271 days 1 hour ago - "If you knew in advance that you would be stranded on a desert island, what games would you take to keep yourself entertained while you awaited res... | Opinion piece | Wii
933 days 9 hours ago - The WiiWare library has expanded considerably these past few months, with many games being excellent examples of what PALGN would like to see more... | Article | 3
944 days 7 hours ago - Prope did amazingly well with Let's Tap but don't be fooled by Let's Catch as it is nowhere near as fun and is unreasonably priced in comparison; h... | Review | 3
946 days 23 hours ago - GamesRadar writes: "With a Hot Potato Toss mode and four-player toss-offs (hmm, that didn't come out right), it may seem a little slight at 1,... | Review | 3
960 days 19 hours ago - Destructoid writes: "Overall, Let's Catch achieves what it sets out to do. The story mode will allow you to get to know nine surprisingly inte... | Review | 3
963 days 2 hours ago - NWR writes: "Let's Catch is one weird game. Developed by Prope and offered up as something of a companion piece to Let's Tap, it has one prima... | Review | 3
968 days 5 hours ago - Sega has passed over some shots for Yuji Naka's Let's Catch, which is coming to WiiWare this week, alongside the full retail release of Let's Tap. | Screenshot | 3
969 days 19 hours ago - It's a very simple design, yes. It's priced much higher than it should be, at 1000 Wii Points. And it's not going to go down in the history of WiiW... | Review | 3
969 days 23 hours ago - Nintendo Life writes: "It's pretty difficult to call Let's Catch enjoyable due mainly to the repetitive nature of the game. For 1,000 Wii Poin... | Review | 3