oprainfall writes: “The final day of E3 2013 has come to a close. We have been serving some awesome news all week, and we could not have brought you the wonderful hands-on experiences if not for our LA team consisting of Jonathan, Jared, Scott, and Richard. It’s been a long week for the crew, but they stride through it all to deliver their final thoughts on the show as a whole. We should also say that things get a little zany in this last installment, so you’ll be sure to get a kick out of the farewell episode of our E3 2013 daily recaps.”
The writing duo behind Sonic games like Sonic Colors and Sonic Lost World reveal they have little creative control over their game scripts.
They need to start letting people take inspiration from the comics, there's a ton of great stuff to take inspiration from.
Pretty much confirmed that SEGA controls everything about sonic no derivations fr
Nothing new sonic forces was meant to be far darker then sega got cold feet and they did the same old power of friendship ending
Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.
Bayonetta's character design and abilities have changed a lot since the series debuted in 2009, with new costumes and dark arts in every title.