Source : gamasutra.com

Postmortem: Moon Studios' heartfelt Ori and the Blind Forest

1 day 8 hours ago - Gamasutra: Shipping Ori and the Blind Forest marked the end of a 4 year long journey for most of us at Moon Studios. What started as a small idea... | Article | Industry

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Dark dreams really don't die: Swery on D4's journey to PC

4 days 22 hours ago - Gamasutra: Back at GDC in March, I sort of accidentally broke the news of Access Games' episodic weird-fest D4: Dark Dreams Don't Die having a fun... | Interview | PC

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TEEBIK Presents FallenSouls - An amazing MMORPG Available Now

16 days 11 hours ago - FallenSouls is an amazing MMORPG and this week it will be available on the American Google Play and app store. Come into a powerful kingdom with... | News | iPhone

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The same V8 with half the weight: One dev's experience with DX12

19 days 21 hours ago - First announced back in 2014, Microsoft plans to officially launch DirectX 12 later this year alongside Windows 10. The company's stated goals f... | Article | PC

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Do You Suffer From Open World Fatigue?

Now - The open-world format has become prevalent, is it too much? | Promoted post

Augmented/Virtual Reality to hit $150 billion disrupting mobile by 2020

28 days 3 hours ago - Gamasutra: VR (virtual reality) and AR (augmented reality) are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’... | Article | Industry

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Registration is now open for GDC Europe 2015

34 days 6 hours ago - GDC Europe is making a triumphant return to Cologne, Germany this summer and today is the day to register early at a discounted rate. | News | Industry

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Game Design of Jungle Rumble rhythm game

34 days 10 hours ago - Deep dive on the game mechanics of Jungle Rumble. An under the hood look at using rhythm as control in the game. | Article | iPhone

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Blizzard sues a studio that's suing a studio

42 days 9 hours ago - Gamasutra: Today, Blizzard announced its intent to sue Lilith Games, the developers of mobile game Soul Clash, which is known in Taiwan as DOTA Le... | News | Industry

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Obituary: Counter-Strike: GO developer Jesse Bright

47 days 7 hours ago - Gamasutra has learned from friend and colleague Dana Hanna that Jesse Bright, a programmer at Hidden Path Entertainment who worked on projects such... | News | Industry

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Nerve-wracking arcade game ‘It came from space, and ate our brains’ is now available Steam.

48 days 7 hours ago - Today, Triangle Studios has launched the arcade action game: ‘It came from space, and ate our brains’ on Steam. After a prototype of the game was e... | News | Arcade

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Steam service users must now disclose paid endorsements

49 days 9 hours ago - Valve has made a number of changes to the Steam Subscriber Agreement today, chief among them a new clause that requires users to clearly disclose w... | News | PC

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Red vs. Blue: Which Team Should You Choose?

67 days 7 hours ago - Chess may have its "black vs. white" color scheme, but for video games it's often "red vs. blue." It's the kind of matchup that you find in dozens... | Article | Culture

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How to get on consoles as an Indie

68 days 11 hours ago - My name is Slawa Deisling and I'm Co-Founder and programmer at Behind The Stone, a really small indie-studio from Hamburg, Germany. We're so indie,... | Opinion piece | Industry

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The Ministry of Hype: The danger of letting the gaming industry curate its own history

82 days 17 hours ago - Gamasutra writes:"Last year I wrote about my experiences researching gaming history for the CRPG Book Project and the lack of efforts in preserving... | Opinion piece | Culture

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How do you choose the consoles you release on? A publisher's advice

83 days 16 hours ago - Jason Perkins: This is the question that developers ask the most, and the most difficult to answer. The reality for us is that we’ve had successful... | Article | Dev

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Report: Layoffs strike EA Montreal

87 days 14 hours ago - Electronic Arts has confirmed that a number of people were laid off from its EA Montreal division in this week, and a source close to those affecte... | News | Industry

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Scholar of the First Sin Makes Dark Souls 2 Harder Than Ever

88 days 20 hours ago - "What's the key to making the Dark Souls franchise work? This interview doesn't get much closer to answering that question, but it does offering a... | Opinion piece | PC

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Designing Shadow of Mordor's Nemesis system

89 days 11 hours ago - Last year, WB Games studio Monolith had an unexpected hit with the release of Middle-earth: Shadow of Mordor. It's a superb game overall, but it wa... | Article | PC

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The trouble we expected: Dark Souls II's producer on leveling up the game

89 days 11 hours ago - What's the key to making the Dark Souls franchise work? This interview doesn't get much closer to answering that question, but it does offering a g... | Interview | PC

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Nintendo Climbs the Digital Hill

94 days 13 hours ago - Gemasutra: I think Nintendo is finally all-in on digital sales. It took some work, and I still don't understand why they let the business languish... | Article | Wii U

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Find out when Uncharted 4 releases on PS4

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