There is an error in this article, according to the PDF files there was 15 programmers and 45 artists. involved.
http://graphics.cs.williams...
Also interesting page from the article:
Lessons learned:Today’s hardware is too hard!
If it costs X (time, money, pain) to develop an efficient single-threaded algorithm, then…
Multithreaded version costs 2X
PlayStation 3 Cell version costs 5X
Current “GPGPU” version is costs: 10Xor more
Over 2Xis uneconomical for most software companies!
This is an argument against:
Hardware that requires difficult programming techniques
Non-unified memory architectures
Limited “GPGPU” programming models
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