GameZebo: Free-to-play may be a major part of our industry these days, but not everyone’s a fan. From outspoken Internet commentors to developers concerned with how it influences game design, there’s long been an undercurrent of negative backlash just below the model’s wave of success. Brenda Romero falls somewhere in the middle of all this. There are things she can’t stand about the model, and other aspects she enjoys. In her GDC talk, titled “Free-to-Play: The Morning After,” Romero provided the audience with a summary of her feelings, as well as her personal experience with free-to-play gaming.
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