130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher478d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai478d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood477d ago (Edited 477d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai477d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood477d ago (Edited 477d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood477d ago (Edited 477d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long477d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim477d ago (Edited 477d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz477d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit477d ago

Can it work? Yes. Does it compare? No.

monkey602477d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

PlayStation Plus Classics Catalog to add Disgaea: Afternoon of Darkness

A Japanese PlayStation Store page for Disgaea: Afternoon of Darkness, the PSP remake of the original Disgaea: Hour of Darkness, has appeared.

shinoff2183637d ago (Edited 637d ago )

Were in the day and age where alot of titles are translated. I believe this should show up for other regions. Come on sony we like rpgs in the west to. Not everyone wants action action action all the time.

I say this as a fan of playstation. I prefer playstation games

TheColbertinator637d ago

Easy 200 hours in that game for me

70°

Android Beta of Disgaea RPG Launches in Select Countries

From Boltrend Games, a team known for their RPGs, comes a new version of Nippon Ichi Software’s excellent Disgaea franchise, Disgaea RPG. This represents the sixth in the Disgaea series. A turn-based title, based on the anime and RPG series, sees the return of Prince Lahari, Angel Fionne, and Vassal Etna. They go on an all-new adventure filled with both joy and sadness while travelling Earth and the Netherworld. Help them pass the Netherworld with care, as everyone’s moral compasses are known to be skewed.

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hardcoredroid.com

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