I was as suprised as I could have been at replaying the modnation racers demo over and over today and last night... Not only do I not like racing games, but I most definitely do not like playing racing games alone. How shocked was I as I sped and drifted about that I was actually enjoying myself, more or less from the get go?
Drifting is very manageable, I mean you can really drift with ease, in fact, it makes cornering even easier if you land a drift at the right time. What a novel approach I thought (perhaps other kart racers have done it, I wouldn't know), to render drifitng a navigational aid rather than a chore in order to gain precious boost energy!
I think this is the first time since killzone 2 that a demo has convinced me to buy a game. The level editor is just icing on the cake, you can actually go reasonably high with your tracks... the first thing I thought when I heard about the level editor was "edit, sure, but can I get a spiral to go straight up, round and round?" Well, the short of it is, yes, but it stops you after about three full circles... fair enough I thought, anymore and it might get idiotic ('twas my aim, I admit!).
This is the first time I've gotten excited about what an online community's reaction to editing features would be, and let me tell you, I think it's going to be great. What I was able to do in ten minutes got me pretty hot about what someone with talent could do in twenty, which means there are going to be alot of sweet tracks in no time when this game comes out.
Check out the demo if you haven't already, friends.
Release date and expected launch time for when the Fallout 4 next-gen update will come out along with how to download.
WTMG's Leo Faria: "A Difficult Game About Climbing is obviously frustrating, and I don’t exactly think it’s a fun pasttime, but it’s exponentially more enjoyable than the horrendous Getting Over It With Bennett Foddy. It’s actually beatable with enough trial and error. Its mechanics, whilst not exactly polished to the brim, work as intended, with no intentional input lag. It’s still clearly meant for Let’s Play youtubers to film themselves losing their minds over it, but it can still be a passable challenge if you’re up for the task."
WTMG's Oliver Shellding: "Overall, I think Stitch is an ultra quaint title that oozes warmth and welcome in gameplay and visual presentation, and is just such a decompression tool after a long day doing literally anything. It gives me such joy and relaxation to bring together the numbers and colors until I’ve made a bicycle or a nutcracker or whatever. I’ll do Christmas puzzles in April, it’s fine and the game doesn’t judge me. Unlock more and more pieces, don’t wait for power ups or villains because there are none, and just keep making yourself happy. If games are art, this one is a sweater my mom made for me, and I’m wearing it to keep out any and all chilly elements. But, just like mom, I’ll only pretend to listen."
I think I'll share your enthusiasm!
to think about how awesome the tracks that people create will be. I just love how customizable the game is, every single detail of everything that goes into the mods and the cars, add to that ridiculous amounts of track stuff...although, i think there is a limit to how much you can put on there, but who wants a track that takes an hour to finish?
i didnt even like creating stuff in LBP but i feel like me and my nephews will have fun making tracks since its so easy
I am still not sold on ModNation Racers. I mean, the racing is fun, but is it as fun as CTR? Not for me. A key component of kart racers is battle mode. That's where half the fun is - and just imagine creating your own battle arenas! But battle mode is missing in MNR.
Also from what I have seen every track is effectively the same, gameplay-wise. It's nothing like the marvellous TrackMania, for instance, where you find all sorts of ingenious trick-jumping tracks, and where there are a variety of game modes from the default "multiplayer time-trial" (try to set the best time out of everyone playing within 10 minutes) to the regular 10-lap race.
The track-making tools in MNR are nothing like the level-creating tools in LBP and it is an insult to LBP to even make the comparison. In LBP you can make a variety of gameplay, utilizing vehicles, objects and machinery to make your level's gameplay unique. You can create puzzles, boss characters, and a huge variety of platforming gameplay. In MNR you are very restricted - you need to specify the track layout (e.g. unlike TrackMania, you can't just throw a bit of track and a bunch of obstacles into a track and let the player work out how to get to the end; you need to specify any branches or alternate routes). Your track needs to be a circuit and the gameplay mechanics need to be exactly the same for every race.
It is fun. The track editing is very good for the fact that it is simple and so making a good track is quick and easy.
I was in two minds about getting this (especially as RedDead is also out), but I have to say, after playing the demo, I'm sold. Not had this much fun from a kart racer since mario kart. IMO the editor elevates it to the best kart racer bar none. My 4 year old son made a complete track in like 2 minutes. Fair enough he just drove the tractor in random directions, but once he understood how to connect the track, he was off creating his own tracks and test racing them. I was amazed how easy and how well I was able to made a pretty good track. We had so much fun from just the demo, and just for that factor alone I'm getting this game!