Game Revolution writes: "First off, let's just dispense with all the ponderous, do-we-judge-it-as-gamers-or-as-Nintendo-fans hooey, shall we? This is one of those special cases where, if you're not at least in some sense a Nintendo fanboy / fangirl, you need to click the hell away from this review right now. You'll only hurt yourself.
Once again, we've gotta give it up for Nintendo: Thanks to a long history of visionary, lovingly-crafted game design and hordes of nerdcore, devoted-verging-on-mental fans around the globe, they've witched up a bubbling brew of company-to-community relations (and damn-near obligatory fan service) that nobody else can even touch.
Super Smash Bros. Brawl isn't merely the newest iteration of a mega-fighter cobbled together with a roster of wildly-disparate characters; it's actually something of a revised, knock-down-drag-out love poem between Mama-san Nintendo and the most ardent of her console-gamer paramours. In fact, if you look up 'fan service' in the Big Index of Everything, you'll find this game's UPC code staring you in the face."
+ Improved control
+ Variety and unlockables out the Kong-hole
+ Terrific soundtrack
+ Online multiplayer
+ Masterpieces classic-game demos
+ Solid Snake beating Sonic's blue ass!
- "Safe" blunted online options
- Some load-time issues
- Looks like… well, Melee Redux
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
i played this game at my cuzins place and i thought it was good :)
I enjoy the game a lot. After spending a little bit with SSE I can say I dont care for that part to much other then unlocking things. As for the game itself well played with friends for 4 hours and I can say I honestly do enjoy it. It feels very very balanced and some of the new fighters are a blast to play with. Though some of their chocies like how easy it is to pick up weapons and sometimes it seems like there is a delay between when you hit the button and do the action on screen. Though my favorite part is just how random the battles got now. Feels even more so then the last two and well makes for some good laughs.
My biggest problem with the game is how some characters final smashes are just terrible. Luigi is one of my favorite characters hands down, but his final smash makes me want to not play as him.