero variety when it comes to games. I go to the marketplace and browse the Arcade and Indie Games sections and this whole no-games/no-exclusives argument should be rendered invalid. Just because there may be a lack of full blown retail variety doesn't mean nobody is cranking out great little RPG's, and other more creative titles. Just look at steam greenlight. There is still variety and creativity in games, it's just not as commonplace in the retail mainstream markets.
Tales RPG addict  +   1029d ago
COD was good back when it was MW1. After that I see that the series started becoming shit, but no the Fans keep eating it up like a bunch of brainless morons. I own both PS3 & 360, and less that 6% of my gaming library is FPS. at least about 50% is an assortment of fighting games, and I'm about to be adding another to my collection "GUNDAM EXTREME VS."

I also own a variety of games that aren't FPS for my PS3. I have action games like Uncharted, and whatnot. A lot of RPG's especially JRPG's.

The OVERSATURATION OF FPS has become more than old its slowly becoming the only Genre in which it sells tremendous copies and other really great fun games don't sell as much because of the Dumbass COD fans who spend 3-6 months of the year playing COD online, which might I add has horrible MP.
Heck even Killzone 2 has better multiplayer, and when "DUST 514" goes out of BETA i'll play it.
ShaunCameron  +   1029d ago
I hate to burst the author's bubble but he's looking at the past with rose-tinted glasses. A vast majority of "creative" games that came out back then were all commercial flops largely because of bad marketing if any marketing at all and a general lack of interest from even the hardcore crowd due to their limited appeal. They were too busy playing (insert popular IP/genre of the day). The casual crowd can't be blamed for this since they never claimed they were interested in such games to begin with. Hardly any different from the "creative" games this generation that flopped. Critical acclaim =/= sales (potential). Creativity =/= quality. FPS's are to right now what 2d platformers and action games were to the 8 and 16-bit eras. It's just having its day under the sun.
#8 (Edited 1029d ago ) | Agree(2) | Disagree(1) | Report | Reply
e-p-ayeaH  +   1029d ago
Well it comes about AAA games it does affect the creativity in some way.

But i think that´s starting to slowly go away since 2-3 years ago.
#9 (Edited 1029d ago ) | Agree(1) | Disagree(0) | Report | Reply
sdplisken  +   1029d ago
yes it is and its very sad
what i cant stand is shoehorned multiplayer into awesome single player franchises
ShinnosukeRFD  +   1029d ago
Remember all those 2D platformers?
Remember all those Beat em up games?
Remember all those fighters?
Remember all those RPGs?
Remember all those GTA clones?

It's just trends that's all. FPS is having it's big years right now but it's gonna change. There's still diversity at least for me. Plenty of fun games that's not a FPS.
Mathew9R   1029d ago | Spam
Picnic  +   1029d ago
A lesson for life - the mainstream, for good or bad, ALWAYS infects the ways of the minority. Anyone who tries to rise above the majority is invariably regarded as 'precious', 'full of themselves', 'old fashioned / not relevant any more', 'too cutting edge / tries too hard'.

I live in Britain. The cliche of it being full of eccentrics is false. Having a fair number of young people who dress eclectically and a much larger number of people of all ages who don't really care what others think does not equal eccentricity. It frequently equals nothing more than rudeness. Most of them, of all ages, are merely in a tribe.

But they often seem to make the error of assuming that it is to do with age when it has actually nothing to do with anything except being counter-cultural. It would not be necessary to be counter cultural if Britain currently had a culture worth being a part of. It would be much easier for me if I was a beatnik in the 1960s. But it's not the 1960s any more - and it was only truly the '1960s' at the time in pockets of London and San Fransisco anyway.

The point of my above message is that it is always a losing battle for the creative. You struggle to stay afloat like a surfer on a wave. And it comes crashing down - but it's not the wave that brings you to earth. It's the mundane reality accepted by so many people as being an OK way for the earth to be. It happened after the late 60s bubble burst - it has happened again after the late 90s bubble burst. The only way to avoid the cultural and health-failing contamination of the world is to live in a bubble, create a bubble for yourself. That's what gaming did for a while. Then the mainstream got in. Actually, the launch of the Xbox - and the continued popularity of PC gaming- and was partly to blame. Gaming's become polluted by FPS games, by real life violence (e.g. World War 2) made in to entertainment. Where is the innocence going to and why does no-one care in large numbers?
momthemeatloaf  +   1028d ago
Survival Horror and RPG's and even hybrids of the two will be the hit genres next gen, just like FPS and third person cover games are this gen.
Treian  +   1028d ago
Yes, just look at what Resident Evil has become.

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