Thanks Facebook, You Rifted the Oculus
It's a sad day in Game Land.
The Oculus Rift looked keen to change the way we look at gaming - literally.
While virtual-reality isn't exactly new; the O.R looked poised to revive the age-old idea, and turn this failed-fantasy into a brilliant reality. It soared up on KickStarter, with thousands of backers graciously donating to get the project up on its two feet - with the hope that an amazing experience was to soon follow. We've already seen many examples of games - both old and new, using the headset, and I have to admit; it looked pretty cool. The fantasy seemed to be fading, for reality was finally starting to shine through. It WAS happening!
Then, Mr. Zuckerberg decided that he wanted to go shopping for stuff that the really doesn't need; but unsurprisingly, he has the money to blow - so what does it matter?
Well, to the Game Nation, it matters a lot.
Many major things happen overnight; and this was sure one of them. One night the Oculus is as we know it; an ever-growing gaming VR-headset, and then *BOOM* - the headline of Facebook buying the invention surges up on many news networks; even some outside of gaming. Weirdly enough, I found out this news from an article I saw ON Facebook.
When I saw the headline; my first thought was: "Early April Fool’s joke – RIGHT?”
Naturally, I clicked on the article, to find out that indeed, the social-network giant went ahead and purchased this neat little trinket for $2 Billion. My reaction?
"Why? Why? No, seriously, WHY?!"
I was shocked, and frankly, quite confused. It just didn't make any sense.
When the news of Facebook purchasing "WhatsApp", came too light - that for sure made sense. When Microsoft purchased "Skype" - that made sense too. Why? Because in both situations; both of these companies purchased products that appealed to them, and would fit in their business model.
Can someone please to explain to me where and how something like the Oculus Rift fits into Facebook's business model?
Exactly - it doesn't.
As outlandish as it was for Nintendo to acquire Bayonetta 2 as an exclusive title; it was also quite outlandish for Facebook to acquire the Oculus Rift. At least in Nintendo's case, it's something that can probably work. How on earth is the Oculus Rift supposed to work with something like Facebook?
Video Chat doesn't really need to get more advanced; unless we start talking holograms. And, I honestly don’t need to be reading my friends’ “problems” a few inches from my eyes. Farmville isn’t going to get any more realistic with VR, either.
So then, what exactly does FB have in store for their new toy? Who knows? I surely know that I’m not paying hundreds of dollars to experience the “definitive” version of Facebook, or whatever they intend to do with it.
In my eyes, this is an opportunity that went up in thin air. It was like a large, expansive lake, being completely evaporated by a scorching sun. It seemed to be so great, so vast; a lake full of ideas - and yet, it was gone in an instant. It’s amazing how loud the “mighty dollar” can be; despite being an inanimate object. I’m disappointed in the creators for fizzling out the minute someone offered them too much green. This could have really spiced things up in the gaming world. Now, it’s probably not going to get past the drawing board; if not a neat YouTube video demonstration.
Well, we still have Morpheus right?