User Review
 
LittleBigPlanet PS3
callahan09 - contributor
  362 days 15 hours ago | View Game Profile
Charming and fun, but has a serious flaw.
OK, let me get this out there right off the bat: no, I'm not going to say that the controls are the serious flaw. In terms of precision, the controls can take some getting used to. Sackboy jumps high or low depending on the pressure with which you push down on the button. He feels "loose" while in mid-air, but this is a result of the ability to change the direction of his jump while he's up there. The jumping in this game is dependent, very heavily, on momentum. A little momentum means a little hop, more difficult to change direction in mid-air. A lot of momentum means a giant leap, which is actually much easier to manipulating the direction of the leap in mid-air. Eventually, you'll get used to the mechanics of momentum and be able to jump with the most precision you could expect from a platform, but it isn't without a little need for practice, that's for sure.

No, the biggest flaw with this game is that it is very short, with absolutely no replay value once you've collected all of the prize-filled bubbles (of which there are many). Most bubbles are easy to get, and I suspect that in the course of the game's 25 levels (or around that), you'll acquire 75% of the prizes without going much out of your way. There are a couple of challenging ones, a couple of brain-twisters, and some that require multiple players to work in tandem. As you acquire the prize bubbles, you get more items with which to decorate your character and your user-created levels.

The level designs are nothing short of brilliant. What they've done with the tools (apparantly, all levels within the game are created with the same tools they've provided for the players to create their own levels) is nothing short of astonishing, and at times simply mind-blowing as you try to figure out how you could recreate some of it into your own creations. You'll travel the world and see some beautiful sites (the entire game is rendered with gorgeous 2.5d graphics, mixing realism and cartoon qualities) and you'll hear some great tunes along the way. I found myself humming or whistling many of the game's songs long after I'd stopped playing.

The entire experience is charming, light-hearted fun, but it's all over much too quickly, and unless you're going for the gold trophy that requires you to beat each level without dying, the game is largely devoid of challenge. It's one of the easiest games I've played in years, except for one single level in the last world which took a few attempts.

The biggest problem is, again, the game's length. And once it's all over, the only incentive to go back is to get the rest of the prize bubbles. Some of them are near impossible to get in the game's current state. Even over a month after the game's release and several patches later, at the time of this writing the game still has trouble connecting me to a multiplayer match without being insanely lagged to the point of it being nearly unplayable most of the time. And some of the game's prize bubbles require you to play this multiplayer mode in order to acquire them. But even when they get it all fixed, once you've played through and taken care of all the prizes to collect, you'll have little to no reason to go back for more.

In terms of the game's online, user-created content, I'm quite frankly very disappointed. There's yet to be a single user-created level that matches the charm and quality of the material the game ships with, as created by Media Molecule themselves. Some of the levels are a bit fun and can be challenging, some have sparks of creativity, but there's really nothing there that makes me go: "Yes! This is brilliant fun!" All of those moments are relegated to the levels the game shipped with, and we may never see a truly great level from the community.

For the first few times you try user-generated levels, you'll notice the effort that went into it, you'll appreciate the creativity and the fact that you're getting to play a level you've never played before, but for the most part, it gets rather boring because there's just nothing special there. The game can only support the textures and backgrounds that Media Molecule provides, and after a while you start to get pretty sick of the same music, the same sound effects, the same backgrounds, etc. being utilized over and over again. And for every decent and semi-enjoyable level you play, you'll find incomplete levels that you can't finish or that are seemingly designed for the sole purpose of messing with would-be players.

Now, on to the actual creation tools. First, you must endure the tutorials. The voice of Stephen Fry makes the tutorial segments of the level creator seem like a breeze. He's charming and fun to listen to as he teaches you the tricks of the trade. After a couple hours of tutorials you'll be thinking in terms of the game's specific mechanics and how you'll accomplish the things you dream up, but don't expect it to be easy or quick. If you see yourself as a would-be game designer, then by all means buy this game and go to town. You can do a lot with the tools, but for the most part you'll just be tickling your own fancy. For most other gamers, you'll love it at first, then it'll all start to wear thin.

Verdict: Play It.

* My final verdict is based on a three-tiered scale:

1/3 Forget It
2/3 Play It
3/3 Own It
Ups
Gorgeous graphics, charming humor, catchy tunes
Brilliant level designs
Allows gamers to utilize their creativity
Downs
Very short; little replay value
Most user-created content is boring
Rating Comments
9.0 Graphics
10 Sound
8.0 Gameplay
8.0 Fun Factor
5.0 Online
6.7
Overall
(out of 10 / not an average)
 


Comments (30)
 
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HighDefinition - 362 days 15 hours ago
1 - First off........
callahan09 I like almost all your posts. 2nd this is very wrong, IMO.

"No, the biggest flaw with this game is that it is very short, with absolutely no replay value once you've collected all of the prize-filled bubbles (of which there are many). Most bubbles are easy to get, and I suspect that in the course of the game's 25 levels (or around that), you'll acquire 75% of the prizes without going much out of your way."

To collect ALL the prize bubbles takes a insane ammount of time and to ACE all the level to unlock new outfits takes even longer. Also some of the levels they made in the SP are down right insane and pure genius from a technical standpoint and would have taken a long time for them to make them.

"In terms of the game's online, user-created content, I'm quite frankly very disappointed. There's yet to be a single user-created level that matches the charm and quality of the material the game ships with, as created by Media Molecule themselves. Some of the levels are a bit fun and can be challenging, some have sparks of creativity, but there's really nothing there that makes me go: "Yes! This is brilliant fun!" All of those moments are relegated to the levels the game shipped with, and we may never see a truly great level from the community."

In the short time the game has been out we have seen some amazing things come out of it.

http://ps3.ign.com/articles...

In 1 month people have made those, next month will even be better.

I think your not really looking at this from a realistic point of view.
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callahan09 - 362 days 12 hours ago
1.1 -
I will simply reply to your claims of the game's longevity (I've given a more in depth follow-up of my review process further down in the comments):

I was able to go through and ace all of the levels in just a couple of days after I bought the game. It really wasn't a lengthy experience at all. And about the user-created content, I've gone through and played some levels that I enjoyed, but I feel that most of my enjoyment came from understanding and appreciating the creation tools (I enjoy creating levels in this game, myself). Because I enjoy using the creation tools for the purposes of getting my own creative juices flowing, I can appreciate what other users put together. But that does not, by any means, indicate that the levels are of a quality as high as the ones the game shipped with. None are as charming or as fun to play through, and most of them are either ridiculously easy or very frustrating due to artificially challenging scenarios that are only difficult because the user-designers don't fully understand how to create a fair balance in their amateur projects.

I stand by my score. Don't get me wrong, I love this game... but I think that many of us here get more appreciation out of it than the average gamer would. Let's be frank: we're regulars at N4G, each of us. We're small in number, and a different breed of gamer than the many millions out there.

While I think LittleBigPlanet is a contendor for best game of 2008, I think there is also reason behind its slow sales.
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lokiroo420 - 361 days 22 hours ago
1.2 -
All I can say callahan is your a dumbass!
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deathray - 360 days 2 hours ago
1.3 - ???
Who the heck is this guy and why is he reviewing games? He obviously is bored with them and should find a new hobby. What a loser. FAIL
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Lombax - 362 days 14 hours ago
2 - wut he said^^
Plus, Dude, you need a better rating system. I rate your rating system 1

Here's my rating system.

1 - What ever
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shakka - 362 days 13 hours ago
2.1 -
lol your rating system
on topic the game is 10/10 for me.
3 arngrim229 | 362 days 14 hours ago - User only got 1 bubble - Show
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callahan09 - 362 days 12 hours ago
3.1 -
Rating system is not an average.

I discourage folks from looking at the score as some kind of all-encompassing indicator of a game's quality.

It's subjective, though I've tried to reflect what I think most gamers would think. Most gamers really only want to know if they should play a game or not. A "pass/fail" scenario seems too harsh to me, so I've chosen a three-tiered system. Don't play it, play it, or buy it. I feel that most gamers will get the majority of their enjoyment out of LittleBigPlanet in the time space of a rental.

I'd recommend reading the text of the review much more than just checking the score at the end. In the text, I mention reasons why some gamers will absolutely want to purchase this game, as well as my reasons why I feel a majority of gamers would be able to get enough enjoyment from it without actually having to buy the product.

Personally, I love the game, and I purchased it. But if I recommended a purchase of it to all gamers, I'd be lying about my true feelings on this product. It's inventive, it's charming, it's fun, and after about 20 hours with the single-player, I'd unlocked everything, lost all desire to go back to those levels, and decided to focus my attention to creating levels. I enjoy creating levels, others will not. It is the creation aspect which will make this game worthy of purchase or not. I don't feel that most gamers out there will get much from the creation tools. They're complex and time-consuming and quite frankly most gamers are in it to play and have fun. Given the fact that the user-generated content is all-around unimpressive to me, I'd say that your average gamer who isn't going to spend 10 hours a week playing with the creation tools would be done with this title in the span of a week or two. So, for the average gamer, I recommend playing it, but not purchasing it, for I feel they'll be moved on to other titles before long.

The 6.7 score is just a reflection of my three-tiered scale. "Play It" corresponds with 2/3, which is 6.7 out of 10.

I feel that more specific numbers just represent arbitrary opinions of the reviewer and can't be backed up with any substance, so I choose to go the route of simplicity and let the text of my review serve as the true indicator for readers as to whether they'll feel they should buy this game, rent it, or just forget about it. My verdict at the end is just a generalized recommendation for the average gamer. Some people will love this game and want to buy it (I'm one of those people), some will hate it out-right. The average gamer will find it charming and enjoyable, but be done with it quickly. Thus, my verdict is as represented here.

And I want to thank anyone who read my review of this game. I also recently did one for Gears of War 2, and I'll be submitting more in the future... Resistance 2 will be the next game I review.

My advice is, don't let the number be the end-all value of a review. The text is the most important part. You can't decide if a game will be up your alley simply by looking at a bunch of numbers. You have to get to the meat of it all: find out what's on the table and determine whether it sounds like something you'll get into. I hope this has cleared up the matter for everyone.
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pansenbaer - 362 days 12 hours ago
3.2 -
"It's inventive, it's charming, it's fun, and after about 20 hours with the single-player, I'd unlocked everything, lost all desire to go back to those levels, and decided to focus my attention to creating levels."

How is 20 hours short? I get about 10 to 12 from a shooter and I don't really consider that to be all that short...
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callahan09 - 362 days 12 hours ago
3.3 -
I'd give the same rating to any shooter that was this short or shorter (if it can be mostly appreciated within the time space of a rental period for your average gamer, then I'll give it this score) if I also felt that it had problems with replay value and a borderline-quality online component. See my Gears of War 2 review.

Please try to see how this score IS a recommendation of the game.
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bigman7387 - 362 days 10 hours ago
4 - Eh
It's your opinion, and I haven't played the game. If that's truly how you feel about the game then that's truly how you should rate the game.

I give you props for not backing down with this review.
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IDemonstalkerXI - 362 days 9 hours ago
5 -
You give Ratchet a 9.6, and LBP, and Gears 2 a 6.7? Ratchet does deserve its score yet LBP's and Gears 2's scores look pretty harsh next to that.
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callahan09 - 362 days 8 hours ago
5.1 -
Indeed. I wrote the Ratchet review before I'd established this review system I've employed in my latest reviews. If I were to review Quest for Booty again, I'd give it the same score: 2 out of 3.

As I've mentioned, I just can't any longer get behind a scoring system any more complex than what I've presented here. The numbers start to get too arbitrary. What is a perfect score when you've got up to 100 different scores you can hand out (What's the real distinction between a 8.9 and a 9.0, or a 9.9 and 10?). It's all just so meaningless, it seems. I prefer a more simple approach, based mainly on the text of the review which leads into the reader being given a generalized recommendation and then it being left up to them to figure out whether it sounds like something they need to play, buy, or ignore.
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thor - 362 days 8 hours ago
5.2 -
Callahan I understand your review system. But I think you should have put a big "Play it!" at the end - rather than give it a score which, when converted to an out-of-10 scale, looks out of place, and will skew the average. The low score is still going to irritate a lot of people. And you said it yourself, you're enjoying the game and it's a contender for GOTY. So this is just skewing the user review average and trying to get more people reading the review.
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callahan09 - 362 days 4 hours ago
5.3 -
Fair enough, Thor.

But I feel that the numerical representation of the score is accurate enough. If a 2/3 equates to a 6.7, and a 5 out of 10 from most reviewers means "average," then I'd say my 6.7 is in line with my true feelings of the game. I think it is above average, but it isn't perfect, and it's something that (from my estimation) will be compelling to a minority of gamers for an extended length of time.

The average person, gamers included, has a short attention span, and given the content here, most gamers will get sick of the campaign before acquiring all of the prizes, they'll never take the time to adequately utilize the creation tools, and they'll find the user-generated content lackluster in comparison to the levels shipped with the disc.

All in all, I understand why this review has attracted some criticism from fans of the game, but please see it for what it is: a recommendation to play the game, and a warning for those to whom it may apply that it will most likely not give all that much lasting entertainment. And besides the longevity of the game, there are other flaws which I've outlined in the review.

But please don't think I've done this for attention. I get nothing for people clicking on this review: I don't get contributor points, I don't get advertising revenue, nothing. It's just my honest honest opinion of what I feel the game deserves.
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Elvfam511 - 362 days 3 hours ago
6 - just like gears of war 2
Your overall score is weird this time it came out to a 8/10 dude seriously why so low geez I wonder what you will give Too Human and Haze probably a 1 out of 10
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callahan09 - 362 days 3 hours ago
6.1 -
I have no intentions of reviewing Too Human or Haze right now, but I did play both games, and I already know that I'd give Haze a 2/3.

It wasn't nearly as bad as people said: graphically it was not good, and it had some awful characters and acting, but it also had some good characters and acting, some cool set pieces, an overall well told story, totally seamless gameplay with no pauses or load times from start to ending, tight shooting mechanics and some fun level designs, not to mention pretty fun multiplayer. It was flawed in a lot of ways, but all in all I'd say it was decent enough to warrant some play time.

I love Silicon Knights as a developer. I really liked the first Legacy of Kain: Blood Omen (even though by today's standards the abysmal load times nearly kill the whole experience). They did a good job with making the gameplay and graphics of Metal Gear Solid feel more like Metal Gear Solid 2, which I thought was welcome, even though they shouldn't have messed with the direction of the cutscenes (but I don't believe that was their choice). Eternal Darkness was a great game when it came out. But Too Human was just not even worth the time it took to beat it, much less the 60 bucks to buy it. It gets a 1/3 "Forget It" from me! The camera was annoying, fighting wasn't fun, the story was ludicrous, the graphics were weak, the load times were terrible, the level designs are boring, the co-op was useless, and some of the overall design decisions were just plain annoying.
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Graphics Whore - 362 days 3 hours ago
7 -
Seriously flawed review.
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callahan09 - 362 days 3 hours ago
7.1 -
Really? I just call it like I see it.

If you disagree, why don't you write your own review. You're more than welcome.
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Graphics Whore - 362 days 3 hours ago
7.2 -
LBP brought user-created content to the forefront in the most polish and clean cut way, you're complaining the single player is too short and if you choose to collect all the items it's too hard. Pretty juvenile reasoning, for a game that blew every one away but clearly you.

You aren't as good as a player as everyone else, don't take it out on the game, learn to play better.
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callahan09 - 362 days 1 hour ago
7.3 -
Why are you accusing me of not be a good player? I also don't recall saying anything about the game was too hard. I merely stated that it was very easy except for some menial and unrequired tasks that are more of a challenge. I personally beat the game 100% with very little difficulty in a very short period of time.
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Graphics Whore - 362 days 1 hour ago
7.4 -
Then why are you complaining about them if they were easy, how does this make sense.
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callahan09 - 361 days 12 hours ago
7.5 -
I wasn't complaining about anything. I was stating the facts about the game, its length, its level of challenge. These are important pieces of information for someone who is reading a review for the right reason: the find out whether the game is worth their time and/or money.
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LeonSKennedy4Life - 360 days 18 hours ago
8 - wait
5.0 for online?

Seriously?

That's the best part of LBP...
9 Keele | 359 days 5 hours ago - User only got 1 bubble - Show
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dadeisvenm - 357 days 8 hours ago
10 - I stopped reading after I read "Absolutelty no replay value."
Wow. Either you have "NO" broadband were you live or you missed the insane online community aspect of LBP.

There IS content in the community that exceeds some of those made by Media Molecule. You MUST want to hate this game for some misguided reason.
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Hockey11 - 357 days 4 hours ago
11 -
Don't bash him. He is obviously an RPG guy.
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drdistracto707 - 356 days 4 hours ago
12 -
LITTLE REPLAY VALUE!!!!!!!!!

REPLAYABILITY IS LIMITLESS WITH THE ONLINE!!!!!!!!!!
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rbrtchng - 311 days 17 hours ago
13 - I gotta say
LBP probably has the most replay value outside of shooters. Create your own, play other people's BRILLIANT levels. Some of them are just SUPERB.
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redskin92 - 222 days ago
14 - seriously now
Well, You are entitled to your opinion, but I must say, How do you give it a 5.0 for online.
I saw one reason that "peoples levels are boring" or something similar.. well all I have to say is you must play the wrong ones. I mean yes, there are some levels that are bad, but that shouldn't knock down the score 5 points! Plus if you really can't play user levels, you can always play the story online.
Thats pretty much all I have to say..
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