Here's the latest sales stats from Media Create.
01. (PS2, Sega) J-League Pro Soccer 5 - 107,073 / 107,073
02. (NDS, Marvelous Interactive) Harvest Moon: The Island I Grew Up On - 79,408 / 79,408
03. (NDS, Square-Enix) Dragon Quest Monsters Joker - 57,132 / 1,083,832
04. (PS2, Capcom) Grand Theft Auto: San Andreas - 49,333 / 276,594
05. (WII, Nintendo) Wii Sports - 48,236 / 958,658
06. (WII, Nintendo) Wii Play - 34,918 / 843,343
07. (NDS, Nintendo) More Brain Age - 28,605 / 3,930,911
08. (NDS, Nintendo) New Super Mario Bros. - 27,327 / 4,089,052
09. (NDS, Nintendo) Hotel Dusk: Room 215 - 25,830 / 85,208
10. (NDS, Nintendo) Common Knowledge Training - 24,819 / 1,185,307
11. (NDS, Nintendo) Animal Crossing Wild World
12. (PS2, Bandai-Namco) Saint Seiya: The Hades
13. (NDS, Nintendo) Picross DS
14. (NDS, Nintendo) Wario: Master of Disguise
15. (NDS, Nintendo) Mario Kart DS
16. (NDS, Sega) Sangokushi Taisen DS
17. (NDS, Pokemon) Pokemon Diamond
18. (NDS, Nintendo) Brain Age
19. (NDS, Nintendo) English Training
20. (NDS, IE Institute) Kanji Brain Test 2M
21. (NDS, Pokemon) Pokemon Pearl
22. (PS2, Hackberry) Pachinko Winter Sonata
23. (NDS, Spike) IQ Supply
24. (PSP, Capcom) Monster Hunter Portable
25. (NDS, Rocket Co.) Kanji Test
26. (NDS, Bandai-Namco) Heisei Kyouiku Inkai DS
27. (NDS, Sega) Love+Berry
28. (WII, Nintendo) Wario Ware Smooth Moves
29. (NDS, Nintendo) Kirby Squeek Squad
30. (NDS, Nintendo) 1000 Recipes
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.