Baja: Edge of Control:
Manages to be even worse on the PlayStation 3.
PS3 version = Collapsing frame-rates (even on the vehicle-selection screen - that must have taken some work), zero anti-aliasing, pared-down lighting and missing environmental detail.
Mirror's Edge:
PlayStation 3 has nothing in the way of anti-aliasing to smooth off the image, whereas the Xbox 360 code employs AA selectively to make the game look marginally more appealing.
Brothers in Arms: Hell's Highway:
There are no v-lock issues, but this does make the frame-drops that much more noticeable and, of the two games, it's the PS3 version that suffers the most.
Fracture:
The PS3 game looks a little fuzzy in comparison, it's because a pretty substantial drop in resolution: 1152x648 versus the more normal 1280x720 - a 23 per cent improvement in favour of the Microsoft console.
Guitar Hero: World Tour:
PS3 version has a resolution drop from 720p to 1080x545 or thereabouts, and less impressive lighting effects compared to the 360 code.
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