Arstechnica: There were many problems with Haze: even after numerous delays, there were still issues with low-end resolution, gameplay was painfully generic at best, vehicles controlled like bricks, and the storytelling elements were laughably bad. Honestly, it seems like the biggest mistake Free Radical made was actually putting this game into production, as it's been theorized that its critical lambasting and lack of sales played some role in the developer's demise. It turns out that nobody really wants anything to do with the game, including retailers.
While meandering through the aisles at my local Target today, I stopped by the video game section to see if there were any post-Holiday sale prices to capitalize on. I was a little surprised to see the above clearance tag sitting in front of Haze, which has now been reduced to $20.98. When I asked one of the store's salespeople about it, he shrugged and informed me that the game sold well since its launch, so he suspected the store was trying to simply get rid of the remaining copies they'd had on hand for the past few months.