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28121986
 
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Comments made by 28121986.
 
 
3 days 15 hours ago
deleted by mod - View
4 days 5 hours ago
A bigger disk space is
perhaps necessary to cramp in all the finer nuances...but what use is it if we still have to move through loading screens...Even the all power UC2 adn Killzone 2 HAVE LOADING SCREENS at the end of the day...

True next gen poweress lies in removing this fundamental obstacle...something which Carmack has been struggling since the days of Doom...Hopefully ID tech 5 will provide the solution to "doors"... View
4 days 6 hours ago
I think
Gears can expand on their universe a hell of lot... View
4 days 7 hours ago
And you mean this as a fanboy
of Bungie awesome work but rahter an immature focus on every game...Look the deal is that even though numbers you count make all the difference at the end of the day, if there are games only like Halo 3 we would not even see what the "NEXT GENERATION" would look like...Thankfully there are devs in the lines of Crytek, Naughty Dog and GG that are looking to make this generation belong where it is...

I think you've forgotten the fact that only 5 or 10 games went past a million with the original Xbox... If I start to dole out numbers for the original XBOX games you'll stand truly ashamed... View
12 days 3 hours ago
awesome....
I sort of liked the first one View
15 days 2 hours ago
Ultimate
Sarcasm DUDE... View
26 days 2 hours ago
Doubt so
What Insomniac is to Sony, Bungie is to Microsoft...they are bound to keep it headed to the 360 first and then Sony's platform...or even if its Mul plat special love for the 360 plat... View
47 days 13 hours ago
Halo has and will continue to
sell due to Microsoft's marketing efforts... View
48 days 1 hour ago
I think they mean it in a grittier way
Halo has never been gritty and Militaristic in portraying its character...Seriously which is the last war that mankind witnessed that was on high plains which colorful creatures pooping around...

I dont mock the fun factor of Halo...I just dont see it too mature to be hyped up incessantly... View
52 days 11 hours ago
Heh N4G contributors need to look a
lil deeper when the submit these stories..

http://www.n4g.com/ps3/News...

One reading this story you'll find the same links in the Lifestyle story... View
74 days 3 hours ago
I wonder when Reach's beta comes out
and people shall swoop in like crazy hungry zombies...Not saying that the game's multiplayer is not good but its not as exceptional as something I've not yet seen in P.C shooters who havent done so... View
74 days 3 hours ago
Well it certainly does
I am curiously reminded of the time when it took...to...reach..sales...and people could not stop wagging their tongues... View
74 days 3 hours ago
Agreed
Does not unnecessarily praise it...Nor blatantly thrash it... View
89 days ago
Review
From here, Drake ends up on the trail of terrorist Zoran Lazarevic and the secrets of Marco Polo’s doomed expedition to find Shangri La and the mythical Cintamani Stone. Cue blood-shed, incredible scenes of exploration and of course, tricky puzzles.

But what makes Uncharted 2 so damn near perfect? Right off the bat, we’ll say the script and voice acting simply can’t be touched. And we’re not talking just games here. Most movies and TV scribes struggle to keep up with the quality here. That’s why it gets this...

You might not give a toss about the chemistry between the characters right now (don’t worry we’ll get to the guns and killing soon) but it's hard not to fall for it when you play the game.

The lines are tight and delivered so convincingly you get the sense that the voice actors are really enjoying themselves. It pulls you in and, honest to Jeebus, there are moments when we actually <shiver> ‘LOL’d’. Not to mention pause the game and fist-punch the air as we stumble across another impressive environment to swing, climb and blast our way through...

For all you graphic whores out there (you know who you are, Mr/Mrs High Definition) Uncharted 2 delivers quality visuals by the treasure trove full. From the unbelievably beautiful toucans perched in the jungle trees to the animation of Drake shielding his face with his hand when he gets too close to a roaring fire, it looks stunning.

The scale of just about everything in Uncharted 2 is admirable. Take the opening level for example. As has become fashionable, this is where developers slip in a tutorial - push button to open door and the like. Uncharted 2 teaches you the ropes as you climb a train carriage dangling off a god damn cliff. You can see for miles to as the stunning mountainous landscape spreads out across the screen. No pop-up, just awesome detail.

It’s comparable with God of War, Sony’s other powerhouse, in terms of opening up with a bang and continuous epic scale. And boy, it works a treat. Just like Kratos, Nathan Drake isn’t afraid to dish out some large portions of death cake either.

The punch of the weapons from the original game is even more satisfying in Uncharted 2. Among the handguns, shotguns and automatic weapons you also get to wield a tranquilizer gun, a pistol that fires shotgun shells and - we couldn’t believe this either - a minigun. Yes, just like Arnie’s in T2.

here’s more than enough fodder for you to mow down with these weapons but Drake has also learned some more unarmed skills to bring the pain. You can now perform takedowns that drag enemies behind cover, so you don’t get shot up. You can drag them off platforms or maybe even run up a box and plant boot under their chin. But Uncharted 2 is much more than mindless blood-shed.

One of our single greatest moments is far more sedate.

***SPOILER ALERT***

There's a bit in a Tibetan village where you first meet Tenzin - a non-English speaking Sherpa guide - and as you trudge through the tranquil village you pass a group of kids and two of the little 'uns proceed to hide behind a wall. If you walk up to them and hit Triangle, Drake puts his hands up to his head like moose antlers and goes 'Uggga Buggga Buggga' as they laugh at him. Lovely stuff.

There’s no button prompt to tell you to do this. And you could easily finish the game and never know about it (unless you just read about it now) but Uncharted 2 is full of subtle, incidental wonderment to enhance your overall experience.

Now this will sound wanky - and I’ve previously discussed this with a colleague who agrees - but Uncharted 2 *really* blurs the line between games and films. The rollercoaster actions will make you laugh, scare the crap out of you and make you sad. And this is more than you can say for most big budget movies.

Back to the gameplay then, take a look at some of the new stuff you’ll find in Uncharted 2...

360 rope swinging mechanics - You can now use Drake’s momentum to swing in any direction from a rope dangling from a ceiling. This is handy for grabbing hidden treasures.

Fluid climbing - You scale walls far more easily than in Drake’s Fortune. If a ledge is close enough to reach simply steer him across the surface and he’ll reach out and grab it.

Snow effects - Best. Snow. Ever. Even better than Lost Planet.

Create cover - Not only can you hide behind riot shields from time to time, but Drake is adept at turning over tables to create cover too. Handy when surrounded by goons.

Red-dot sight - Like in Modern Warfare, Uncharted 2 has an assault rifle - the FAL - that has a red dot sight to make headshots easier.

Monkey bars - Like an overhead ladder that you’d see on a kid's playground.

Twitter integration - Automatically let your friend’s know how far you are and how much you’ve earned in 140 characters or less.

Armoured goons - These juggernauts come in two varieties: shotgun wielding or minigun blasting. You're going to have to think on your feet when taking these boys one.

Notebook - Hit Select and Drake will delve into his notebook like in the original, but with a twist. Move left and right with the stick and not only will you see clues to puzzles, but an array of in-jokes, photos and even sketches of Sully's powerful moustache.

Plus lots, lots more. And the set-pieces? Just wow! We’d be giving away massive spoilers if we mentioned them but around every corner is a standout moment that you’ll be mightily impressed by. Here’s one to whet your appetite...

So finally, Sony get its long-awaited killer-app. And what a beauty it is. Uncharted 2 not only sets benchmarks for visuals (the lighting effects alone are stunning), story and sheer fun, but it also sets a worryingly high target for all that follow it to match. Simply put, Uncharted 2 is a reason to own a PS3. View
89 days ago
Here is the review if its taken down again
Since we briefly played Uncharted 2 at Gamescom in Cologne recently and were part of the multiplayer Beta, we expected it to be pretty good, but sh%^in’ crikey, not this good.

Sony has searched long and hard for their killer-app - a sole reason to part with your cash - but have come up short. Killzone 2 had good-looks but offered very little in terms of originality. LittleBigPlanet was mega-fun but too niche for many. Ratchet & Clank is great but too juvenile to win over the hardcore masses. Uncharted 2 now fills this void - and then some.

So good are Nathan Drake’s new adventures, that unless Lara Croft goes fully nude for the entirety of her next game, then she won’t even get a look in over this.

Here’s the obligatory gist of the action: It’s a couple of years after the events of original game (which is surprisingly, very rarely spoken of). Drake and Elena have parted ways for reasons unknown and a British bloke, named Flynn, ropes Nathan and Kiwi crumpet Chloe, into stealing an antique oil lamp from a Turkish museum. View
89 days ago
review synopsis Bubbles please
-Voice acting and scripting are of an award winning standard
-The action just keeps on coming
-Attention to detail

You'll hate
-Some jump and grab sections can be a bit tricky
-There are enemy types that are a pain in the ass
-It has to end :( View
89 days ago
Here are bits
"Brilliant, brilliant, brilliant. It looks amazing, plays like a dream and the voice-acting/story-telling will hook you in right from the off." View
89 days ago
Review's been taken down
You'll love
-Voice acting and scripting are of an award winning standard
-The action just keeps on coming
-Attention to detail

You'll hate
-Some jump and grab sections can be a bit tricky
-There are enemy types that are a pain in the ass
-It has to end :( View
102 days 4 hours ago
dont read the description
the article is actually very well written .An excerpt

"The premise of an anti-hero gives developers not to interfere on the consequences of gameplay mechanics which allows it to be a linear affair. Hence we see Alex imbued with insurmountable powers right form the start which allows the player to weak havoc around New York irrespective of the consequences. The notion of being powerful strays all throughout the game sans any form of moral obligations thereby ensuring a high degree of violence and destruction throughout the game. The story of the game has also been modeled in the way of the “Hulk” emplacing the notion of anger and hatred which leads to a chaotic scenario with the progress of the game.

Infamous, on the other hand, follows a much livelier narrative giving players to choose and decide upon his course of actions, thus the “karma” system constantly affects the players surroundings. Power cannot be utilized in a haphazard manner, the consequence of a player’s action bears witness to his surrounding plain in the form of posters, crowds, regular updates from his friend. Although there is a dark side which the players can opt to choose, the essence of this negative aura does not rest on pure vengeance. It exploits a human’s basest desires encapsulated within a world that is steaming with chaos and filth." View
131 days 9 hours ago
Halo is kinda addictive
dont you think... View
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