Kotaku - Both the PlayStation 4 and the Xbox One will bring console gaming to the present this year by allowing users to suspend the games they're playing. Save points can be a thing of the past on these consoles. Games don't really have to be turned "off".
Having previously taken PC players on a journey into the unknown, it's now time for PlayStation and Xbox gamers to get ready to PERISH.
Shield King launched on PlayStation 4, PlayStation 5 and PC in 2023, and now its coming to Xbox consoles very soon.
A new XDefiant server test is reportedly on the way, with Ubisoft potentially gearing up to deliver the heavily-delayed shooter this summer.
The ability to suspend your game indefinitely and pick up right where you left off is a nice feature that Vita users have been enjoying for a year now and one of the best aspects of that platform.
Xbox One: there are five radical ways to pause your game. More games coming to E3! Please be excited!
All joking aside, this feature isn't necessarily going to be flawless. The idea of "pausing" your game and switching to another app is available on every single smartphone, it's on the Vita, the 360, the PS3, and every PC since Windows 95. And every single one of those platforms has taught us that multitasking and switching around between programs can cause stability problems.
AH. This last comment was a joke right.
if people only knew what's written in there this article would be on 1000 degrees right now. But now let's just wait for a smaller site to dissect it and then write an hyperbole tittle with it. CAN'T WAIT!
LooooooooooL
So, according to this, a game only has access to 5 gb of the ram, 6 of the 8 cores, and 90% of the gpu. All of which are already reported to be weaker than the equivalent components on the PS4..... Makes me wonder how many cores games on the PS4 have access to.
The PS4 is already more powerful, if their games also get a greater amount of the PS4s available resources (there's no reason to think they won't) then this could make a really big difference on performance between the two systems.