ABizzel1 (User)

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Halo 5 new XBO graphics King?

ABizzel1 | 343d ago
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Let’s get this out of the way. Graphics don't mean the world to me, I play 8bit games, I spend countless hours playing Hot Line Miami, 3D dot heros, and other games that will never be considered GOTY graphics contenders. But thanks to what is now known as “Resolution-gate”, I’ve been wondering a lot about how exactly Halo 5 is going to look.

Microsoft may have jumped the gun by announcing Halo 5 was going to run in 1080p @ 60fps on the Xbox one, as currently the only retail games running at those settings on the console are Forza 5 and sports games. Rumors has it (Adele) that Halo 5 is “coming this year”, according to The Official Xbox Magazine, and if that happens it pretty much guarantees Halo 5 won’t be a show piece for the console and here’s why.
Ryse was in development for over 4 years, it’s EXTREMELY linear, and it comes from Crytek who have been maximizing PC architecture for over 15 years now, and even they couldn’t get the XBO to push a graphically intense game like Ryse up to 1080p let alone 60fps. Halo 5 will have been in development only 2 years, has open level design, and they're trying to do 1080p @ 60fps. While I'm sure 343i is a great developer in their own right, I find it hard to believe Halo 5 is really going to blow gamers away.

Which leaves Halo’s 5 graphics up to one thing art-style. And fortunate they’ve nailed their art-style with Halo 4. Halo 4 had a great art-style, and I can easily see them bumping up Halo 4’s graphics to 1080p @ 60fps without it being a problem for the XBO. On top of that adding better models, lighting, and textures (particles, foliage, metals, ground, rock, tessellation, reflections) and Halo 5 should look and play great. Maybe not a graphics benchmark, but it'll still be a system seller regardless.

That being said I find it hard to believe Microsoft wants to settle, with what is guaranteed to be their true system seller, looking anything less than stellar. Which is why I believe the 2014 version of Halo 5 will be in the form of a multiplayer beta. And with these Halo 4+ graphics, I think things will be more than acceptable and best of all running in 1080p @ 60fps. Now single player might be another story, and 343i might have to go the route Killzone: Shadow Fall did with single player running in 1080p @ 30fps (unlocked in the case of Killzone) and multiplayer running 1080p @ 60fps.

So what do you think? Would you be satisfied if Halo 5 was released this year with Halo 4+ graphics, or do you think Microsoft should save the system seller for 2015 to show what the XBO is really capable of. In the end I think we’ll get result like Killzone: Shadow Fall, with the Single Player running at a lower framerate than the multiplayer, although I fell Halo 5’s single player will have noticeably better graphics than it’s single player. If Halo 5 can reproduce in-game graphics that rivals Halo 4’s in-engine cutscenes (not the CG cutscenes) then I think everyone will be happy.

Halo 4: Now add better foliage, rock, and metal textures, and upgrade the lighting and we're good for Halo 5.

Halo 4: Great character models and.....dat @$$

Halo 4: Great art-style can sometimes do more than hyper-realistic graphics

DonDon  +   343d ago
900p 30 fps. Or 720p 60fps.

Yeah a graphics king.
Derekvinyard13  +   343d ago
Technically it's not called graphics, but visuals :-/ I still play sega games all the time so it's weird, you never really focus on stuff like that anyway.
#2 (Edited 343d ago ) | Agree(5) | Disagree(0) | Report | Reply

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