680°

PS3 'technical issues' hampered Haze development

Free Radical's Karl Hilton has acknowledged that the PS3 gave the developer a number of 'stumbling blocks' when creating Haze.

Speaking to Develop, Crytek UK managing director Karl Hilton admitted that Haze "had a lot of development issues which meant it wasn't the game it should have been."

"A lot of them were technical issues," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."
Alternative Sources:
Haze Developers Still Love PS3 - ps3.nowgamer.com | By: mistertoyou
Free Radical: Technical Iss... - playstationlifestyle.net | By: Trexman89
Bizzah - contributor
Published: 105 days 17 hours ago | News | PlayStation 3
 
 

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morganfell - 105 days 17 hours ago
1 -
Really Free Radical, just shut up. Plenty of other companies were making great games on the PS3 before Haze. Technical issues do not account for poor level design, blase game mechanics, and dreadful art work.

I still have nightmares about those respawning team mates and vehicles.

Sheer incompetence and outright idiocy (along with Doak's bloated ego) contributed to their downfall.

It also doesn't help if you give away the game's biggest reveal/surprise 6 months before launch.
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Hellsvacancy - 105 days 16 hours ago
1.1 - A bad workman
ALWAYS blames his tools
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Darkeyes - 105 days 16 hours ago
1.2 -
lol... Even if Haze had KZ2 graphics, then too it would suck balls... I just bought the game cause it was really cheap.... Boy after playing it I knew the pure definition of a bad game.... Bad graphics+Bad story+Utterly pathetic voice acting....

The most annoying part of the game was it's voice acting.... Simply horrendous. I mean they just taped one line.. Created a loop and placed it in the entire game...."We fight for Murino..." Ah... The horrors. I literally played half the game on a muted TV.

I couldn't believe this was a game from the same guys who gave us the Timesplitters series.... Haze sucked balls... Even if Haze would have been on the 360, then too it would have sucked balls.. Period. Stop blaming other things for the stupid things you create.

I don't know about Too Human since I haven't played it, but the worse game this gen IS HAZE!!!!
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QuackPot - 105 days 16 hours ago
1.3 - No more excuses
Even if they had the best graphics, animation and sound, it would still suck.

FR fracked up big time and this is suspiciously surprising considering their history.

I'm worried big time for the work they are doing on Crysis for consoles. Makes me shiver.
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I_am_rushin - 105 days 15 hours ago
1.4 - It's their own fault.
They decided to go exclusive instead of staying multi-plat.
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Nathan123 - 105 days 15 hours ago
1.5 -
Lol... at Free Radical.. They were under the impression that the PS3 will write a story and do the voice acting for their sucky game. The game sucked end of discussion. Not cause it was on the PS3, but cause it was made by a bunch of arrogant di*kheads who were under prepared.

I really hate when devs accuse the hardware but can't admit that the problem lies in them (cough Valve cough).
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locos85 - 105 days 14 hours ago
1.6 -
Are they still trying to make excuses?
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inveni0 - 105 days 14 hours ago
1.7 - Agreed.
Haze could have been really awesome. I wonder what technical problem they're referring to, since the game doesn't utilize any special technology whatsoever...
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Arthur_ - 105 days 14 hours ago
1.8 - No matter what the excuse..
...HAZE was still a failure. Now, FreeRad, lets LEARN from this mistake, not DWELL on it.

MOVE ON. AND SHOOT HIGHER NEXT TIME.
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Jack Meahoffer - 105 days 13 hours ago
1.9 - Funny
It's totally logical to think that literally 95% of third party developers are "lazy".

Same as thinking 95% of the media is biased against Sony.

Totally logical right? Anything to protect your corporate master.

You would think you'd see the more developers that say this the more you'd think hmmm maybe there's something to this idea that the PS3 it more difficult to develop for. Nah let's just bend reality and disagree then hide from anyone trying to look at the topic without motive.

This kind of stuff is the only reason to read the comments on N4G.
1.10 XLiveGamer | 105 days 12 hours ago - User only got 1 bubble - Show
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phosphor112 - 105 days 11 hours ago
1.11 - The graphics were actually decent for the game, but....
Game BREAKING glitches? I forget what part it is, but you get to a certain point in your vehicle and at times, EVERYTHING in the environment DISAPPEARS!!
...
...
...
Wat
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phosphor112 - 105 days 11 hours ago
1.12 - @ XLiveGamer
I'm assuming you have 1 bubble for a reason?
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DaTruth - 105 days 11 hours ago
1.13 - @Xlivegamer
Morganfell is a guy whose 360 RROD'd on him 3 times, he's understandably upset.

Nothing any of these people are saying isn't true, HAZE SUCKED, not for technical reasons; It sucked for many different reasons. Heavenly sword launched before Haze and it was awesome, technically, story wise and gameplay; There were some framerate drops when facing 10,000 enemies(understandable); Haze had absolutely nothing technically as difficult as Heavenly sword and Heavenly Sword was rendered in 720p not 540p.
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Jack Meahoffer - 105 days 11 hours ago
1.14 - That's right disagree and run and hide
Why is it that none you Sony worshipers can name more than a handful of third party developers that are NOT lazy yet the list of developers accused of being lazy is very very long.

But it's not about discussion it's about blind defense of your master.

Just keep running and hiding like the cowards you are. Just like little Morgan. It's either disagree and hide or change the subject. RROD has to play into this somehow right? Lol
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DaTruth - 105 days 10 hours ago
1.15 - @Jack M.
Buddy, nobody hear called them lazy, just unimaginitive, uninspired and not very creative. I can't imagine where your getting that from.

Free Radical is a respected studio, we're all pretty surprised at what happened with Haze and we all know the PS3 is very difficult to program for. Most of Haze's problems are non-programming related.
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Jack Meahoffer - 105 days 10 hours ago
1.16 - @DaTruth
Use whatever derogatory term you want. The point is everytime any developer says or even hints that the PS3 is difficult to develop for the Sony fans come out of the woodwork to slam them.

I appreciate your reply. Can you explain why there are FAR more third party developers being attacked than ones that are praised? Whatever terms you want to use they are slammed then compares to third party titles like Uncharted 2.
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pixelsword - 105 days 10 hours ago
1.17 - @ Jack Meahoffer
While I do not disagree with your conclusion, the majority of developers also say the PS3 is the superior piece of Hardware; even ones that previously said the PS3 and 360 were equal are now coming around to say that the PS3 has more power. For example, John Carmack first said that the PS3 and 360 were equal; but recently Carmack said that the PS3 had more theoretical power than the 360 (theoretical because he himself and his team may not have had the experience to access and utilize the power). Furthermore, Technically-centered colleges like M.I.T. aren't even looking at the CPU of the 360 for technical breakthroughs.

So, if that's the case, and using your rationale (again, which I do not disagree with your conclusion), the PS3 is the superior console.

I will say though... I fully agree the PS3 is more of a challenge to program for, if you lack the experience. I don't dispute that the PS3 is more difficult to program for because it was said. It was also said by the developers of Heavenly Sword, Lair, and CoD4 that it wasn't that hard at all, so it all comes down to experience in techniques for multicore programming.

So, would you concede that the PS3 is the most powerful console out?

P.S.

I think more third party developers are being attacked is because of several reasons:

1. companies like Insomniac (and I think Naughty Dog, but don't quote me on that one) are giving away source code to their games, and yet people who make similar games are stinking up the place STILL.

2. I cannot speak for other games, but I played HAZE to the end, and I was a fan of the game before it released so much so that I made stuff for the game and defended it... until I finished it. HAZE seemed half-done: not only development-wise, but in story, graphics, and even level design. HAZE could've been delayed to clear-up the bugs. I came out between GTA IV and MGS4... that alone was a clear warning to them that they should have delayed it, even to just steer clear of two of the most anticipated games on the PS3.

3. Yeah, some people doing the complaining are fanboys, you can't avoid them though.
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BattleAxe - 105 days 10 hours ago
1.18 -
Free Radical are a bunch of has beens..... Maybe Cryteck can teach them a thing or two.
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Sarcasm - 105 days 10 hours ago
1.19 -
lmao

Sure Free Radical. The PS3's development caused bad voice acting, cheezy storyline, uninspired character designs and average gameplay.

I go insane everytime I hear "We fight for Merino!!!" for the 50th million time.
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darkpower - 105 days 10 hours ago
1.20 -
First off: @I_am_rushin: So, you wanted the 360 to be polluted with that game.

Now

@Jack: When you have a game that had everything going WRONG for it, and was a complete mess and people KNOW it was, and THEY knew it was, you don't go and blame the system one year AFTER the fact, especially when you're developing just for that system. There are no "Sony worshipers" (which, by the way, discredited you right there; why is it that when someone doesn't agree with you people, they're automatically Sony fanboys?) here that are trying to spin that.

FR is trying to use an excuse because it does not want to blame itself for the poor game making. There were elements of the game that sucked that had absolutely nothing to do with the Sony console. Console development faults would be things like glitches or graphic incapacitates, and frame rate drops. You don't expect the concept to be a disaster (how can a bad storyline be ANY fault of the console), you don't expect controls to be a complete mess (you assign a button to an action. How tough could THAT be on ANY system), and you don't expect the sound to not fit the game (making the sound and choosing what sound to try to make are two completely different things). Basically put, FR wanted the system to do EVERYTHING for them, and when it didn't and the game was crap (which it would've been on the 360, too), they didn't put the blame on themselves like they should done (and what any REAL developer would've done). They put the blame on Sony and their "hard to develop for" console. And they didn't even come out with it right away. This comes out a year AFTER the game came out. Why?
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Killjoy3000 - 105 days 9 hours ago
1.21 -
I'm absolutely confident the PS3 didn't contribute to the terrible level design, poor voice work, generic dialogue, and horrendous pacing. Not to mention forgettable characters and a story that doesn't quite come together throughout the game at all.
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IdleLeeSiuLung - 105 days 9 hours ago
1.22 -
It's just an issue of resource management. You usually get a fixed amount of resource to work with so do you have more people work on game play or do you have more people work on technical issues?

It is clear that a significant number of developers have come forward stating issues with PS3 development as well a significant number of multi-platform games working better on the 360 even until this day.

You can't ignore that!

A cr@ppy game can come on any platforms, but the PS3 has a clearly shown that is a higher uphill battle with more fights than the competitor!
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Jack Meahoffer - 105 days 8 hours ago
1.23 - @Pixelsword 1.17
Thanks for the well thoughtout and rational reply.

I have no problem "admitting" that the PS3 has superior hardware. Not only from a reliablity standpoint but from "theoretical" processing power. I'm a fan of what the PS3 does. I think infamous is the best game released so far this year. I'm not attacking the PS3.

My problem is with the illogical conspiracies being stated as fact by hardcore Sony fanboys. I don't see 360 or Wii fanboys trying so hard to bend reality to protect a corporation.

I think you make good points and I appreciate the civility.

Edit: In 1.16 I meant comparing to FIRST party games like Uncharted 2.
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ThanatosDMC - 105 days 8 hours ago
1.24 -
Oh well, at least 4-player co-op online was fun... you know, killing your teammates or shoothing their nectar injectors in the middle of a firefight.

Anyone remember the chase scene... the damn thing kept loading and loading every freakin time you blow up something. Transition of the loading was horribly done as well.
1.25 dantesparda | 105 days 8 hours ago - User only got 1 bubble - Show
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TechWiz - 105 days 8 hours ago
1.26 - Did anyone actually read the full article
Free radical Dev was not really bashing the PS3. He was trying to complment the new Cry-Engine. It not a secret that the PS3 is hard to program for. Below from the article:

The developer, now rebranded Crytek UK, is assured that the powerful CryEngine 3 will eliminate such technical issues.

“I don’t think we’ve seen the best out of the PS3 at all,” added Hilton, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the hardware.” 


He said that no-one has pushed the PS3 as far as it can go, and believes the CryEngine 3 toolset gives the group a “great head start” in doing so.
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IdleLeeSiuLung - 105 days 7 hours ago
1.27 - Haze was a terrible game
I mean, I paid $10 for it and it hardly was worth that!
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randomwiz - 105 days 6 hours ago
1.28 -
read the article before you start hating...

“I don’t think we’ve seen the best out of the PS3 at all,” added Hilton, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the hardware.” 


He said that no-one has pushed the PS3 as far as it can go, and believes the CryEngine 3 toolset gives the group a “great head start” in doing so."
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morganfell - 105 days 4 hours ago
1.29 -
@ inveni0

Funny as hell...

@ Hellsvacancy

Well said.
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pixelsword - 105 days 3 hours ago
1.30 - @ Jack Meahoffer
I appreciate your comments; you are too kind.

:)
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PirateThom - 105 days 16 hours ago
2 -
The PS3 may not be easy to work with, but that doesn't give you free reign to make a bland game either.
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free2game365 - 105 days 13 hours ago
2.1 -
In a days of rising costs there's no excuse in making something purposely difficult to work with.
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Jack Meahoffer - 105 days 12 hours ago
2.2 - Totally agree
From what I played of Haze it was clear it would have sucked with or without "techical issues". Creatively it had problems.

FR made some great games in the past so hopefully they'll turn it around and put out some more quality software going forward. Whatever platform I think they still deserve another go before we give up on them.
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ShadowRyuX - 105 days 9 hours ago
2.3 - To be fair
a lot of people make it out to be a lot worse than it is, but in all honesty it isn't a bad game, it is just a very mediocre one. Second, I found it really surprising how it turned out, but I guess when they brag about the script, the voice actors straight from some British theater group, and a huge amount of bullshots. I guess you do get a major disappointment.
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mastiffchild - 105 days 5 hours ago
2.4 -
The point is that they're taking an easy way out and using it as damage control for their acquisition but it wouldn't be needed IF they'd tell(or were able to) the truth.

We know, for a fact, that the PS3 being new to them and "difficult" aren't the main reasons that Haze was so horrifically poor. A year prior to release it was running and looking better than the final game and the fact they had middleware taken off them(for whatever reason)resulting in rushed in-house engines for physics and other main parts of the game. They were delayed heavily through this kind of thing and as a result of then feeling they had to keep the game hyped managed to tell us practically ALL the plot!

The list of errors and misfortune goes on and on and most of it seems, to me anyway, to be political as when the game was syill multi plat it seemes like it had been plain sailing and things only went wrong after exclusive development had already started-meaning thats when the middleware got pulled etc. That said the godawful script would have always been there and the accompanying hammier than Hammy McSaddleback's Ham factory acting-so even if the game had sailed through tech wise it was always gonna be pretty hard to take.

So the fractured development, imo, was the big killer and while, I'm certain, the PS3 is more awkward to newcomers to it or those used to MS dev tools I don't think it was EVWER the real problem with Haze. FRD weren't fools and lesser devs had already made both better looking and better playing games for PS3 both exclusively AND as multis. I dunno, however, if any dev could get a good game out under the set of crises that befell FRD with this game.

Haze remains a good premise for not only a shooter but even, maybe, a wrpg-the twist could have been great if it had been allowed to develop properly and an rpg would give opportunity to take a cgaracter either way. Sadly I feel that dev/pub politics is what killed it for good and wrecked FRD-far too many bad things happened for it to have a chance and to just blame the PS3 is a bit glib and a cop out from telling the actual story.
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creeping judas - 105 days 16 hours ago
3 -
Wasn't the problem with Haze the uninspired story line?? I don't see how that can be blamed on the PS3??
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PirateThom - 105 days 16 hours ago
3.1 -
Sony promised the Cell would write storylines for games and it just didn't deliver.
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Kain81 - 105 days 16 hours ago
3.2 - @PirateThom
lol
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inveni0 - 105 days 14 hours ago
3.3 - @Pirate
You have to find a developer that's willing to dream a little. That's why they've picked up teams like Naughty Dog, Sucker Punch, Quantic Dream, etc. I can name several first party PS3 games that blow away everything I've seen on the 360--even if only from a technical standpoint. It truly is the beast of the generation.
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WaitStation 3 - 105 days 12 hours ago
3.4 -
"Sony promised the Cell would write storylines for games and it just didn't deliver."

Finally, good sarcasm.
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maxcer - 105 days 9 hours ago
3.5 -
here, i will quote the part on the article that will answer your question...

“We spent more time trying get the game running properly and less time to design the game properly,”
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ShadowRyuX - 105 days 9 hours ago
3.6 -
What is odd is that the footage of Star Wars Battlefront 3 looked pretty good. It is such a shame they lost the rights to develop it...I honestly think it would've been the best in the series. Well lets hope Crytek UK a.k.a Free Radical Design can show us that they are still a great company.
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ThaGeNeCySt - 105 days 16 hours ago
4 -
Guys... you dropped a dud. Take the L, move on, and make a better game next time.
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ultimolu - 105 days 16 hours ago
5 -
Shut the hell up. The game sucked because you hyped it to kingdom come. Don't blame the PS3 hardware.
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stewgart - 105 days 15 hours ago
5.1 -
It wasn't them who hyped it though it was the gaming media and the gaming public. I can understand their frustration, obviously they would be under alot of pressure to make a great game and they didn't know how to work with the ps3 hardware properly. The gameplay mechanics were there I thought, it's just the story and the graphics were horrible. Had they more time to work on the actual game and not the engine, I think Haze could have been a hit.
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DaTruth - 105 days 11 hours ago
5.2 -
It was the fanboys, plain and simple!
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solidjun5 - 105 days 16 hours ago
6 - This is not going to end well.
I'll say my piece and leave.

For those who bought the game (I did for $20), the story SUCKED! It was bland and uninspired. Yes, the graphics wasn't so hot, but it wasn't as bad as everyone (especially those who didn't play it) made it out to be. It was just a functional FPS with an interesting concept (nectar) and a very bland (and bad) story line.

Now as for Free Radicals, I'm sure they had trouble with the hardware. It's a new piece of hardware that's very complex and I'm sure if they had time, the game would look more polished. But even I can forgive not so hot graphics if the story was interesting. Not every game is going to look like KZ2.

I'm sure FR will redeem themselves when they make another game (new Timesplitters...love the series). Not every game every company pumps out will be AAA. You have duds, you evaluate your dud and you make your next game a stud. Simple as that.
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LeShin - 105 days 16 hours ago
6.1 - Wise man
Need more people like you on N4G. Bubble up.

Props for the Mos Def profile too
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solidjun5 - 105 days 15 hours ago
6.2 -
I appreciate that homie. Bubble back.
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