inFAMOUS Second Son: A Fantastic but Disappointing Letdown
WARNING SPOILERS WILL FOLLOW
AGAIN SPOILERS WILL FOLLOW
Right first of all lets make one thing clear, I like this game, so this isn't some massive rant on how the game is crap and how I hate it, I've actually enjoyed my time on it a lot.
Anyway lets begin
inFAMOUS Second Son for me was a game that I had been hyped up about since it was first announced for the PS4 in February last year, when I found out it was delayed my heart dropped and I was devastated about how I would have to wait another few months just to get my hands on it. The months went by and finally it got to it's launch day, when I picked it up I couldn't wait to get started, everything I had found out about this game blew me away and being a huge inFAMOUS fan this was the game which I felt made my PS4 purchase an absolute good choice. However things took a sour turn after a full day playing it, I came away let down and disappointed.
The game for me was such a step back from inFAMOUS 2, now obviously in the graphic department it's a total step forward, you can't argue with that, it's one of the main, key things about this game but lets me honest guys graphics don't make a game we all know that. Take a step back from the mesmerizing graphics for a minute and it's beautiful visuals and lets look at what Second Son has not done so great on.
Lets talk first about powers first, now you would think for a guy who's main power is to swap them at will for another conduit that this feature would make the game ten times better then the last one, I mean hell gaining a new power in inFAMOUS 2 was exciting enough and added a bunch of new powers to unlock but this new feature for Second Son hasn't been cutting it at all, it's not what people would of expected. The problem with this new feature is that all the powers are the same, whether it's Smoke, Neon, Video or Concrete. Lets take a look at the powers you can unlock
Ground Drop Attack
Each core relay you set out to find after you gain the neon powers you have to go through the SAME process to gain powers you've already learnt, the same thing happens when you gain Video powers and even Concrete powers in the final boss fight....yeah in the last BOSS fight. Now it wouldn't be that bad but the problem is finding core relays are part of the overall story. It wastes story missions and it feels like it was done to drag the game out more, this shouldn't be done when it's just to find powers you should already know. I mean the story isn't very long to beging with so imagine taking them "Find a core relay" missions out of the game, we wouldn't be left with much would we. When Cole got given a new power inFAMOUS 2 he never had to learn the same powers again, granted it's not under the same circumstances but since Delsins powers were a new feature created by Sucker Punch they could of had it so Delsin would remember the same moves but apply it to his newly acquired power. It's their game they could of shaped the rules anyway they liked. Take a gander at powers from past games on this link
Now compare them with Second Sons powers. If you've looked you will see that the game offers us hardly anything even if you combined inFAMOUS and inFAMOUS 2 together. I don't know about anyone else but I'd rather have one or two powers with a huge variety of different moves rather then 4 powers which hardly gives me any new moves to try out on enemies. Even power 4 you get at the end of the game feels so under developed, this is supposed to be your reward sort to speak for finishing the game yet what you get it a bland, useless power.
Now that we've talked about powers lets move onto characters.
The characters in inFAMOUS Second Son are not as likeable as the ones found in inFAMOUS. Fetch and Eugene have so little character development that they are basically plot devices to just give Delsin "more powers" and even with these characters who are kind of supposed to replace Nix and Kuo from inFAMOUS 2, they offer hardly any Karma missions, for each character in the game all you get is one, yes that's ONE Karma mission for each character. Adding the Karma mission at the end of the game that's a total of THREE Karma missions in the entire game with a few Karma choices on screen thrown in, hardly what we've experienced in past inFAMOUS games. Out of these two "useless" characters I feel like Fetch during the evil story path was the most interesting. Cole, Zeke, Kessler, Nix, Kuo, John all had better roles in past games then what the characters had in Second Son.
Reggie in my opinion is the best character of the entire game but obviously our time with him is cut short when Sucker Punch decides to kill him off, now hold onto your monkey balls because this seems familiar, someone very close to the main character dying in the game hasn't happened before in inFAMOUS have they?.....Oh wait, yeah that's right it's the exact same thing which happened to Trish in the first game, talk about surprises. Reggie's death was totally unnecessary and pointless when he was the best developed character in the game. Sure you might go on about Delsins funny attitude but it's not something we haven't already seen before, however with Reggie I really could of seen more development of him coming to accept conduits. In my opinion that's why I feel Sucker Punch need to bring him back as a conduit, something he apparently hates and it would be great to see how he deals with this. Each mission in his small story DLC could focus on his change views to conduits in general and make him open his eyes to what he's been brain washed to hate. However I highly doubt that will ever happen but there's one thing I've learnt about a comic book like universe, characters can always come back from the dead.
The length of the game was kind of disappointing aswell, for all the main and side missions in inFAMOUS 2 with the added user generated content, Second Son doesn't even come close to that. By the time I was getting into Second Sons story I found out it was time to bring the fight to Augustine, I couldn't believe it, I sat there staring into my screen thinking "Is this it...no, it can't be, it can't be the last boss already" but to my surprise it was, there I was scaling the building with my "good, buddy, buddy chums" like we were in a cheesy version of the X-men.
So in conclusion despite Second Son being a solid game and gorgeous to look at it's such a step back from past inFAMOUS games on most fronts. The main things the game does better then inFAMOUS and it's sequel is the graphics (obviously) and the fantastic music attached to the game. At the end of the day though graphics don't make a game do they, and music is not something which can hold a game up on it's own.
I hope in the next game we play as a new conduit, not because I hated Delsin but because he's character personality was pretty cliché, it wasn't as good as Cole's back story and development. Not to mention Delsins power may seem good but story wise it's going to cause a few problems in the future. What this means is that Sucker Punch will have to keep Smoke, Neon, Video and Concrete in the game and add other powers which will waste more time rather then focusing on a few powers and giving them more move sets. The best thing they can do in my opinion is go with the evil ending, make Delsin end up corrupted and become humanities new threat while we play as a new conduit (or an old one...Cough Cough Cole/Reggie Cough Cough) to take down the new "Beast".