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Eurogamer: The Criterion Tech Interview Pt 1

Every Saturday, Digital Foundry takes over the Eurogamer homepage, offering up a mixture of technical retrospectives, performance analyses and new ways to showcase some of gaming's most classic titles. When the opportunity arose to meet up with the Criterion tech team, Eurogamer jumped at the chance - the aim being to get the full story behind what is one of the most technologically advanced games of this generation: Burnout Paradise.

The full feature, complete with exclusive video of the brand new Big Surf Island DLC was significant enough, but it covered just part of the exhaustive conversation they had with the Criterion tech team. They came away with more... much more.

So here, completely unabridged, is the entire discussion. Or rather, the first part of it - covering the evolution of the ultra-low latency Burnout engine, the Renderware connection, code-sharing within EA, plus the open world technology unique to Burnout Paradise.
BIoodmask - contributor
Published: 144 days ago | Interview | PlayStation 3 | Xbox 360 | PC
 
 
 

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