Dark Souls (Game)

Dark Souls 2′s ‘visual improvements all have meaning’

500 days 19 hours ago - games™ sits down with From Software’s Tak Miyazoe, producer on Dark Souls II, to talk about the future of the Souls franchise | Interview | PC


Guinness World Record holder breaks down his half-hour Dark Souls speedrun

951 days 12 hours ago - GamesBeat discusses the Darks Souls world record speedrun with Fred "Thantaos" Vasquez. What are the elite tips and tricks used to beat one of the... | Interview | PC


Dyad creator: Traditional storytelling in games is "idiotic" (Interview)

969 days 13 hours ago - Bitmob Community Writer Jonathan Ore conducts an interview with Dyad creator Shawn McGrath to follow-up on his speech at Gamercamp where he stated... | Interview | PC


The creator of Dyad calls current attempts at storytelling in games "worthless" and "idiotic."

971 days 6 hours ago - Dyad creator Shawn McGrath on Mass Effect, Dark Souls and why he thinks traditional storytelling in games is “a worthless endeavour.” | Interview | Arcade


The Game You Can Never Play Again if You Die

Now - Upsilon Circuit is certainly shaping up to be one of the most interesting titles of, well, ever. Part videogame, part gameshow, all permadeath. | Promoted post

Dark Souls & The Art Of Sadism: From Software Speaks

1039 days 2 hours ago - Dark Souls was a cult hit for Japanese developer From Software. VG247′s Dave Cook speaks with the studio to reflect on the game’s development, succ... | Interview | PC


Spong: Dark Souls: Prepare to Die Edition Interview

1053 days ago - Spong: Dark Souls is a bloody hard game. Everyone with a PlayStation 3 or Xbox 360 knows this simple fact. And if you didn't, we certainly told you... | Interview | PC


Ren Martin Interview: Talking About Dark Souls: Unsung

1101 days 14 hours ago - Connor Beaton writes: "When Parallel Digital first announced their Dark Souls fan series, Dark Souls: Unsung, I saw a variety of responses: some de... | Interview | Culture


Dark Souls Game Director Apologises To Console Gamers

1194 days 16 hours ago - 360 Magazine: From Software has no plans to bring the PC’s Dark Souls: Prepare To Die Edition, and it’s additional content, to consoles. We talk to... | Interview | PC


EDGE- Dark Souls' Grand Vision

1273 days 13 hours ago - Edge- "Despite the relentless influx of new titles always coming to market, there are some games that we just can’t seem to permanently eject from... | Interview | Xbox 360


Dark Souls: The difficulty, the design and the sequel

1380 days 18 hours ago - IncGamers: We chat to From Software about the successes, the failures and the memorable moments of Dark Souls. | Interview | Xbox 360


BlueHeroGaming: Dark Souls Interview with Namco Bandai’s Peter Oliver

1388 days 19 hours ago - An interview with Namco Bandai UK PR Executive Peter Oliver regarding Dark Souls. Various topics covered such as why it's a game that even less ski... | Interview | Xbox 360


Dark Souls: No DLC plans - GRTV interview

1392 days 3 hours ago - GRTV met up with Dark Souls producer Daisuke Uchiyama to discuss the release of the spiritual successor to Demon's Souls. Among other things he dis... | Interview | Xbox 360


NamcoBandai Addresses the Potential for Dark Souls on PC - AusGamers

1392 days 8 hours ago - In and interview with AusGamers, Dark Souls producers, Kei Hirono and Daisuke Uchiyama, addressed the question of whether or not the game could eve... | Interview | PC


GameCentral: Dark Souls pre-orders at 20,000 in UK - new interview

1396 days 18 hours ago - GameCentral: If you haven't seen the news today yet Dark Souls has already been a huge hit in Japan, outselling its predecessor Demon's Souls in ju... | Interview | Xbox 360


Dark Souls Interview | GRTV

1424 days 20 hours ago - GR-UK: "You're already dead. You just don't know it yet. Prepare for return of the hardest of the hardcore as GRTV catches up with From Software, d... | Interview | Xbox 360


GameTrailers: Dark Souls - Design Video Interview

1538 days 7 hours ago - Preview the traps, tribulations and design considerations of Dark Souls in this revealing interview. | Interview | Xbox 360


GameInformer: Dark Souls Preview

1606 days 9 hours ago - Details are still scarce when it comes to From Software's follow-up to Demon's Souls, aside from a teasing comment that the game will be harder tha... | Interview | Xbox 360


1UP: Dark Souls Developer Q&A - Bigger Maps, More Scythes and More Mind Flayers

1615 days 8 hours ago - For the Demon's Souls spiritual successor, Dark Souls, director Hidetaka Miyazaki and company plan to give players a much larger (and more open) wo... | Interview | Xbox 360


GameSpot: Dark Souls Q&A

1630 days 10 hours ago - GameSpot speaks to development director Hidetaka Miyazaki about why hard games are OK and how Dark Souls is a lot like real life. | Interview | Xbox 360


Dark Souls Q&A: Variety is the Spice of Death

1634 days 9 hours ago - Sid Shuman // Senior Social Media Specialist: Fans of 2009’s PS3-exclusive RPG Demon’s Souls are sure to have questions about Dark Souls, which is... | Interview | Xbox 360


Indie Game Month Contest Details

Now - Win mechanical keyboards from WASD, a Xbox One Bundle, a PS4, GameMaker: Studio Pro Licenses and much more! | Promoted post
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Average score 9.1 Reviews(182)
User score 9.0 Reviews(6) Add user review
Version Avg. score User score
All versions 9.0 8.9
PC 9.2 8.5
Xbox 360 9.1 9.0
PS3 9.1 9.0
Wii U 10.0 -