Kotaku - We like to talk about video games. A lot. Sometimes we do it on camera, like on The Gameological Society's The Digest video series. But, even then we can't get all our thoughts and observations in. So we're kicking off a new feature called: Did You Notice? Think of it as a sort of commentary track to Kotaku's appearances on The Digest, where Gameological editor-in-chief John Teti and members of this very site will dig a little deeper into the details and elements that make a new video game sink or sing. So, hey, did you notice these things in… BioShock Infinite?
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Well it's my own dumb fault for clicking the link expecting a list of cool secrets and Easter eggs. I should have known from the site that these 'did you notice' moments were things like, 'hey I like the way that delivery boy hands you the letter, it looks pretty cool'.
It took me a while to notice just how bad kotaku is bit it really is as bad as everyone says. Their submissions should absolutely be considered spam and banned.
Stop capitalizing the first letter of every word Kotaku, it's gramatically incorrect and looks extremly stupid.